forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| #include "VideoCommon/VideoCommon.h"
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| 
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| struct Statistics
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| {
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| 	int numPixelShadersCreated;
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| 	int numPixelShadersAlive;
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| 	int numVertexShadersCreated;
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| 	int numVertexShadersAlive;
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| 
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| 	int numTexturesCreated;
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| 	int numTexturesAlive;
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| 
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| 	int numRenderTargetsCreated;
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| 	int numRenderTargetsAlive;
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| 
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| 	int numDListsCalled;
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| 	int numDListsCreated;
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| 	int numDListsAlive;
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| 
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| 	int numVertexLoaders;
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| 
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| 	int numUniquePixelShaders;
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| 
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| 	float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5;
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| 	float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5;
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| 	float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, gproj_15;
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| 
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| 	float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5;
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| 	float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15;
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| 
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| 	std::vector<EFBRectangle> efb_regions;
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| 
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| 	struct ThisFrame
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| 	{
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| 		int numBPLoads;
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| 		int numCPLoads;
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| 		int numXFLoads;
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| 
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| 		int numBPLoadsInDL;
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| 		int numCPLoadsInDL;
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| 		int numXFLoadsInDL;
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| 
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| 		int numDLs;
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| 		int numPrims;
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| 		int numDLPrims;
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| 		int numShaderChanges;
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| 
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| 		int numPrimitiveJoins;
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| 		int numDrawCalls;
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| 		int numIndexedDrawCalls;
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| 		int numBufferSplits;
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| 
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| 		int numDListsCalled;
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| 
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| 		int bytesVertexStreamed;
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| 		int bytesIndexStreamed;
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| 		int bytesUniformStreamed;
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| 	};
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| 	ThisFrame thisFrame;
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| 	void ResetFrame();
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| 	static void SwapDL();
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| 
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| 	// Yeah, this is unsafe, but we really don't wanna faff around allocating
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| 	// buffers here.
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| 	static char *ToString(char *ptr);
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| 	static char *ToStringProj(char *ptr);
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| };
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| 
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| extern Statistics stats;
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| 
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| #define STATISTICS
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| 
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| #ifdef STATISTICS
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| #define INCSTAT(a) (a)++;
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| #define DECSTAT(a) (a)--;
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| #define ADDSTAT(a,b) (a)+=(b);
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| #define SETSTAT(a,x) (a)=(int)(x);
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| #define SETSTAT_UINT(a,x) (a)=(u32)(x);
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| #define SETSTAT_FT(a,x) (a)=(float)(x);
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| #else
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| #define INCSTAT(a) ;
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| #define ADDSTAT(a,b) ;
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| #define SETSTAT(a,x) ;
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| #endif
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