forked from dolphin-emu/dolphin
		
	This makes the device ID assigning code common to all backends, by moving it to AddDevice() instead of copy-pasting or replicating the logic in the backends. Also, to prepare for hotplugging, instead of relying on a name usage count, the new ID assigning system always starts from ID 0 and tries to assign the first ID that is not used.
		
			
				
	
	
		
			242 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
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// (lower would be more sensitive) user can lower sensitivity by setting range
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// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
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// and user can lower it much farther than they would want to with the range
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#define MOUSE_AXIS_SENSITIVITY 8
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// if input hasn't been received for this many ms, mouse input will be skipped
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// otherwise it is just some crazy value
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#define DROP_INPUT_TIME 250
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namespace ciface
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{
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namespace DInput
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{
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static const struct
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{
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  const BYTE code;
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  const char* const name;
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} named_keys[] = {
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#include "InputCommon/ControllerInterface/DInput/NamedKeys.h"  // NOLINT
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};
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// lil silly
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static HWND m_hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, HWND _hwnd)
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{
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  m_hwnd = _hwnd;
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  // mouse and keyboard are a combined device, to allow shift+click and stuff
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  // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
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  // other devices
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  // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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  LPDIRECTINPUTDEVICE8 kb_device = nullptr;
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  LPDIRECTINPUTDEVICE8 mo_device = nullptr;
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  if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) &&
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      SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) &&
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      SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) &&
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      SUCCEEDED(idi8->CreateDevice(GUID_SysMouse, &mo_device, nullptr)) &&
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      SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
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      SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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  {
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    g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device));
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    return;
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  }
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  if (kb_device)
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    kb_device->Release();
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  if (mo_device)
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    mo_device->Release();
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}
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KeyboardMouse::~KeyboardMouse()
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{
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  // kb
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  m_kb_device->Unacquire();
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  m_kb_device->Release();
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  // mouse
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  m_mo_device->Unacquire();
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  m_mo_device->Release();
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}
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KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
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                             const LPDIRECTINPUTDEVICE8 mo_device)
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    : m_kb_device(kb_device), m_mo_device(mo_device)
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{
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  m_kb_device->Acquire();
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  m_mo_device->Acquire();
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  m_last_update = GetTickCount();
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  ZeroMemory(&m_state_in, sizeof(m_state_in));
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  // KEYBOARD
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  // add keys
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  for (u8 i = 0; i < sizeof(named_keys) / sizeof(*named_keys); ++i)
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    AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
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  // MOUSE
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  // get caps
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  DIDEVCAPS mouse_caps;
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  ZeroMemory(&mouse_caps, sizeof(mouse_caps));
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  mouse_caps.dwSize = sizeof(mouse_caps);
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  m_mo_device->GetCapabilities(&mouse_caps);
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  // mouse buttons
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  for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
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    AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
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  // mouse axes
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  for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
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  {
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    const LONG& ax = (&m_state_in.mouse.lX)[i];
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    // each axis gets a negative and a positive input instance associated with it
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    AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
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    AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
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  }
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  // cursor, with a hax for-loop
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  for (unsigned int i = 0; i < 4; ++i)
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    AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
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}
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void GetMousePos(ControlState* const x, ControlState* const y)
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{
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  POINT point = {1, 1};
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  GetCursorPos(&point);
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  // Get the cursor position relative to the upper left corner of the current window (separate or
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  // render to main)
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  HWND hwnd = WindowFromPoint(point);
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  DWORD processId;
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  GetWindowThreadProcessId(hwnd, &processId);
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  if (processId == GetCurrentProcessId())
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  {
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    ScreenToClient(hwnd, &point);
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    // Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
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    RECT rect;
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    GetClientRect(hwnd, &rect);
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    // Width and height is the size of the rendering window
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    unsigned int win_width = rect.right - rect.left;
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    unsigned int win_height = rect.bottom - rect.top;
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    // Return the mouse position as a range from -1 to 1
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    *x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
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    *y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
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  }
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  else
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  {
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    *x = (ControlState)1;
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    *y = (ControlState)1;
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  }
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}
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void KeyboardMouse::UpdateInput()
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{
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  DIMOUSESTATE2 tmp_mouse;
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  // if mouse position hasn't been updated in a short while, skip a dev state
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  DWORD cur_time = GetTickCount();
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  if (cur_time - m_last_update > DROP_INPUT_TIME)
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  {
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    // set axes to zero
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    ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
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    // skip this input state
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    m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
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  }
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  m_last_update = cur_time;
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  HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
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  HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
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  if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
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    m_kb_device->Acquire();
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  if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
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    m_mo_device->Acquire();
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  if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
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  {
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    // need to smooth out the axes, otherwise it doesn't work for shit
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    for (unsigned int i = 0; i < 3; ++i)
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      ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
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    // copy over the buttons
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    memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
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    // update mouse cursor
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    GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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  }
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}
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std::string KeyboardMouse::GetName() const
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{
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  return "Keyboard Mouse";
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}
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std::string KeyboardMouse::GetSource() const
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{
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  return DINPUT_SOURCE_NAME;
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}
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// names
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std::string KeyboardMouse::Key::GetName() const
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{
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  return named_keys[m_index].name;
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}
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std::string KeyboardMouse::Button::GetName() const
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{
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  return std::string("Click ") + char('0' + m_index);
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}
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std::string KeyboardMouse::Axis::GetName() const
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{
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  static char tmpstr[] = "Axis ..";
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  tmpstr[5] = (char)('X' + m_index);
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  tmpstr[6] = (m_range < 0 ? '-' : '+');
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  return tmpstr;
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}
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std::string KeyboardMouse::Cursor::GetName() const
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{
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  static char tmpstr[] = "Cursor ..";
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  tmpstr[7] = (char)('X' + m_index);
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  tmpstr[8] = (m_positive ? '+' : '-');
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  return tmpstr;
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}
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// get/set state
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ControlState KeyboardMouse::Key::GetState() const
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{
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  return (m_key != 0);
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}
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ControlState KeyboardMouse::Button::GetState() const
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{
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  return (m_button != 0);
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}
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ControlState KeyboardMouse::Axis::GetState() const
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{
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  return std::max(0.0, ControlState(m_axis) / m_range);
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}
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ControlState KeyboardMouse::Cursor::GetState() const
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{
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  return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
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}
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}
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}
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