forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6306 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			1338 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1338 lines
		
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <cmath>
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#include <assert.h>
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#include <locale.h>
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#include "Profiler.h"
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#include "PixelShaderGen.h"
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#include "XFMemory.h"  // for texture projection mode
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#include "BPMemory.h"
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#include "VideoConfig.h"
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#include "NativeVertexFormat.h"
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PIXELSHADERUID last_pixel_shader_uid;
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// Mash together all the inputs that contribute to the code of a generated pixel shader into
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// a unique identifier, basically containing all the bits. Yup, it's a lot ....
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// It would likely be a lot more efficient to build this incrementally as the attributes
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// are set...
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void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode)
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{
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	u32 numstages = bpmem.genMode.numtevstages + 1;
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	u32 projtexcoords = 0;
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	for (u32 i = 0; i < numstages; i++)
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	{
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		if (bpmem.tevorders[i/2].getEnable(i & 1))
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		{
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			int texcoord = bpmem.tevorders[i / 2].getTexCoord(i & 1);
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			if (xfregs.texcoords[texcoord].texmtxinfo.projection)
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				projtexcoords |= 1 << texcoord;
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		}
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	}
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	uid->values[0] = (u32)bpmem.genMode.numtevstages |
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				   ((u32)bpmem.genMode.numindstages << 4) |
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				   ((u32)bpmem.genMode.numtexgens << 7) |
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				   ((u32)dstAlphaMode << 11) |
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				   ((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 13) |
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				   (projtexcoords << 21) |
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				   ((u32)bpmem.ztex2.op << 29);
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	// swap table
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	for (int i = 0; i < 8; i += 2)
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		((u8*)&uid->values[1])[i / 2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
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	u32 enableZTexture = (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)?1:0;
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	uid->values[2] = (u32)bpmem.fog.c_proj_fsel.fsel |
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				   ((u32)bpmem.fog.c_proj_fsel.proj << 3) |
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				   ((u32)enableZTexture << 4);
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	if(g_ActiveConfig.bEnablePixelLigting)
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	{
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		for (int i = 0; i < 2; ++i) {
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			uid->values[3 + i] = xfregs.colChans[i].color.enablelighting ?
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				(u32)xfregs.colChans[i].color.hex :
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				(u32)xfregs.colChans[i].color.matsource;
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			uid->values[3 + i] |= (xfregs.colChans[i].alpha.enablelighting ?
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				(u32)xfregs.colChans[i].alpha.hex :
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				(u32)xfregs.colChans[i].alpha.matsource) << 15;
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		}
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	}
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	uid->values[4] |= g_ActiveConfig.bEnablePixelLigting << 31;
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	int hdr = 5;
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	u32 *pcurvalue = &uid->values[hdr];
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	for (u32 i = 0; i < numstages; ++i)
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	{
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		TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
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		TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
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		u32 val0 = cc.hex & 0xffffff;
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		u32 val1 = ac.hex & 0xffffff;
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		val0 |= bpmem.tevksel[i / 2].getKC(i & 1) << 24;
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		val1 |= bpmem.tevksel[i / 2].getKA(i & 1) << 24;
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		pcurvalue[0] = val0;
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		pcurvalue[1] = val1;
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		pcurvalue += 2;
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	}
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	for (u32 i = 0; i < numstages / 2; ++i)
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	{
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		u32 val0, val1;
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		if (bpmem.tevorders[i].hex & 0x40)
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			val0 = bpmem.tevorders[i].hex & 0x3ff;
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		else
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			val0 = bpmem.tevorders[i].hex & 0x380;
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		if (bpmem.tevorders[i].hex & 0x40000)
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			val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
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		else
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			val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
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		switch (i % 3) {
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			case 0: pcurvalue[0] = val0|(val1<<10); break;
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			case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
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			case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
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			default: PanicAlert("Unknown case for Tev Stages / 2: %08x", (i % 3));
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		}
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	}
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	if (numstages & 1) { // odd
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		u32 val0;
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		if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
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			val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x3ff;
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		else
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			val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
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		switch (bpmem.genMode.numtevstages % 3)
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		{
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		case 0: pcurvalue[0] = val0; break;
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		case 1: pcurvalue[0] |= val0 << 20; break;
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		case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
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		default: PanicAlert("Unknown case for Tev Stages: %08x", bpmem.genMode.numtevstages % 3);
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		}
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	}
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	if ((bpmem.genMode.numtevstages % 3) != 2)
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		++pcurvalue;
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	uid->tevstages = (u32)(pcurvalue - &uid->values[0] - hdr);
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	for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
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	{
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		u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
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		switch (i % 3)
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		{
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		case 0: pcurvalue[0] = val; break;
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		case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
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		case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
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		default: PanicAlert("Unknown case for Ind Stages: %08x", (i % 3));
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		}
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	}
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	// yeah, well ....
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	uid->indstages = (u32)(pcurvalue - &uid->values[0] - (hdr - 1) - uid->tevstages);	
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}
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//   old tev->pixelshader notes
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//
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//   color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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//   konstant for this stage (alpha, color) is given by bpmem.tevksel
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//   inputs are given by bpmem.combiners[0].colorC.a/b/c/d     << could be current chan color
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//   according to GXTevColorArg table above
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//   output is given by .outreg
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//   tevtemp is set according to swapmodetables and 
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static void WriteStage(char *&p, int n, API_TYPE ApiType);
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static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType);
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// static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p, API_TYPE ApiType);
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static void WriteFog(char *&p);
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static int AlphaPreTest();
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static const char *tevKSelTableC[] = // KCSEL
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{
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	"1.0f,1.0f,1.0f",    // 1   = 0x00
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	"0.875f,0.875f,0.875f", // 7_8 = 0x01
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	"0.75f,0.75f,0.75f",    // 3_4 = 0x02
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	"0.625f,0.625f,0.625f", // 5_8 = 0x03
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	"0.5f,0.5f,0.5f",       // 1_2 = 0x04
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	"0.375f,0.375f,0.375f", // 3_8 = 0x05
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	"0.25f,0.25f,0.25f",    // 1_4 = 0x06
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	"0.125f,0.125f,0.125f", // 1_8 = 0x07
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	"ERROR", // 0x08
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	"ERROR", // 0x09
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	"ERROR", // 0x0a
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	"ERROR", // 0x0b
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	I_KCOLORS"[0].rgb", // K0 = 0x0C
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	I_KCOLORS"[1].rgb", // K1 = 0x0D
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	I_KCOLORS"[2].rgb", // K2 = 0x0E
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	I_KCOLORS"[3].rgb", // K3 = 0x0F
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	I_KCOLORS"[0].rrr", // K0_R = 0x10
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	I_KCOLORS"[1].rrr", // K1_R = 0x11
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	I_KCOLORS"[2].rrr", // K2_R = 0x12
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	I_KCOLORS"[3].rrr", // K3_R = 0x13
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	I_KCOLORS"[0].ggg", // K0_G = 0x14 
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	I_KCOLORS"[1].ggg", // K1_G = 0x15
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	I_KCOLORS"[2].ggg", // K2_G = 0x16
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	I_KCOLORS"[3].ggg", // K3_G = 0x17
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	I_KCOLORS"[0].bbb", // K0_B = 0x18
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	I_KCOLORS"[1].bbb", // K1_B = 0x19
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	I_KCOLORS"[2].bbb", // K2_B = 0x1A
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	I_KCOLORS"[3].bbb", // K3_B = 0x1B
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	I_KCOLORS"[0].aaa", // K0_A = 0x1C
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	I_KCOLORS"[1].aaa", // K1_A = 0x1D
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	I_KCOLORS"[2].aaa", // K2_A = 0x1E
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	I_KCOLORS"[3].aaa", // K3_A = 0x1F
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};
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static const char *tevKSelTableA[] = // KASEL
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{
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	"1.0f",  // 1   = 0x00
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	"0.875f",// 7_8 = 0x01
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	"0.75f", // 3_4 = 0x02
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	"0.625f",// 5_8 = 0x03
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	"0.5f",  // 1_2 = 0x04
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	"0.375f",// 3_8 = 0x05
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	"0.25f", // 1_4 = 0x06
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	"0.125f",// 1_8 = 0x07
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	"ERROR", // 0x08
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	"ERROR", // 0x09
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	"ERROR", // 0x0a
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	"ERROR", // 0x0b
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	"ERROR", // 0x0c
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	"ERROR", // 0x0d
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	"ERROR", // 0x0e
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	"ERROR", // 0x0f
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	I_KCOLORS"[0].r", // K0_R = 0x10
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	I_KCOLORS"[1].r", // K1_R = 0x11
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	I_KCOLORS"[2].r", // K2_R = 0x12
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	I_KCOLORS"[3].r", // K3_R = 0x13
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	I_KCOLORS"[0].g", // K0_G = 0x14
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	I_KCOLORS"[1].g", // K1_G = 0x15
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	I_KCOLORS"[2].g", // K2_G = 0x16
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	I_KCOLORS"[3].g", // K3_G = 0x17
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	I_KCOLORS"[0].b", // K0_B = 0x18
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	I_KCOLORS"[1].b", // K1_B = 0x19
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	I_KCOLORS"[2].b", // K2_B = 0x1A
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	I_KCOLORS"[3].b", // K3_B = 0x1B
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	I_KCOLORS"[0].a", // K0_A = 0x1C
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	I_KCOLORS"[1].a", // K1_A = 0x1D
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	I_KCOLORS"[2].a", // K2_A = 0x1E
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	I_KCOLORS"[3].a", // K3_A = 0x1F
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};
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static const char *tevScaleTable[] = // CS
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{
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	"1.0f",  // SCALE_1
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	"2.0f",  // SCALE_2
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	"4.0f",  // SCALE_4
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	"0.5f",  // DIVIDE_2
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};
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static const char *tevBiasTable[] = // TB
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{
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	"",       // ZERO,
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	"+0.5f",  // ADDHALF,
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	"-0.5f",  // SUBHALF,
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	"",
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};
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static const char *tevOpTable[] = { // TEV
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	"+",      // TEVOP_ADD = 0,
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	"-",      // TEVOP_SUB = 1,
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};
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static const char *tevCInputTable[] = // CC
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{
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	"(prev.rgb)",               // CPREV,
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	"(prev.aaa)",         // APREV,
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	"(c0.rgb)",                 // C0,
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	"(c0.aaa)",           // A0,
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	"(c1.rgb)",                 // C1,
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	"(c1.aaa)",           // A1,
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	"(c2.rgb)",                 // C2,
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	"(c2.aaa)",           // A2,
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	"(textemp.rgb)",            // TEXC,
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	"(textemp.aaa)",      // TEXA,
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	"(rastemp.rgb)",            // RASC,
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	"(rastemp.aaa)",      // RASA,
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	"float3(1.0f, 1.0f, 1.0f)",              // ONE
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	"float3(0.5f, 0.5f, 0.5f)",                 // HALF
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	"(konsttemp.rgb)", //"konsttemp.rgb",        // KONST
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	"float3(0.0f, 0.0f, 0.0f)",              // ZERO
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	///aded extra values to map clamped values
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	"(cprev.rgb)",               // CPREV,
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	"(cprev.aaa)",         // APREV,
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	"(cc0.rgb)",                 // C0,
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	"(cc0.aaa)",           // A0,
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	"(cc1.rgb)",                 // C1,
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	"(cc1.aaa)",           // A1,
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	"(cc2.rgb)",                 // C2,
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	"(cc2.aaa)",           // A2,
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	"(textemp.rgb)",            // TEXC,
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	"(textemp.aaa)",      // TEXA,
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	"(crastemp.rgb)",            // RASC,
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	"(crastemp.aaa)",      // RASA,
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	"float3(1.0f, 1.0f, 1.0f)",              // ONE
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	"float3(0.5f, 0.5f, 0.5f)",                 // HALF
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	"(ckonsttemp.rgb)", //"konsttemp.rgb",        // KONST
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	"float3(0.0f, 0.0f, 0.0f)",              // ZERO
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	"PADERROR", "PADERROR", "PADERROR", "PADERROR"
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};
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static const char *tevAInputTable[] = // CA
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{
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	"prev",            // APREV,
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	"c0",              // A0,
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	"c1",              // A1,
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	"c2",              // A2,
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	"textemp",         // TEXA,
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	"rastemp",         // RASA,
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	"konsttemp",       // KONST,  (hw1 had quarter)
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	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
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	///aded extra values to map clamped values
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	"cprev",            // APREV,
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	"cc0",              // A0,
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	"cc1",              // A1,
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	"cc2",              // A2,
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	"textemp",         // TEXA,
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	"crastemp",         // RASA,
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	"ckonsttemp",       // KONST,  (hw1 had quarter)
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	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
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	"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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	"PADERROR", "PADERROR", "PADERROR", "PADERROR",
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};
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static const char *tevRasTable[] =
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{
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	"colors_0",
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	"colors_1",
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	"ERROR", //2
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	"ERROR", //3
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	"ERROR", //4
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	"alphabump", // use bump alpha
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	"(alphabump*(255.0f/248.0f))", //normalized
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	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero
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};
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static const char *alphaRef[2] = 
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{
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	I_ALPHA"[0].r",
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	I_ALPHA"[0].g"
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};
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//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
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static const char *tevCOutputTable[]  = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
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static const char *tevAOutputTable[]  = { "prev.a", "c0.a", "c1.a", "c2.a" };
 | 
						|
static const char *tevIndAlphaSel[]   = {"", "x", "y", "z"};
 | 
						|
//static const char *tevIndAlphaScale[] = {"", "*32", "*16", "*8"};
 | 
						|
static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)", "*(240.0f/255.0f)", "*(248.0f/255.0f)"};
 | 
						|
static const char *tevIndBiasField[]  = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
 | 
						|
static const char *tevIndBiasAdd[]    = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
 | 
						|
static const char *tevIndWrapStart[]  = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" };
 | 
						|
static const char *tevIndFmtScale[]   = {"255.0f", "31.0f", "15.0f", "7.0f" };
 | 
						|
 | 
						|
#define WRITE p+=sprintf
 | 
						|
 | 
						|
static const char *swapColors = "rgba";
 | 
						|
static char swapModeTable[4][5];
 | 
						|
 | 
						|
static char text[16384];
 | 
						|
static bool DepthTextureEnable;
 | 
						|
 | 
						|
struct RegisterState
 | 
						|
{
 | 
						|
	bool ColorNeedOverflowControl;
 | 
						|
	bool AlphaNeedOverflowControl;
 | 
						|
	bool AuxStored;
 | 
						|
};
 | 
						|
 | 
						|
static RegisterState RegisterStates[4];
 | 
						|
 | 
						|
static void BuildSwapModeTable()
 | 
						|
{
 | 
						|
	for (int i = 0; i < 4; i++)
 | 
						|
	{
 | 
						|
		swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
 | 
						|
		swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
 | 
						|
		swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
 | 
						|
		swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
 | 
						|
		swapModeTable[i][4] = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
char *GeneratePixelLightShader(char *p, int index, const LitChannel& chan, const char *dest, int coloralpha)
 | 
						|
{
 | 
						|
	const char* swizzle = "xyzw";
 | 
						|
	if (coloralpha == 1 ) swizzle = "xyz";
 | 
						|
	else if (coloralpha == 2 ) swizzle = "w";
 | 
						|
 | 
						|
	if (!(chan.attnfunc & 1)) {
 | 
						|
		// atten disabled
 | 
						|
		switch (chan.diffusefunc) {
 | 
						|
			case LIGHTDIF_NONE:
 | 
						|
				WRITE(p, "%s.%s += "I_PLIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
 | 
						|
				break;
 | 
						|
			case LIGHTDIF_SIGN:
 | 
						|
			case LIGHTDIF_CLAMP:
 | 
						|
				WRITE(p, "ldir = normalize("I_PLIGHTS".lights[%d].pos.xyz - pos.xyz);\n", index);
 | 
						|
				WRITE(p, "%s.%s += %sdot(ldir, _norm0)) * "I_PLIGHTS".lights[%d].col.%s;\n",
 | 
						|
					dest, swizzle, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", index, swizzle);
 | 
						|
				break;
 | 
						|
			default: _assert_(0);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else { // spec and spot
 | 
						|
		
 | 
						|
		if (chan.attnfunc == 3) 
 | 
						|
		{ // spot
 | 
						|
			WRITE(p, "ldir = "I_PLIGHTS".lights[%d].pos.xyz - pos.xyz;\n", index);
 | 
						|
			WRITE(p, "dist2 = dot(ldir, ldir);\n"
 | 
						|
				"dist = sqrt(dist2);\n"
 | 
						|
				"ldir = ldir / dist;\n"
 | 
						|
				"attn = max(0.0f, dot(ldir, "I_PLIGHTS".lights[%d].dir.xyz));\n",index);
 | 
						|
			WRITE(p, "attn = max(0.0f, dot("I_PLIGHTS".lights[%d].cosatt.xyz, float3(1.0f, attn, attn*attn))) / dot("I_PLIGHTS".lights[%d].distatt.xyz, float3(1.0f,dist,dist2));\n", index, index);
 | 
						|
		}
 | 
						|
		else if (chan.attnfunc == 1) 
 | 
						|
		{ // specular
 | 
						|
			WRITE(p, "ldir = normalize("I_PLIGHTS".lights[%d].pos.xyz);\n",index);
 | 
						|
			WRITE(p, "attn = (dot(_norm0,ldir) > 0.0f) ? max(0.0f, dot(_norm0, "I_PLIGHTS".lights[%d].dir.xyz)) : 0.0f;\n", index);
 | 
						|
			WRITE(p, "attn = max(0.0f, dot("I_PLIGHTS".lights[%d].cosatt.xyz, float3(1,attn,attn*attn))) / dot("I_PLIGHTS".lights[%d].distatt.xyz, float3(1,attn,attn*attn));\n", index, index);
 | 
						|
		}
 | 
						|
 | 
						|
		switch (chan.diffusefunc)
 | 
						|
		{
 | 
						|
			case LIGHTDIF_NONE:
 | 
						|
				WRITE(p, "%s.%s += attn * "I_PLIGHTS".lights[%d].col.%s;\n", dest, swizzle, index, swizzle);
 | 
						|
				break;
 | 
						|
			case LIGHTDIF_SIGN:
 | 
						|
			case LIGHTDIF_CLAMP:
 | 
						|
				WRITE(p, "%s.%s += attn * %sdot(ldir, _norm0)) * "I_PLIGHTS".lights[%d].col.%s;\n",
 | 
						|
					dest, 
 | 
						|
					swizzle, 
 | 
						|
					chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(", 
 | 
						|
					index, 
 | 
						|
					swizzle);
 | 
						|
				break;
 | 
						|
			default: _assert_(0);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	WRITE(p, "\n");	
 | 
						|
	return p;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType,u32 components)
 | 
						|
{
 | 
						|
	setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
 | 
						|
	text[sizeof(text) - 1] = 0x7C;  // canary
 | 
						|
	DVSTARTPROFILE();
 | 
						|
 | 
						|
	BuildSwapModeTable();
 | 
						|
	int numStages = bpmem.genMode.numtevstages + 1;
 | 
						|
	int numTexgen = bpmem.genMode.numtexgens;
 | 
						|
 | 
						|
	char *p = text;
 | 
						|
	WRITE(p, "//Pixel Shader for TEV stages\n");
 | 
						|
	WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
 | 
						|
		numStages, numTexgen, bpmem.genMode.numindstages);
 | 
						|
 | 
						|
	int nIndirectStagesUsed = 0;
 | 
						|
	if (bpmem.genMode.numindstages > 0)
 | 
						|
	{
 | 
						|
		for (int i = 0; i < numStages; ++i)
 | 
						|
		{
 | 
						|
			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
 | 
						|
				nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	DepthTextureEnable = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable;
 | 
						|
	// Declare samplers
 | 
						|
 | 
						|
	if(ApiType != API_D3D11)
 | 
						|
	{
 | 
						|
		WRITE(p, "uniform sampler2D ");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		WRITE(p, "sampler ");
 | 
						|
	}
 | 
						|
	
 | 
						|
	bool bfirst = true;
 | 
						|
	for (int i = 0; i < 8; ++i)
 | 
						|
	{
 | 
						|
		WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
 | 
						|
		bfirst = false;
 | 
						|
	}
 | 
						|
	WRITE(p, ";\n");
 | 
						|
	if(ApiType == API_D3D11)
 | 
						|
	{
 | 
						|
		WRITE(p, "Texture2D ");
 | 
						|
		bfirst = true;
 | 
						|
		for (int i = 0; i < 8; ++i)
 | 
						|
		{
 | 
						|
			WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i);
 | 
						|
			bfirst = false;
 | 
						|
		}
 | 
						|
		WRITE(p, ";\n");
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "\n");
 | 
						|
 | 
						|
	WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
 | 
						|
	WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
 | 
						|
	WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
 | 
						|
	WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
 | 
						|
	WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
 | 
						|
	WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
 | 
						|
	WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
 | 
						|
	WRITE(p, "uniform float4 "I_FOG"[2] : register(c%d);\n", C_FOG);
 | 
						|
	if(g_ActiveConfig.bEnablePixelLigting)
 | 
						|
	{
 | 
						|
		WRITE(p,"typedef struct { float4 col; float4 cosatt; float4 distatt; float4 pos; float4 dir; } Light;\n");
 | 
						|
		WRITE(p,"typedef struct { Light lights[8]; } s_"I_PLIGHTS";\n");
 | 
						|
		WRITE(p, "uniform s_"I_PLIGHTS" "I_PLIGHTS" : register(c%d);\n", C_PLIGHTS);
 | 
						|
		WRITE(p, "typedef struct { float4 C0, C1, C2, C3; } s_"I_PMATERIALS";\n");
 | 
						|
		WRITE(p, "uniform s_"I_PMATERIALS" "I_PMATERIALS" : register(c%d);\n", C_PMATERIALS);
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "void main(\n");
 | 
						|
	if(ApiType != API_D3D11)
 | 
						|
	{
 | 
						|
		WRITE(p, "  out float4 ocol0 : COLOR0,%s%s\n  in float4 rawpos : %s,\n",
 | 
						|
			dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n  out float4 ocol1 : COLOR1," : "",
 | 
						|
			DepthTextureEnable ? "\n  out float depth : DEPTH," : "",
 | 
						|
			ApiType == API_OPENGL ? "WPOS" : "POSITION");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		WRITE(p, "  out float4 ocol0 : SV_Target0,%s%s\n  in float4 rawpos : SV_Position,\n",
 | 
						|
			dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "\n  out float4 ocol1 : SV_Target1," : "",
 | 
						|
			DepthTextureEnable ? "\n  out float depth : SV_Depth," : "");
 | 
						|
	}
 | 
						|
	
 | 
						|
	WRITE(p, "  in float4 colors_0 : COLOR0,\n");
 | 
						|
	WRITE(p, "  in float4 colors_1 : COLOR1");
 | 
						|
 | 
						|
	// compute window position if needed because binding semantic WPOS is not widely supported
 | 
						|
	if (numTexgen < 7)
 | 
						|
	{
 | 
						|
		for (int i = 0; i < numTexgen; ++i)
 | 
						|
			WRITE(p, ",\n  in float3 uv%d : TEXCOORD%d", i, i);
 | 
						|
		WRITE(p, ",\n  in float4 clipPos : TEXCOORD%d", numTexgen);
 | 
						|
		WRITE(p, ",\n  in float4 Normal : TEXCOORD%d", numTexgen + 1);		
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// wpos is in w of first 4 texcoords
 | 
						|
		for (int i = 0; i < 8; ++i)
 | 
						|
			WRITE(p, ",\n  in float4 uv%d : TEXCOORD%d", i, i);
 | 
						|
	}
 | 
						|
	WRITE(p, "        ) {\n");
 | 
						|
 | 
						|
	char* pmainstart = p;
 | 
						|
	int Pretest = AlphaPreTest();
 | 
						|
	if (dstAlphaMode == DSTALPHA_ALPHA_PASS && !DepthTextureEnable && Pretest >= 0)
 | 
						|
	{
 | 
						|
		if (!Pretest)
 | 
						|
		{
 | 
						|
			// alpha test will always fail, so restart the shader and just make it an empty function
 | 
						|
			WRITE(p, "ocol0 = 0;\n");
 | 
						|
			if(DepthTextureEnable)
 | 
						|
				WRITE(p, "depth = 1.f;\n");
 | 
						|
			WRITE(p, "discard;\n");
 | 
						|
			if(ApiType != API_D3D11)
 | 
						|
				WRITE(p, "return;\n");
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "  ocol0 = "I_ALPHA"[0].aaaa;\n");
 | 
						|
		}
 | 
						|
		WRITE(p, "}\n");
 | 
						|
		return text;
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "  float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
 | 
						|
			"  float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
 | 
						|
			"  float4 alphabump=0;\n"
 | 
						|
			"  float3 tevcoord;\n"
 | 
						|
			"  float2 wrappedcoord, tempcoord;\n"
 | 
						|
			"  float4 cc0, cc1, cc2, cprev,crastemp,ckonsttemp;\n\n");
 | 
						|
	
 | 
						|
	if(g_ActiveConfig.bEnablePixelLigting)
 | 
						|
	{
 | 
						|
		if (xfregs.numTexGens < 7) 
 | 
						|
		{
 | 
						|
			WRITE(p,"float3 _norm0 = normalize(Normal.xyz);\n\n");
 | 
						|
			WRITE(p,"float3 pos = float3(clipPos.x,clipPos.y,Normal.w);\n");
 | 
						|
		} 
 | 
						|
		else 
 | 
						|
		{
 | 
						|
			WRITE(p,"  float3 _norm0 = normalize(float3(uv4.w,uv5.w,uv6.w));\n\n");
 | 
						|
			WRITE(p,"float3 pos = float3(uv0.w,uv1.w,uv7.w);\n");
 | 
						|
		}
 | 
						|
 | 
						|
		
 | 
						|
		WRITE(p, "float4 mat, lacc;\n"
 | 
						|
		"float3 ldir, h;\n"
 | 
						|
		"float dist, dist2, attn;\n");
 | 
						|
		// lights/colors
 | 
						|
		for (int j = 0; j < xfregs.nNumChans; j++)
 | 
						|
		{
 | 
						|
			const LitChannel& color = xfregs.colChans[j].color;
 | 
						|
			const LitChannel& alpha = xfregs.colChans[j].alpha;
 | 
						|
 | 
						|
			WRITE(p, "{\n");
 | 
						|
			
 | 
						|
			if (color.matsource) {// from vertex
 | 
						|
				if (components & (VB_HAS_COL0 << j))
 | 
						|
					WRITE(p, "mat = colors_%d;\n", j);
 | 
						|
				else if (components & VB_HAS_COL0)
 | 
						|
					WRITE(p, "mat = colors_0;\n");
 | 
						|
				else
 | 
						|
					WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
 | 
						|
			}
 | 
						|
			else // from color
 | 
						|
				WRITE(p, "mat = "I_PMATERIALS".C%d;\n", j+2);
 | 
						|
 | 
						|
				if (color.enablelighting) {
 | 
						|
				if (color.ambsource) { // from vertex
 | 
						|
					if (components & (VB_HAS_COL0<<j) )
 | 
						|
						WRITE(p, "lacc = colors_%d;\n", j);
 | 
						|
					else if (components & VB_HAS_COL0 )
 | 
						|
						WRITE(p, "lacc = colors_0;\n");
 | 
						|
					else
 | 
						|
						WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
 | 
						|
				}
 | 
						|
				else // from color
 | 
						|
					WRITE(p, "lacc = "I_PMATERIALS".C%d;\n", j);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				WRITE(p, "lacc = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
 | 
						|
			}
 | 
						|
 | 
						|
			// check if alpha is different
 | 
						|
			if (alpha.matsource != color.matsource) {
 | 
						|
				if (alpha.matsource) {// from vertex
 | 
						|
					if (components & (VB_HAS_COL0<<j))
 | 
						|
						WRITE(p, "mat.w = colors_%d.w;\n", j);
 | 
						|
					else if (components & VB_HAS_COL0)
 | 
						|
						WRITE(p, "mat.w = colors_0.w;\n");
 | 
						|
					else WRITE(p, "mat.w = 1.0f;\n");
 | 
						|
				}
 | 
						|
				else // from color
 | 
						|
					WRITE(p, "mat.w = "I_PMATERIALS".C%d.w;\n", j+2);
 | 
						|
			}
 | 
						|
 | 
						|
			if (alpha.enablelighting)
 | 
						|
			{
 | 
						|
				if (alpha.ambsource) {// from vertex
 | 
						|
					if (components & (VB_HAS_COL0<<j) )
 | 
						|
						WRITE(p, "lacc.w = colors_%d.w;\n", j);
 | 
						|
					else if (components & VB_HAS_COL0 )
 | 
						|
						WRITE(p, "lacc.w = colors_0.w;\n");
 | 
						|
					else
 | 
						|
						WRITE(p, "lacc.w = 0.0f;\n");
 | 
						|
				}
 | 
						|
				else // from color
 | 
						|
					WRITE(p, "lacc.w = "I_PMATERIALS".C%d.w;\n", j);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				WRITE(p, "lacc.w = 1.0f;\n");
 | 
						|
			}			
 | 
						|
 | 
						|
			if(color.enablelighting && alpha.enablelighting)
 | 
						|
			{
 | 
						|
				// both have lighting, test if they use the same lights
 | 
						|
				int mask = 0;
 | 
						|
				if(color.lightparams == alpha.lightparams)
 | 
						|
				{
 | 
						|
					mask = color.GetFullLightMask() & alpha.GetFullLightMask();
 | 
						|
					if(mask)
 | 
						|
					{
 | 
						|
						for (int i = 0; i < 8; ++i)
 | 
						|
						{
 | 
						|
							if (mask & (1<<i))
 | 
						|
								p = GeneratePixelLightShader(p, i, color, "lacc", 3);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				// no shared lights
 | 
						|
				for (int i = 0; i < 8; ++i)
 | 
						|
				{
 | 
						|
					if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i)))
 | 
						|
						p = GeneratePixelLightShader(p, i, color, "lacc", 1);
 | 
						|
					if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i)))
 | 
						|
						p = GeneratePixelLightShader(p, i, alpha, "lacc", 2);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else if (color.enablelighting || alpha.enablelighting)
 | 
						|
			{
 | 
						|
				// lights are disabled on one channel so process only the active ones
 | 
						|
				LitChannel workingchannel = color.enablelighting ? color : alpha;
 | 
						|
				int coloralpha = color.enablelighting ? 1 : 2;
 | 
						|
				for (int i = 0; i < 8; ++i)
 | 
						|
				{
 | 
						|
					if (workingchannel.GetFullLightMask() & (1<<i))
 | 
						|
						p = GeneratePixelLightShader(p, i, workingchannel, "lacc", coloralpha);
 | 
						|
				}
 | 
						|
			}			
 | 
						|
			WRITE(p, "colors_%d = mat * saturate(lacc);\n", j);
 | 
						|
			WRITE(p, "}\n");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (numTexgen < 7)
 | 
						|
		WRITE(p, "clipPos = float4(rawpos.x, rawpos.y, clipPos.z, clipPos.w);\n");
 | 
						|
	else
 | 
						|
		WRITE(p, "float4 clipPos = float4(rawpos.x, rawpos.y, uv2.w, uv3.w);\n");
 | 
						|
	
 | 
						|
	// HACK to handle cases where the tex gen is not enabled
 | 
						|
	if (numTexgen == 0)
 | 
						|
	{
 | 
						|
		WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		for (int i = 0; i < numTexgen; ++i)
 | 
						|
		{
 | 
						|
			// optional perspective divides
 | 
						|
			if (xfregs.texcoords[i].texmtxinfo.projection == XF_TEXPROJ_STQ)
 | 
						|
				WRITE(p, "uv%d.xy = uv%d.xy/uv%d.z;\n", i, i, i);
 | 
						|
			
 | 
						|
			WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	// indirect texture map lookup
 | 
						|
	for(u32 i = 0; i < bpmem.genMode.numindstages; ++i)
 | 
						|
	{
 | 
						|
		if (nIndirectStagesUsed & (1<<i))
 | 
						|
		{
 | 
						|
			int texcoord = bpmem.tevindref.getTexCoord(i);
 | 
						|
 | 
						|
			if (texcoord < numTexgen)
 | 
						|
				WRITE(p, "tempcoord = uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
 | 
						|
			else
 | 
						|
				WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
 | 
						|
 | 
						|
			char buffer[32];
 | 
						|
			sprintf(buffer, "float3 indtex%d", i);
 | 
						|
			SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), ApiType);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	RegisterStates[0].AlphaNeedOverflowControl = false;
 | 
						|
	RegisterStates[0].ColorNeedOverflowControl = false;
 | 
						|
	RegisterStates[0].AuxStored = false;
 | 
						|
	for(int i = 1; i < 4; i++)
 | 
						|
	{
 | 
						|
		RegisterStates[i].AlphaNeedOverflowControl = true;
 | 
						|
		RegisterStates[i].ColorNeedOverflowControl = true;
 | 
						|
		RegisterStates[i].AuxStored = false;
 | 
						|
	}
 | 
						|
 | 
						|
	for (int i = 0; i < numStages; i++)
 | 
						|
		WriteStage(p, i, ApiType); //build the equation for this stage
 | 
						|
 | 
						|
	if(numStages)
 | 
						|
	{
 | 
						|
		// The results of the last texenv stage are put onto the screen,
 | 
						|
		// regardless of the used destination register
 | 
						|
		if(bpmem.combiners[numStages - 1].colorC.dest != 0)
 | 
						|
		{
 | 
						|
			bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
 | 
						|
			WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
 | 
						|
			RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
 | 
						|
		}
 | 
						|
		if(bpmem.combiners[numStages - 1].alphaC.dest != 0)
 | 
						|
		{
 | 
						|
			bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored;
 | 
						|
			WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
 | 
						|
			RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	// emulation of unisgned 8 overflow when casting if needed
 | 
						|
	if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
 | 
						|
		WRITE(p, "prev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
	
 | 
						|
	if (!WriteAlphaTest(p, ApiType))
 | 
						|
	{
 | 
						|
		// alpha test will always fail, so restart the shader and just make it an empty function
 | 
						|
		p = pmainstart;
 | 
						|
		WRITE(p, "ocol0 = 0;\n");
 | 
						|
		if(DepthTextureEnable)
 | 
						|
			WRITE(p, "depth = 1.f;\n");
 | 
						|
		WRITE(p, "discard;\n");
 | 
						|
		if(ApiType != API_D3D11)
 | 
						|
			WRITE(p, "return;\n");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if((bpmem.fog.c_proj_fsel.fsel != 0) || DepthTextureEnable)
 | 
						|
		{
 | 
						|
			
 | 
						|
			// the screen space depth value = far z + (clip z / clip w) * z range
 | 
						|
			WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
 | 
						|
		}
 | 
						|
 | 
						|
		if (DepthTextureEnable)
 | 
						|
		{
 | 
						|
			// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
 | 
						|
			if (bpmem.ztex2.op == ZTEXTURE_ADD)
 | 
						|
				WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n");
 | 
						|
			else
 | 
						|
				WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n");
 | 
						|
 | 
						|
			// scale to make result from frac correct
 | 
						|
			WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n");
 | 
						|
			WRITE(p, "zCoord = frac(zCoord);\n");
 | 
						|
			WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
 | 
						|
			WRITE(p, "depth = zCoord;\n");
 | 
						|
		}
 | 
						|
 | 
						|
		if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
 | 
						|
			WRITE(p, "  ocol0 = float4(prev.rgb, "I_ALPHA"[0].a);\n");
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WriteFog(p);
 | 
						|
			WRITE(p, "  ocol0 = prev;\n");
 | 
						|
		}
 | 
						|
 | 
						|
		// On D3D11, use dual-source color blending to perform dst alpha in a
 | 
						|
		// single pass
 | 
						|
		if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
 | 
						|
		{
 | 
						|
			// Colors will be blended against the alpha from ocol1...
 | 
						|
			WRITE(p, "  ocol1 = ocol0;\n");
 | 
						|
			// ...and the alpha from ocol0 will be written to the framebuffer.
 | 
						|
			WRITE(p, "  ocol0.a = "I_ALPHA"[0].a;\n");
 | 
						|
		}
 | 
						|
	}
 | 
						|
	WRITE(p, "}\n");
 | 
						|
	if (text[sizeof(text) - 1] != 0x7C)
 | 
						|
		PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
 | 
						|
 | 
						|
	setlocale(LC_NUMERIC, ""); // restore locale
 | 
						|
	return text;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
//table with the color compare operations
 | 
						|
static const char *TEVCMPColorOPTable[16] =
 | 
						|
{
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//0
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//1
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//2
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//3
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//4
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//5
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//6
 | 
						|
	"float3(0.0f, 0.0f, 0.0f)",//7
 | 
						|
	"   %s + ((%s.r >= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_GT 8
 | 
						|
	"   %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_EQ 9
 | 
						|
	"   %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_GT 10
 | 
						|
	"   %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_EQ 11
 | 
						|
	"   %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_GT 12
 | 
						|
	"   %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_EQ 13
 | 
						|
	"   %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)), float3(0.0f, 0.0f, 0.0f)) * %s)",//#define TEVCMP_RGB8_GT  14
 | 
						|
	"   %s + ((float3(1.0f, 1.0f, 1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)), float3(0.0f, 0.0f, 0.0f))) * %s)"//#define TEVCMP_RGB8_EQ  15
 | 
						|
};
 | 
						|
 | 
						|
//table with the alpha compare operations
 | 
						|
static const char *TEVCMPAlphaOPTable[16] =
 | 
						|
{
 | 
						|
	"0.0f",//0
 | 
						|
	"0.0f",//1
 | 
						|
	"0.0f",//2
 | 
						|
	"0.0f",//3
 | 
						|
	"0.0f",//4
 | 
						|
	"0.0f",//5
 | 
						|
	"0.0f",//6
 | 
						|
	"0.0f",//7
 | 
						|
	"   %s.a + ((%s.r >= (%s.r + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_R8_GT 8
 | 
						|
	"   %s.a + (abs(%s.r - %s.r) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_R8_EQ 9
 | 
						|
	"   %s.a + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_GR16_GT 10
 | 
						|
	"   %s.a + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_GR16_EQ 11
 | 
						|
	"   %s.a + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_GT 12
 | 
						|
	"   %s.a + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_EQ 13	
 | 
						|
	"   %s.a + ((%s.a >= (%s.a + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_A8_GT 14
 | 
						|
	"   %s.a + (abs(%s.a - %s.a) < (0.5f/255.0f) ? %s.a : 0.0f)"//#define TEVCMP_A8_EQ 15
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
static void WriteStage(char *&p, int n, API_TYPE ApiType)
 | 
						|
{
 | 
						|
	char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
 | 
						|
	char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
 | 
						|
 | 
						|
 | 
						|
	int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
 | 
						|
	bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
 | 
						|
	bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
 | 
						|
 | 
						|
	// HACK to handle cases where the tex gen is not enabled
 | 
						|
	if (!bHasTexCoord)
 | 
						|
		texcoord = 0;
 | 
						|
 | 
						|
	if (bHasIndStage)
 | 
						|
	{
 | 
						|
		// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
 | 
						|
		if (bpmem.tevind[n].bs != ITBA_OFF)
 | 
						|
		{
 | 
						|
			WRITE(p, "alphabump = indtex%d.%s %s;\n", 
 | 
						|
					bpmem.tevind[n].bt, 
 | 
						|
					tevIndAlphaSel[bpmem.tevind[n].bs], 
 | 
						|
					tevIndAlphaScale[bpmem.tevind[n].fmt]);
 | 
						|
		}
 | 
						|
		// format
 | 
						|
		WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
 | 
						|
 | 
						|
		// bias
 | 
						|
		if (bpmem.tevind[n].bias != ITB_NONE )
 | 
						|
			WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
 | 
						|
 | 
						|
		// multiply by offset matrix and scale
 | 
						|
		if (bpmem.tevind[n].mid != 0)
 | 
						|
		{
 | 
						|
			if (bpmem.tevind[n].mid <= 3)
 | 
						|
			{
 | 
						|
				int mtxidx = 2*(bpmem.tevind[n].mid-1);
 | 
						|
				WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
 | 
						|
					n, mtxidx, n, mtxidx+1, n);
 | 
						|
			}
 | 
						|
			else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
 | 
						|
			{ // s matrix
 | 
						|
				int mtxidx = 2*(bpmem.tevind[n].mid-5);
 | 
						|
				WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
 | 
						|
			}
 | 
						|
			else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
 | 
						|
			{ // t matrix
 | 
						|
				int mtxidx = 2*(bpmem.tevind[n].mid-9);
 | 
						|
				WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
 | 
						|
			}
 | 
						|
			else
 | 
						|
				WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | 
						|
		}
 | 
						|
		else
 | 
						|
			WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | 
						|
 | 
						|
		// ---------
 | 
						|
		// Wrapping
 | 
						|
		// ---------
 | 
						|
 | 
						|
		// wrap S
 | 
						|
		if (bpmem.tevind[n].sw == ITW_OFF)
 | 
						|
			WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
 | 
						|
		else if (bpmem.tevind[n].sw == ITW_0)
 | 
						|
			WRITE(p, "wrappedcoord.x = 0.0f;\n");
 | 
						|
		else
 | 
						|
			WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
 | 
						|
 | 
						|
		// wrap T
 | 
						|
		if (bpmem.tevind[n].tw == ITW_OFF)
 | 
						|
			WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
 | 
						|
		else if (bpmem.tevind[n].tw == ITW_0)
 | 
						|
			WRITE(p, "wrappedcoord.y = 0.0f;\n");
 | 
						|
		else
 | 
						|
			WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
 | 
						|
 | 
						|
		if (bpmem.tevind[n].fb_addprev) // add previous tevcoord
 | 
						|
			WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
 | 
						|
		else
 | 
						|
			WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
 | 
						|
	}
 | 
						|
 | 
						|
	TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
 | 
						|
	TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
 | 
						|
 | 
						|
	bool bCRas = cc.a == TEVCOLORARG_RASA || cc.a == TEVCOLORARG_RASC || cc.b == TEVCOLORARG_RASA || cc.b == TEVCOLORARG_RASC || cc.c == TEVCOLORARG_RASA || cc.c == TEVCOLORARG_RASC || cc.d == TEVCOLORARG_RASA || cc.d == TEVCOLORARG_RASC;
 | 
						|
	bool bARas = ac.a == TEVALPHAARG_RASA || ac.b == TEVALPHAARG_RASA || ac.c == TEVALPHAARG_RASA || ac.d == TEVALPHAARG_RASA;
 | 
						|
 | 
						|
	if(bCRas || bARas)
 | 
						|
	{
 | 
						|
		WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
 | 
						|
		WRITE(p, "crastemp = frac(4.0f + rastemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	if (bpmem.tevorders[n/2].getEnable(n&1))
 | 
						|
	{
 | 
						|
		int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
 | 
						|
		if(!bHasIndStage)
 | 
						|
		{
 | 
						|
			// calc tevcord
 | 
						|
			if(bHasTexCoord)
 | 
						|
				WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
 | 
						|
			else
 | 
						|
				WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n");
 | 
						|
		}
 | 
						|
 | 
						|
		SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType);
 | 
						|
	}
 | 
						|
	else
 | 
						|
		WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
 | 
						|
 | 
						|
	int kc = bpmem.tevksel[n / 2].getKC(n & 1);
 | 
						|
	int ka = bpmem.tevksel[n / 2].getKA(n & 1);
 | 
						|
 | 
						|
	
 | 
						|
 | 
						|
	bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
 | 
						|
	bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
 | 
						|
	if (bCKonst || bAKonst )
 | 
						|
	{
 | 
						|
		WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
 | 
						|
		if(kc > 7 || ka > 7)
 | 
						|
		{
 | 
						|
			WRITE(p, "ckonsttemp = frac(4.0f + konsttemp * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "ckonsttemp = konsttemp;\n");
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_CPREV 
 | 
						|
	|| cc.a == TEVCOLORARG_APREV 
 | 
						|
	|| cc.b == TEVCOLORARG_CPREV 
 | 
						|
	|| cc.b == TEVCOLORARG_APREV 
 | 
						|
	|| cc.c == TEVCOLORARG_CPREV 
 | 
						|
	|| cc.c == TEVCOLORARG_APREV 
 | 
						|
	|| ac.a == TEVALPHAARG_APREV 
 | 
						|
	|| ac.b == TEVALPHAARG_APREV 
 | 
						|
	|| ac.c == TEVALPHAARG_APREV)
 | 
						|
	{
 | 
						|
		if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cprev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[0].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[0].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cprev = prev;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[0].AuxStored = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_C0 
 | 
						|
	|| cc.a == TEVCOLORARG_A0 
 | 
						|
	|| cc.b == TEVCOLORARG_C0 
 | 
						|
	|| cc.b == TEVCOLORARG_A0 
 | 
						|
	|| cc.c == TEVCOLORARG_C0 
 | 
						|
	|| cc.c == TEVCOLORARG_A0 
 | 
						|
	|| ac.a == TEVALPHAARG_A0 
 | 
						|
	|| ac.b == TEVALPHAARG_A0 
 | 
						|
	|| ac.c == TEVALPHAARG_A0)
 | 
						|
	{
 | 
						|
		if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cc0 = frac(4.0f + c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[1].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[1].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cc0 = c0;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[1].AuxStored = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if(cc.a == TEVCOLORARG_C1 
 | 
						|
	|| cc.a == TEVCOLORARG_A1 
 | 
						|
	|| cc.b == TEVCOLORARG_C1 
 | 
						|
	|| cc.b == TEVCOLORARG_A1 
 | 
						|
	|| cc.c == TEVCOLORARG_C1 
 | 
						|
	|| cc.c == TEVCOLORARG_A1 
 | 
						|
	|| ac.a == TEVALPHAARG_A1 
 | 
						|
	|| ac.b == TEVALPHAARG_A1 
 | 
						|
	|| ac.c == TEVALPHAARG_A1)
 | 
						|
	{
 | 
						|
		if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cc1 = frac(4.0f + c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[2].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[2].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cc1 = c1;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[2].AuxStored = true;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if(cc.a == TEVCOLORARG_C2 
 | 
						|
	|| cc.a == TEVCOLORARG_A2 
 | 
						|
	|| cc.b == TEVCOLORARG_C2 
 | 
						|
	|| cc.b == TEVCOLORARG_A2 
 | 
						|
	|| cc.c == TEVCOLORARG_C2 
 | 
						|
	|| cc.c == TEVCOLORARG_A2 
 | 
						|
	|| ac.a == TEVALPHAARG_A2 
 | 
						|
	|| ac.b == TEVALPHAARG_A2 
 | 
						|
	|| ac.c == TEVALPHAARG_A2)
 | 
						|
	{
 | 
						|
		if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl)
 | 
						|
		{
 | 
						|
			WRITE(p, "cc2 = frac(4.0f + c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | 
						|
			RegisterStates[3].AlphaNeedOverflowControl = false;
 | 
						|
			RegisterStates[3].ColorNeedOverflowControl = false;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			WRITE(p, "cc2 = c2;\n");
 | 
						|
		}
 | 
						|
		RegisterStates[3].AuxStored = true;
 | 
						|
	}
 | 
						|
 | 
						|
	RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0);
 | 
						|
	RegisterStates[cc.dest].AuxStored = false;
 | 
						|
	if (cc.clamp)
 | 
						|
		WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
 | 
						|
	else
 | 
						|
		WRITE(p, "%s = ", tevCOutputTable[cc.dest]);
 | 
						|
 | 
						|
	// combine the color channel
 | 
						|
	if (cc.bias != TevBias_COMPARE) // if not compare
 | 
						|
	{
 | 
						|
		//normal color combiner goes here
 | 
						|
		if (cc.shift > TEVSCALE_1)
 | 
						|
			WRITE(p, "%s*(", tevScaleTable[cc.shift]);
 | 
						|
 | 
						|
		if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD))
 | 
						|
			WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]);
 | 
						|
 | 
						|
		if (cc.a == cc.b)
 | 
						|
			WRITE(p, "%s", tevCInputTable[cc.a + 16]);
 | 
						|
		else if (cc.c == TEVCOLORARG_ZERO)
 | 
						|
			WRITE(p, "%s", tevCInputTable[cc.a + 16]);
 | 
						|
		else if (cc.c == TEVCOLORARG_ONE)
 | 
						|
			WRITE(p, "%s", tevCInputTable[cc.b + 16]);
 | 
						|
		else if (cc.a == TEVCOLORARG_ZERO)
 | 
						|
			WRITE(p, "%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
 | 
						|
		else if (cc.b == TEVCOLORARG_ZERO)
 | 
						|
			WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
 | 
						|
		else
 | 
						|
			WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
 | 
						|
		
 | 
						|
		WRITE(p, "%s", tevBiasTable[cc.bias]);
 | 
						|
		
 | 
						|
		if (cc.shift > 0)
 | 
						|
			WRITE(p, ")");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
 | 
						|
		WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table
 | 
						|
				tevCInputTable[cc.d], 
 | 
						|
				tevCInputTable[cc.a + 16],
 | 
						|
				tevCInputTable[cc.b + 16],
 | 
						|
				tevCInputTable[cc.c + 16]);
 | 
						|
	}
 | 
						|
	if (cc.clamp)
 | 
						|
		WRITE(p, ")");
 | 
						|
	WRITE(p,";\n");
 | 
						|
	
 | 
						|
	RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
 | 
						|
	RegisterStates[ac.dest].AuxStored = false;
 | 
						|
	// combine the alpha channel
 | 
						|
	if (ac.clamp)
 | 
						|
		WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
 | 
						|
	else
 | 
						|
		WRITE(p, "%s = ", tevAOutputTable[ac.dest]);
 | 
						|
 | 
						|
	if (ac.bias != TevBias_COMPARE) // if not compare
 | 
						|
	{
 | 
						|
		//normal alpha combiner goes here
 | 
						|
		if (ac.shift > TEVSCALE_1)
 | 
						|
			WRITE(p, "%s*(", tevScaleTable[ac.shift]);
 | 
						|
 | 
						|
		if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD))
 | 
						|
			WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]);
 | 
						|
 | 
						|
		if (ac.a == ac.b)
 | 
						|
			WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
 | 
						|
		else if (ac.c == TEVALPHAARG_ZERO)
 | 
						|
			WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
 | 
						|
		else if (ac.a == TEVALPHAARG_ZERO)
 | 
						|
			WRITE(p, "%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
 | 
						|
		else if (ac.b == TEVALPHAARG_ZERO)
 | 
						|
			WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
 | 
						|
		else
 | 
						|
			WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
 | 
						|
		
 | 
						|
		WRITE(p, "%s",tevBiasTable[ac.bias]);
 | 
						|
		
 | 
						|
		if (ac.shift>0)
 | 
						|
			WRITE(p, ")");
 | 
						|
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		//compare alpha combiner goes here
 | 
						|
		int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
 | 
						|
		WRITE(p, TEVCMPAlphaOPTable[cmp], 
 | 
						|
				tevAInputTable[ac.d], 
 | 
						|
				tevAInputTable[ac.a + 8], 
 | 
						|
				tevAInputTable[ac.b + 8], 
 | 
						|
				tevAInputTable[ac.c + 8]);
 | 
						|
	}
 | 
						|
	if (ac.clamp)
 | 
						|
		WRITE(p, ")");
 | 
						|
	WRITE(p, ";\n\n");
 | 
						|
}
 | 
						|
 | 
						|
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, API_TYPE ApiType)
 | 
						|
{
 | 
						|
	if (ApiType == API_D3D11)
 | 
						|
		WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
 | 
						|
	else
 | 
						|
		WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
 | 
						|
}
 | 
						|
 | 
						|
static const char *tevAlphaFuncsTable[] =
 | 
						|
{
 | 
						|
	"(false)",									//ALPHACMP_NEVER 0
 | 
						|
	"(prev.a <= %s - (0.25f/255.0f))",			//ALPHACMP_LESS 1
 | 
						|
	"(abs( prev.a - %s ) < (0.5f/255.0f))",		//ALPHACMP_EQUAL 2
 | 
						|
	"(prev.a < %s + (0.25f/255.0f))",			//ALPHACMP_LEQUAL 3
 | 
						|
	"(prev.a >= %s + (0.25f/255.0f))",			//ALPHACMP_GREATER 4
 | 
						|
	"(abs( prev.a - %s ) >= (0.5f/255.0f))",	//ALPHACMP_NEQUAL 5
 | 
						|
	"(prev.a > %s - (0.25f/255.0f))",			//ALPHACMP_GEQUAL 6
 | 
						|
	"(true)"									//ALPHACMP_ALWAYS 7
 | 
						|
};
 | 
						|
 | 
						|
static const char *tevAlphaFunclogicTable[] =
 | 
						|
{
 | 
						|
	" && ", // and
 | 
						|
	" || ", // or
 | 
						|
	" != ", // xor
 | 
						|
	" == "  // xnor
 | 
						|
};
 | 
						|
static int AlphaPreTest()
 | 
						|
{
 | 
						|
	u32 op = bpmem.alphaFunc.logic;
 | 
						|
	u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
 | 
						|
 | 
						|
	// First kill all the simple cases
 | 
						|
	switch(op)
 | 
						|
	{
 | 
						|
	case 0: // AND
 | 
						|
		if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
 | 
						|
		if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false;
 | 
						|
		break;
 | 
						|
	case 1: // OR
 | 
						|
		if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
 | 
						|
		if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false;
 | 
						|
		break;
 | 
						|
	case 2: // XOR
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
 | 
						|
			return true;
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
 | 
						|
			return false;
 | 
						|
		break;
 | 
						|
	case 3: // XNOR
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
 | 
						|
			return false;
 | 
						|
		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
 | 
						|
			return true;
 | 
						|
		break;
 | 
						|
	default: PanicAlert("bad logic for alpha test? %08x", op);
 | 
						|
	}
 | 
						|
	return -1;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool WriteAlphaTest(char *&p, API_TYPE ApiType)
 | 
						|
{
 | 
						|
	
 | 
						|
	int Pretest = AlphaPreTest();
 | 
						|
	if(Pretest >= 0)
 | 
						|
	{
 | 
						|
		return Pretest != 0;
 | 
						|
	}
 | 
						|
 | 
						|
	// using discard then return works the same in cg and dx9 but not in dx11
 | 
						|
	WRITE(p, "if(!( ");
 | 
						|
 | 
						|
	int compindex = bpmem.alphaFunc.comp0 % 8;
 | 
						|
	WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
 | 
						|
	
 | 
						|
	WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op
 | 
						|
	
 | 
						|
	compindex = bpmem.alphaFunc.comp1 % 8;
 | 
						|
	WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
 | 
						|
	WRITE(p, ")){ocol0 = 0;%sdiscard;%s}\n",DepthTextureEnable ? "depth = 1.f;" : "",(ApiType != API_D3D11)? "return;" : "");
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static const char *tevFogFuncsTable[] =
 | 
						|
{
 | 
						|
	"",																//No Fog
 | 
						|
	"",																//?
 | 
						|
	"",																//Linear
 | 
						|
	"",																//?
 | 
						|
	"  fog = 1.0f - pow(2.0f, -8.0f * fog);\n",						//exp
 | 
						|
	"  fog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n",					//exp2
 | 
						|
	"  fog = pow(2.0f, -8.0f * (1.0f - fog));\n",						//backward exp
 | 
						|
	"  fog = 1.0f - fog;\n   fog = pow(2.0f, -8.0f * fog * fog);\n"	//backward exp2
 | 
						|
};
 | 
						|
 | 
						|
static void WriteFog(char *&p)
 | 
						|
{
 | 
						|
	if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog
 | 
						|
 | 
						|
	if (bpmem.fog.c_proj_fsel.proj == 0) 
 | 
						|
	{
 | 
						|
		// perspective
 | 
						|
		// ze = A/(B - Zs)
 | 
						|
		WRITE (p, "  float ze = "I_FOG"[1].x / ("I_FOG"[1].y - zCoord);\n");
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// orthographic
 | 
						|
		// ze = a*Zs
 | 
						|
		WRITE (p, "  float ze = "I_FOG"[1].x * zCoord;\n");
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE (p, "  float fog = saturate(ze - "I_FOG"[1].z);\n");
 | 
						|
 | 
						|
	if(bpmem.fog.c_proj_fsel.fsel > 3)
 | 
						|
	{
 | 
						|
		WRITE(p, "%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if(bpmem.fog.c_proj_fsel.fsel != 2)
 | 
						|
			WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "  prev.rgb = lerp(prev.rgb,"I_FOG"[0].rgb,fog);\n");
 | 
						|
	
 | 
						|
}
 |