forked from dolphin-emu/dolphin
		
	Not sure how to fix Dolphins hotkeys when 3D Vision is enabled (I do know a way, but it's messy and I don't want 3D Vision messing with Dolphin's cleanliness). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6362 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			158 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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// The reason for this is to get rid of race conditions etc when the configuration
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// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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// at the start of every frame. Noone should ever change members of g_ActiveConfig 
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// directly.
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#ifndef _PLUGIN_VIDEO_CONFIG_H_
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#define _PLUGIN_VIDEO_CONFIG_H_
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#include "Common.h"
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#include "VideoCommon.h"
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#include <string>
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// Log in two categories, and save three other options in the same byte
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#define CONF_LOG			1
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#define CONF_PRIMLOG		2
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#define CONF_SAVETEXTURES	4
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#define CONF_SAVETARGETS	8
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#define CONF_SAVESHADERS	16
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enum MultisampleMode {
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	MULTISAMPLE_OFF,
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	MULTISAMPLE_2X,
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	MULTISAMPLE_4X,
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	MULTISAMPLE_8X,
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	MULTISAMPLE_CSAA_8X,
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	MULTISAMPLE_CSAA_8XQ,
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	MULTISAMPLE_CSAA_16X,
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	MULTISAMPLE_CSAA_16XQ,
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};
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enum AspectMode {
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	ASPECT_AUTO = 0,
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	ASPECT_FORCE_16_9 = 1,
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	ASPECT_FORCE_4_3 = 2,
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	ASPECT_STRETCH = 3,
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};
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class IniFile;
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// NEVER inherit from this class.
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struct VideoConfig
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{
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	VideoConfig();
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	void Load(const char *ini_file);
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	void GameIniLoad(const char *ini_file);
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	void Save(const char *ini_file);
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	void UpdateProjectionHack();
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	// General
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	bool bVSync;
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	bool bRunning;
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	bool bWidescreenHack;
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	int iAspectRatio;
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	bool bCrop;   // Aspect ratio controls.
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	bool bUseXFB;
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	bool bUseRealXFB;
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	bool bUseNativeMips;
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	// OpenCL
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	bool bEnableOpenCL;
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	// Enhancements
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	int iMultisampleMode;
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	int iEFBScale;
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	bool bForceFiltering;
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	int iMaxAnisotropy;
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	std::string sPostProcessingShader;
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	// Information
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	bool bShowFPS;
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	bool bOverlayStats;
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	bool bOverlayProjStats;
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	bool bTexFmtOverlayEnable;
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	bool bTexFmtOverlayCenter;
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	bool bShowEFBCopyRegions;
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	// Render
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	bool bWireFrame;
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	bool bDisableLighting;
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	bool bDisableTexturing;
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	bool bDstAlphaPass;
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	bool bDisableFog;
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	// Utility
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	bool bDumpTextures;
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	bool bHiresTextures;
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	bool bDumpEFBTarget;
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	bool bDumpFrames;
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	bool bFreeLook;
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	bool bAnaglyphStereo;
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	int iAnaglyphStereoSeparation;
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	int iAnaglyphFocalAngle;
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	bool b3DVision;
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	// Hacks
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	bool bEFBAccessEnable;
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	bool bDlistCachingEnable;
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	bool bEFBCopyDisable;  // should reverse polarity of this one :) true=disabled can be confusing
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	bool bOSDHotKey;
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	bool bHack;
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	bool bCopyEFBToTexture;	
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	bool bCopyEFBScaled;
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	bool bSafeTextureCache;
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	int iSafeTextureCache_ColorSamples;	
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	int iFIFOWatermarkTightness;
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	int iPhackvalue;
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	bool bPhackvalue1, bPhackvalue2;
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	float fhackvalue1, fhackvalue2;
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	bool bProjHack1;
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	float fAspectRatioHackW, fAspectRatioHackH;
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	bool bZTPSpeedHack; // The Legend of Zelda: Twilight Princess
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	bool bEnablePixelLigting;
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	int iLog; // CONF_ bits
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	int iSaveTargetId;
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	//currently unused:
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	int iCompileDLsLevel;
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	bool bShowShaderErrors;
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	// D3D only config, mostly to be merged into the above
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	int iAdapter;
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	// Static config per API
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	bool bAllowSignedBytes;
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};
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extern VideoConfig g_Config;
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extern VideoConfig g_ActiveConfig;
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// Called every frame.
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void UpdateActiveConfig();
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void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
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#endif  // _PLUGIN_VIDEO_CONFIG_H_
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