forked from dolphin-emu/dolphin
		
	This isn't used anywhere in the codebase. Not even the base SoundStream has it as part of its interface.
		
			
				
	
	
		
			50 lines
		
	
	
		
			903 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			903 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#if defined(HAVE_ALSA) && HAVE_ALSA
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#include <alsa/asoundlib.h>
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#endif
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#include "AudioCommon/SoundStream.h"
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#include "Common/Common.h"
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#include "Common/Thread.h"
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class AlsaSound final : public SoundStream
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{
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#if defined(HAVE_ALSA) && HAVE_ALSA
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public:
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	AlsaSound(CMixer *mixer);
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	virtual ~AlsaSound();
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	virtual bool Start() override;
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	virtual void SoundLoop() override;
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	virtual void Stop() override;
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	static bool isValid() {
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		return true;
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	}
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	virtual void Update() override;
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private:
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	bool AlsaInit();
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	void AlsaShutdown();
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	u8 *mix_buffer;
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	std::thread thread;
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	// 0 = continue
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	// 1 = shutdown
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	// 2 = done shutting down.
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	volatile int thread_data;
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	snd_pcm_t *handle;
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	int frames_to_deliver;
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#else
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public:
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	AlsaSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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