forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			207 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _XFMEMORY_H
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#define _XFMEMORY_H
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#include "Common.h"
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/////////////
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// Lighting
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/////////////
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#define XF_TEXPROJ_ST   0
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#define XF_TEXPROJ_STQ  1
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#define XF_TEXINPUT_AB11 0
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#define XF_TEXINPUT_ABC1 1
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#define XF_TEXGEN_REGULAR 0
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#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
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#define XF_TEXGEN_COLOR_STRGBC0 2
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#define XF_TEXGEN_COLOR_STRGBC1 3
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#define XF_SRCGEOM_INROW 0 // input is abc
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#define XF_SRCNORMAL_INROW 1 // input is abc
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#define XF_SRCCOLORS_INROW 2
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#define XF_SRCBINORMAL_T_INROW 3 // input is abc
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#define XF_SRCBINORMAL_B_INROW 4 // input is abc
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#define XF_SRCTEX0_INROW   5
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#define XF_SRCTEX1_INROW   6
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#define XF_SRCTEX2_INROW   7
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#define XF_SRCTEX3_INROW   8
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#define XF_SRCTEX4_INROW   9
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#define XF_SRCTEX5_INROW   10
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#define XF_SRCTEX6_INROW   11
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#define XF_SRCTEX7_INROW   12
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#define GX_SRC_REG 0
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#define GX_SRC_VTX 1
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struct Light
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{
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    u32 useless[3]; 
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    u32 color;    //rgba
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    float a0;  //attenuation
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    float a1; 
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    float a2; 
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    float k0;  //k stuff
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    float k1; 
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    float k2; 
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    union
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    {
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        struct {
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			float dpos[3];
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            float ddir[3]; // specular lights only
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        };
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        struct {
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            float sdir[3];
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            float shalfangle[3]; // specular lights only
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        };
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    };
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};
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#define LIGHTDIF_NONE  0
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#define LIGHTDIF_SIGN  1
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#define LIGHTDIF_CLAMP 2
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#define LIGHTATTN_SPEC 0 // specular attenuation
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#define LIGHTATTN_SPOT 1 // distance/spotlight attenuation
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#define LIGHTATTN_NONE 2
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#define LIGHTATTN_DIR 3
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union LitChannel
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{
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    struct
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    {
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        unsigned matsource      : 1;
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        unsigned enablelighting : 1;
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        unsigned lightMask0_3   : 4;
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        unsigned ambsource      : 1;
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        unsigned diffusefunc    : 2; // LIGHTDIF_X
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        unsigned attnfunc       : 2; // LIGHTATTN_X
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        unsigned lightMask4_7   : 4;
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    };
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    struct
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    {
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        u32 hex : 15;
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        u32 unused : 17;
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    };
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    struct
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    {
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        u32 dummy0 : 7;
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        u32 lightparams : 4;
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        u32 dummy1 : 21;
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    };
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    unsigned int GetFullLightMask() const
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    {
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        return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0;
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    }
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};
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struct ColorChannel
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{
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    u32 ambColor;
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    u32 matColor;
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    LitChannel color;
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    LitChannel alpha;
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};
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union INVTXSPEC
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{
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    struct
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    {
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        unsigned numcolors : 2;
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        unsigned numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals
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        unsigned numtextures : 4;
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        unsigned unused : 24;
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    };
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    u32 hex;
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};
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union TexMtxInfo
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{
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    struct 
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    {
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        unsigned unknown : 1;
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        unsigned projection : 1; // XF_TEXPROJ_X
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        unsigned inputform : 2; // XF_TEXINPUT_X
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        unsigned texgentype : 3; // XF_TEXGEN_X
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        unsigned sourcerow : 5; // XF_SRCGEOM_X
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        unsigned embosssourceshift : 3; // what generated texcoord to use
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        unsigned embosslightshift : 3; // light index that is used
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    };
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    u32 hex;
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};
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union PostMtxInfo
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{
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    struct 
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    {
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        unsigned index : 6; // base row of dual transform matrix
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        unsigned unused : 2;
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        unsigned normalize : 1; // normalize before send operation
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    };
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    u32 hex;
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};
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struct TexCoordInfo
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{
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    TexMtxInfo texmtxinfo;
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    PostMtxInfo postmtxinfo;
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};
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struct XFRegisters
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{
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    int numTexGens;
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    int nNumChans;
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    INVTXSPEC hostinfo; // number of textures,colors,normals from vertex input
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    ColorChannel colChans[2]; //C0A0 C1A1
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    TexCoordInfo texcoords[8];
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    bool bEnableDualTexTransform;
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	float rawViewport[6];
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	float rawProjection[7];
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};
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#define XFMEM_SIZE               0x8000
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#define XFMEM_POSMATRICES        0x000
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#define XFMEM_POSMATRICES_END    0x100
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#define XFMEM_NORMALMATRICES     0x400
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#define XFMEM_NORMALMATRICES_END 0x460
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#define XFMEM_POSTMATRICES       0x500
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#define XFMEM_POSTMATRICES_END   0x600
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#define XFMEM_LIGHTS             0x600
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#define XFMEM_LIGHTS_END         0x680
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struct Viewport
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{
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	float wd;
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	float ht;
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	float nearZ;
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	float xOrig;
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	float yOrig;
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	float farZ;
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};
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extern XFRegisters xfregs;
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extern u32 xfmem[XFMEM_SIZE];
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void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
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void LoadIndexedXF(u32 val, int array);
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#endif
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