forked from dolphin-emu/dolphin
		
	Deduplicates code, and gets rid of some problems the old code had (such as: bad performance when calling native functions, only one disc showing up for multi-disc games, Wii banners being low-res, unnecessarily much effort being needed for adding more metadata).
		
			
				
	
	
		
			24 lines
		
	
	
		
			462 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			462 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include <jni.h>
 | 
						|
 | 
						|
namespace IDCache
 | 
						|
{
 | 
						|
JavaVM* GetJavaVM();
 | 
						|
 | 
						|
jclass GetNativeLibraryClass();
 | 
						|
jmethodID GetDisplayAlertMsg();
 | 
						|
 | 
						|
jclass GetGameFileClass();
 | 
						|
jfieldID GetGameFilePointer();
 | 
						|
jmethodID GetGameFileConstructor();
 | 
						|
 | 
						|
jclass GetGameFileCacheClass();
 | 
						|
jfieldID GetGameFileCachePointer();
 | 
						|
 | 
						|
}  // namespace IDCache
 |