forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			573 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			573 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ControllerInterface.h"
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| 
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| #ifdef CIFACE_USE_XINPUT
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| 	#include "XInput/XInput.h"
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| #endif
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| #ifdef CIFACE_USE_DINPUT
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| 	#include "DInput/DInput.h"
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| #endif
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| #ifdef CIFACE_USE_XLIB
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| 	#include "Xlib/Xlib.h"
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| #endif
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| #ifdef CIFACE_USE_OSX
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| 	#include "OSX/OSX.h"
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| #endif
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| #ifdef CIFACE_USE_SDL
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| 	#include "SDL/SDL.h"
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| #endif
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| 
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| #include "Thread.h"
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| 
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| namespace
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| {
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| const float INPUT_DETECT_THRESHOLD = 0.55f;
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| }
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| 
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| ControllerInterface g_controller_interface;
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| 
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| //
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| //		Init
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| //
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| // detect devices and inputs outputs / will make refresh function later
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| //
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| void ControllerInterface::Initialize()
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| {
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| 	if (m_is_init)
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| 		return;
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| 
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| #ifdef CIFACE_USE_DINPUT
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| 	ciface::DInput::Init(m_devices, (HWND)m_hwnd);
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| #endif
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| #ifdef CIFACE_USE_XINPUT
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| 	ciface::XInput::Init(m_devices);
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| #endif
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| #ifdef CIFACE_USE_XLIB
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| 	ciface::Xlib::Init(m_devices, m_hwnd);
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| #endif
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| #ifdef CIFACE_USE_OSX
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| 	ciface::OSX::Init(m_devices);
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| #endif
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| #ifdef CIFACE_USE_SDL
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| 	ciface::SDL::Init(m_devices);
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| #endif
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| 
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| 	m_is_init = true;
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| }
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| 
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| //
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| //		DeInit
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| //
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| // remove all devices/ call library cleanup functions
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| //
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| void ControllerInterface::Shutdown()
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| {
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| 	if (false == m_is_init)
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| 		return;
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| 
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| 	std::vector<Device*>::const_iterator
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| 		d = m_devices.begin(),
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| 		de = m_devices.end();
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| 	for ( ;d != de; ++d )
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| 	{
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| 		std::vector<Device::Output*>::const_iterator
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| 			o = (*d)->Outputs().begin(),
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| 			oe = (*d)->Outputs().end();
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| 		// set outputs to ZERO before destroying device
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| 		for ( ;o!=oe; ++o)
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| 			(*o)->SetState(0);
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| 		// update output
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| 		(*d)->UpdateOutput();
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| 
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| 		//delete device
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| 		delete *d;
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| 	}
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| 
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| 	m_devices.clear();
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| 
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| #ifdef CIFACE_USE_XINPUT
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| 	// nothing needed
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| #endif
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| #ifdef CIFACE_USE_DINPUT
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| 	// nothing needed
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| #endif
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| #ifdef CIFACE_USE_XLIB
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| 	// nothing needed
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| #endif
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| #ifdef CIFACE_USE_OSX
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| 	ciface::OSX::DeInit();
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| #endif
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| #ifdef CIFACE_USE_SDL
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| 	// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
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| 	SDL_Quit();
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| #endif
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| 
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| 	m_is_init = false;
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| }
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| 
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| //
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| //		SetHwnd
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| //
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| // sets the hwnd used for some crap when initializing, use before calling Init
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| //
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| void ControllerInterface::SetHwnd( void* const hwnd )
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| {
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| 	m_hwnd = hwnd;
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| }
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| 
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| //
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| //		UpdateInput
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| //
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| // update input for all devices, return true if all devices returned successful
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| //
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| bool ControllerInterface::UpdateInput(const bool force)
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| {
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| 	std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
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| 
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| 	if (force)
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| 		lk.lock();
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| 	else if (!lk.try_lock())
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| 			return false;
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| 
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| 	size_t ok_count = 0;
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| 
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| 	std::vector<Device*>::const_iterator
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| 		d = m_devices.begin(),
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| 		e = m_devices.end();
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| 	for ( ;d != e; ++d )
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| 	{
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| 		if ((*d)->UpdateInput())
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| 			++ok_count;
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| 		//else
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| 		// disabled. it might be causing problems
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| 			//(*d)->ClearInputState();
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| 	}
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| 
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| 	return (m_devices.size() == ok_count);
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| }
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| 
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| //
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| //		UpdateOutput
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| //
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| // update output for all devices, return true if all devices returned successful
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| //
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| bool ControllerInterface::UpdateOutput(const bool force)
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| {
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| 	std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
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| 
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| 	if (force)
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| 		lk.lock();
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| 	else if (!lk.try_lock())
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| 			return false;
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| 
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| 	size_t ok_count = 0;
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| 
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| 	std::vector<Device*>::const_iterator
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| 		d = m_devices.begin(),
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| 		e = m_devices.end();
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| 	for (;d != e; ++d)
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| 		(*d)->UpdateOutput();
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| 
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| 	return (m_devices.size() == ok_count);
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| }
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| 
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| //
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| //		Device :: ~Device
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| //
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| // dtor, delete all inputs/outputs on device destruction
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| //
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| ControllerInterface::Device::~Device()
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| {
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| 	{
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| 	// delete inputs
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| 	std::vector<Device::Input*>::iterator
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| 		i = m_inputs.begin(),
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| 		e = m_inputs.end();
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| 	for ( ;i!=e; ++i)
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| 		delete *i;
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| 	}
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| 
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| 	{
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| 	// delete outputs
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| 	std::vector<Device::Output*>::iterator
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| 		o = m_outputs.begin(),
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| 		e = m_outputs.end();
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| 	for ( ;o!=e; ++o)
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| 		delete *o;
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| 	}
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| }
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| 
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| void ControllerInterface::Device::AddInput(Input* const i)
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| {
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| 	m_inputs.push_back(i);
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| }
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| 
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| void ControllerInterface::Device::AddOutput(Output* const o)
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| {
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| 	m_outputs.push_back(o);
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| }
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| 
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| //
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| //		Device :: ClearInputState
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| //
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| // device classes should override this func
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| // ControllerInterface will call this when the device returns failure durring UpdateInput
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| // used to try to set all buttons and axes to their default state when user unplugs a gamepad durring play
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| // buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
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| //
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| void ControllerInterface::Device::ClearInputState()
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| {
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| 	// this is going to be called for every UpdateInput call that fails
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| 	// kinda slow but, w/e, should only happen when user unplugs a device while playing
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| }
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| 
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| //
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| //		InputReference :: State
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| //
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| // get the state of an input reference
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| // override function for ControlReference::State ...
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| //
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| ControlState ControllerInterface::InputReference::State( const ControlState ignore )
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| {
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| 	//if (NULL == device)
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| 		//return 0;
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| 
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| 	ControlState state = 0;
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| 
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| 	std::vector<DeviceControl>::const_iterator
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| 		ci = m_controls.begin(),
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| 		ce = m_controls.end();
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| 
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| 	// bit of hax for "NOT" to work at start of expression
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| 	if (ci != ce)
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| 		if (ci->mode == 2)
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| 			state = 1;
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| 
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| 	for (; ci!=ce; ++ci)
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| 	{
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| 		const ControlState istate = ci->control->ToInput()->GetState();
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| 
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| 		switch (ci->mode)
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| 		{
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| 		// OR
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| 		case 0 :
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| 			state = std::max(state, istate);
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| 			break;
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| 		// AND
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| 		case 1 :
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| 			state = std::min(state, istate);
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| 			break;
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| 		// NOT
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| 		case 2 :
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| 			state = std::max(std::min(state, 1.0f - istate), 0.0f);
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| 			break;
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| 		// ADD
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| 		case 3 :
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| 			state += istate;
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| 			break;
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| 		}
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| 	}
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| 
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| 	return std::min(1.0f, state * range);
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| }
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| 
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| //
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| //		OutputReference :: State
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| //
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| // set the state of all binded outputs
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| // overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
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| // i was lazy and it works so watever
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| //
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| ControlState ControllerInterface::OutputReference::State(const ControlState state)
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| {
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| 	const ControlState tmp_state = std::min(1.0f, state * range);
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| 
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| 	// output ref just ignores the modes ( |&!... )
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| 
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| 	std::vector<DeviceControl>::iterator
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| 		ci = m_controls.begin(),
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| 		ce = m_controls.end();
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| 	for (; ci != ce; ++ci)
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| 		ci->control->ToOutput()->SetState(tmp_state);
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| 	
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| 	return state;	// just return the output, watever
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| }
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| 
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| //
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| //		DeviceQualifier :: ToString
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| //
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| // get string from a device qualifier / serialize
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| //
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| std::string ControllerInterface::DeviceQualifier::ToString() const
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| {
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| 	if (source.empty() && (cid < 0) && name.empty())
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| 		return "";
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| 	std::ostringstream ss;
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| 	ss << source << '/';
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| 	if ( cid > -1 )
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| 		ss << cid;
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| 	ss << '/' << name;
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| 	return ss.str();
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| }
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| 
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| //
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| //		DeviceQualifier	::	FromString
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| //
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| // set a device qualifier from a string / unserialize
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| //
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| void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
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| {
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| 	std::istringstream ss(str);
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| 
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| 	std::getline(ss, source = "", '/');
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| 
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| 	// silly
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| 	std::getline(ss, name, '/');
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| 	std::istringstream(name) >> (cid = -1);
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| 
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| 	std::getline(ss, name = "");
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| }
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| 
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| //
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| //		DeviceQualifier :: FromDevice
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| //
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| // set a device qualifier from a device
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| //
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| void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface::Device* const dev)
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| {
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| 	name = dev->GetName();
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| 	cid = dev->GetId();
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| 	source= dev->GetSource();
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| }
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| 
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| bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
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| {
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| 	if (dev->GetId() == cid)
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| 		if (dev->GetName() == name)
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| 			if (dev->GetSource() == source)
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| 				return true;
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| 	return false;
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| }
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| 
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| bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
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| {
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| 	if (cid == devq.cid)
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| 		if (name == devq.name)
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| 			if (source == devq.source)
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| 				return true;
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| 	return false;	
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| }
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| 
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| //
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| //		UpdateReference
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| //
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| // updates a controlreference's binded devices/controls
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| // need to call this to re-parse a control reference's expression after changing it
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| //
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| void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
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| 	, const ControllerInterface::DeviceQualifier& default_device) const
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| {
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| 	ref->m_controls.clear();
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| 
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| 	// adding | to parse the last item, silly
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| 	std::istringstream ss(ref->expression + '|');
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| 
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| 	const std::string mode_chars("|&!^");
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| 
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| 	ControlReference::DeviceControl	devc;
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| 
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| 	std::string	dev_str;
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| 	std::string ctrl_str;
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| 
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| 	char c = 0;
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| 	while (ss.read(&c, 1))
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| 	{
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| 		const size_t f = mode_chars.find(c);
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| 
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| 		if (mode_chars.npos != f)
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| 		{
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| 			// add ctrl
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| 			if (ctrl_str.size())
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| 			{
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| 				DeviceQualifier	devq;
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| 
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| 				// using default device or alterate device inside `backticks`
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| 				if (dev_str.empty())
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| 					devq = default_device;
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| 				else
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| 					devq.FromString(dev_str);
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| 
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| 				// find device
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| 				Device* const def_device = FindDevice(devq);
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| 
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| 				if (def_device)
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| 				{
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| 					if (ref->is_input)
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| 						devc.control = FindInput(ctrl_str, def_device);
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| 					else
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| 						devc.control = FindOutput(ctrl_str, def_device);
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| 
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| 					if (devc.control)
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| 						ref->m_controls.push_back(devc);
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| 				}
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| 			}
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| 			// reset stuff for next ctrl
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| 			devc.mode = (int)f;
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| 			ctrl_str.clear();
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| 		}
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| 		else if ('`' == c)
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| 		{
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| 			// different device
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| 			if (std::getline(ss, dev_str, '`').eof())
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| 				break;	// no terminating '`' character
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| 		}
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| 		else
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| 			ctrl_str += c;
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| 	}
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| }
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| 
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| ControllerInterface::Device* ControllerInterface::FindDevice(const ControllerInterface::DeviceQualifier& devq) const
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| {
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| 	std::vector<ControllerInterface::Device*>::const_iterator
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| 		di = m_devices.begin(),
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| 		de = m_devices.end();
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| 	for (; di!=de; ++di)
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| 		if (devq == *di)
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| 			return *di;
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| 
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| 	return NULL;
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| }
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| 
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| //
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| //		InputReference :: Detect
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| //
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| // wait for input on all binded devices
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| // supports not detecting inputs that were held down at the time of Detect start,
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| // which is useful for those crazy flightsticks that have certain buttons that are always held down
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| // or some crazy axes or something
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| // upon input, return pointer to detected Control
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| // else return NULL
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| //
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| ControllerInterface::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
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| {
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| 	unsigned int time = 0;
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| 	std::vector<bool> states(device->Inputs().size());
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| 
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| 	if (device->Inputs().size() == 0)
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| 		return NULL;
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| 
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| 	// get starting state of all inputs, 
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| 	// so we can ignore those that were activated at time of Detect start
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| 	std::vector<Device::Input*>::const_iterator
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| 		i = device->Inputs().begin(),
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| 		e = device->Inputs().end();
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| 	for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
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| 		*state++ = ((*i)->GetState() > INPUT_DETECT_THRESHOLD);
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| 
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| 	while (time < ms)
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| 	{
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| 		device->UpdateInput();
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| 		i = device->Inputs().begin();
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| 		for (std::vector<bool>::iterator state = states.begin(); i != e; ++i,++state)
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| 		{
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| 			// detected an input
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| 			if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
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| 			{
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| 				// input was released at some point during Detect call
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| 				// return the detected input
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| 				if (false == *state)
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| 					return *i;
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| 			}
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| 			else
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| 				*state = false;
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| 		}
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| 		Common::SleepCurrentThread(10); time += 10;
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| 	}
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| 
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| 	// no input was detected
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| 	return NULL;
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| }
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| 
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| //
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| //		OutputReference :: Detect
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| //
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| // totally different from the inputReference detect / i have them combined so it was simplier to make the gui.
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| // the gui doesnt know the difference between an input and an output / its odd but i was lazy and it was easy
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| //
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| // set all binded outputs to <range> power for x milliseconds return false
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| //
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| ControllerInterface::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
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| {
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| 	// ignore device
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| 
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| 	// dont hang if we dont even have any controls mapped
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| 	if (m_controls.size())
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| 	{
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| 		State(1);
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| 		unsigned int slept = 0;
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| 
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| 		// this loop is to make stuff like flashing keyboard LEDs work
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| 		while (ms > (slept += 10))
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| 		{
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| 			// TODO: improve this to update more than just the default device's output
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| 			device->UpdateOutput();
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| 			Common::SleepCurrentThread(10);
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| 		}
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| 		
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| 		State(0);
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| 		device->UpdateOutput();
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| 	}
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| 	return NULL;
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| }
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| 
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| ControllerInterface::Device::Input* ControllerInterface::Device::FindInput(const std::string &name) const
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| {
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| 	std::vector<Input*>::const_iterator
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| 		it = m_inputs.begin(),
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| 		itend = m_inputs.end();
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| 	for (; it != itend; ++it)
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| 		if ((*it)->GetName() == name)
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| 			return *it;
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| 
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| 	return NULL;
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| }
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| 
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| ControllerInterface::Device::Output* ControllerInterface::Device::FindOutput(const std::string &name) const
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| {
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| 	std::vector<Output*>::const_iterator
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| 		it = m_outputs.begin(),
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| 		itend = m_outputs.end();
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| 	for (; it != itend; ++it)
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| 		if ((*it)->GetName() == name)
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| 			return *it;
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| 
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| 	return NULL;
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| }
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| 
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| ControllerInterface::Device::Input* ControllerInterface::FindInput(const std::string& name, const Device* def_dev) const
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| {
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| 	if (def_dev)
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| 	{
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| 		Device::Input* const inp = def_dev->FindInput(name);
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| 		if (inp)
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| 			return inp;
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| 	}
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| 
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| 	std::vector<Device*>::const_iterator
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| 		di = m_devices.begin(),
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| 		de = m_devices.end();
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| 	for (; di != de; ++di)
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| 	{
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| 		Device::Input* const i = (*di)->FindInput(name);
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| 
 | |
| 		if (i)
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| 			return i;
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| 	}
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| 
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| 	return NULL;
 | |
| }
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| 
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| ControllerInterface::Device::Output* ControllerInterface::FindOutput(const std::string& name, const Device* def_dev) const
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| {
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| 	return def_dev->FindOutput(name);
 | |
| }
 |