forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			104 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// This file contains a generic symbol map implementation. For CPU-specific
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// magic, derive and extend.
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#pragma once
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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struct SCall
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{
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	SCall(u32 a, u32 b) :
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		function(a),
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		callAddress(b)
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	{}
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	u32 function;
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	u32 callAddress;
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};
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struct Symbol
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{
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	enum {
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		SYMBOL_FUNCTION = 0,
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		SYMBOL_DATA = 1,
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	};
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	Symbol() :
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		hash(0),
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		address(0),
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		flags(0),
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		size(0),
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		numCalls(0),
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		type(SYMBOL_FUNCTION),
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		analyzed(0)
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	{}
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	std::string name;
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	std::vector<SCall> callers; //addresses of functions that call this function
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	std::vector<SCall> calls;   //addresses of functions that are called by this function
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	u32 hash;            //use for HLE function finding
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	u32 address;
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	u32 flags;
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	int size;
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	int numCalls;
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	int type;
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	int index; // only used for coloring the disasm view
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	int analyzed;
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};
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enum
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{
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	FFLAG_TIMERINSTRUCTIONS  = (1<<0),
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	FFLAG_LEAF               = (1<<1),
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	FFLAG_ONLYCALLSNICELEAFS = (1<<2),
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	FFLAG_EVIL               = (1<<3),
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	FFLAG_RFI                = (1<<4),
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	FFLAG_STRAIGHT           = (1<<5)
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};
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class SymbolDB
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{
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public:
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	typedef std::map<u32, Symbol>  XFuncMap;
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	typedef std::map<u32, Symbol*> XFuncPtrMap;
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protected:
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	XFuncMap    functions;
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	XFuncPtrMap checksumToFunction;
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public:
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	SymbolDB() {}
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	virtual ~SymbolDB() {}
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	virtual Symbol *GetSymbolFromAddr(u32 addr) { return nullptr; }
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	virtual Symbol *AddFunction(u32 startAddr) { return nullptr; }
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	void AddCompleteSymbol(const Symbol &symbol);
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	Symbol* GetSymbolFromName(const std::string& name);
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	Symbol* GetSymbolFromHash(u32 hash)
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	{
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		XFuncPtrMap::iterator iter = checksumToFunction.find(hash);
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		if (iter != checksumToFunction.end())
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			return iter->second;
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		else
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			return nullptr;
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	}
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	const XFuncMap &Symbols() const { return functions; }
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	XFuncMap &AccessSymbols() { return functions; }
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	void Clear(const char *prefix = "");
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	void List();
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	void Index();
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};
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