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ea7004ffa7b912a7b8040463a0ca0fac4b51a92f
dolphin
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Plugin_WiimoteNew
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dapetcu21
752afe178b
Fixed wiimote shaking
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6126
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-25 11:44:01 +00:00
..
WiimoteEmu
Fixed wiimote shaking
2010-08-25 11:44:01 +00:00
WiimoteReal
Fix the shared data dir for the global build on linux.
2010-08-18 02:24:02 +00:00
SConscript
Some refinements to (r5955+r5962+r5964):
2010-07-24 17:39:17 +00:00
WiimoteConfigDiag.cpp
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
2010-08-10 04:12:32 +00:00
WiimoteConfigDiag.h
Prevent Python from stripping off the final newline of the main(){}
2010-07-22 07:55:35 +00:00
WiimoteNew.cpp
New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
2010-08-10 04:12:32 +00:00