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ea90996852fd7b928acf9bd8ca1b6d97b700718a
dolphin
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Core
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Shawn Hoffman
ea90996852
#ifdef __APPLE__ && _M_X64 needs to be #if defined(__APPLE__) && _M_X64, etc
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5229
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:11:26 +00:00
..
AudioCommon
Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
2010-03-08 08:03:42 +00:00
Common
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
Core
#ifdef __APPLE__ && _M_X64 needs to be #if defined(__APPLE__) && _M_X64, etc
2010-03-24 05:11:26 +00:00
DebuggerUICommon
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DebuggerWX
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DiscIO
Several little fixes.
2010-03-17 01:54:40 +00:00
DolphinWX
Change log window font back to SJIS.
2010-03-23 20:52:37 +00:00
DSPCore
Remove the UDSP union
2010-03-24 05:05:25 +00:00
InputCommon
Added several XKeyToString translations.
2010-03-17 18:58:19 +00:00
VideoCommon
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00