forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			245 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#include "PointGeometryShader.h"
 | 
						|
 | 
						|
#include <sstream>
 | 
						|
#include "D3DBase.h"
 | 
						|
#include "D3DShader.h"
 | 
						|
#include "VertexShaderGen.h"
 | 
						|
 | 
						|
namespace DX11
 | 
						|
{
 | 
						|
 | 
						|
struct PointGSParams
 | 
						|
{
 | 
						|
	FLOAT PointSize; // In units of 1/6 of an EFB pixel
 | 
						|
	FLOAT TexOffset;
 | 
						|
	FLOAT VpWidth; // Width and height of viewport in EFB pixels
 | 
						|
	FLOAT VpHeight;
 | 
						|
	FLOAT TexOffsetEnable[8]; // For each tex coordinate, whether to apply offset to it (1 on, 0 off)
 | 
						|
};
 | 
						|
 | 
						|
union PointGSParams_Padded
 | 
						|
{
 | 
						|
	PointGSParams params;
 | 
						|
	// Constant buffers must be a multiple of 16 bytes in size.
 | 
						|
	u8 pad[(sizeof(PointGSParams) + 15) & ~15];
 | 
						|
};
 | 
						|
 | 
						|
static const char POINT_GS_COMMON[] =
 | 
						|
// The struct VS_OUTPUT used by the vertex shader goes here.
 | 
						|
"// dolphin-emu point geometry shader common part\n"
 | 
						|
 | 
						|
"cbuffer cbParams : register(b0)\n"
 | 
						|
"{\n"
 | 
						|
	"struct\n" // Should match PointGSParams above
 | 
						|
	"{\n"
 | 
						|
		"float PointSize;\n"
 | 
						|
		"float TexOffset;\n"
 | 
						|
		"float VpWidth;\n"
 | 
						|
		"float VpHeight;\n"
 | 
						|
		"float TexOffsetEnable[8];\n"
 | 
						|
	"} Params;\n"
 | 
						|
"}\n"
 | 
						|
 | 
						|
"[maxvertexcount(4)]\n"
 | 
						|
"void main(point VS_OUTPUT input[1], inout TriangleStream<VS_OUTPUT> outStream)\n"
 | 
						|
"{\n"
 | 
						|
	"VS_OUTPUT ptLL = input[0];\n"
 | 
						|
	"VS_OUTPUT ptLR = ptLL;\n"
 | 
						|
	"VS_OUTPUT ptUL = ptLL;\n"
 | 
						|
	"VS_OUTPUT ptUR = ptLL;\n"
 | 
						|
 | 
						|
	// Offset from center to upper right vertex
 | 
						|
	// Lerp Params.PointSize/2 from [0,0..VpWidth,VpHeight] to [-1,1..1,-1]
 | 
						|
	"float2 offset = float2(Params.PointSize/Params.VpWidth, -Params.PointSize/Params.VpHeight) * input[0].pos.w;\n"
 | 
						|
 | 
						|
	"ptLL.pos.xy += float2(-1,-1) * offset;\n"
 | 
						|
	"ptLR.pos.xy += float2(1,-1) * offset;\n"
 | 
						|
	"ptUL.pos.xy += float2(-1,1) * offset;\n"
 | 
						|
	"ptUR.pos.xy += offset;\n"
 | 
						|
 | 
						|
	"float2 texOffset = float2(Params.TexOffset, Params.TexOffset);\n"
 | 
						|
 | 
						|
"#ifndef NUM_TEXCOORDS\n"
 | 
						|
"#error NUM_TEXCOORDS not defined\n"
 | 
						|
"#endif\n"
 | 
						|
 | 
						|
	// Apply TexOffset to all tex coordinates in the vertex
 | 
						|
	// FIXME: The game may be able to enable TexOffset for some coords and
 | 
						|
	// disable for others, but where is that information stored?
 | 
						|
"#if NUM_TEXCOORDS >= 1\n"
 | 
						|
	"ptLL.tex0.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[0];\n"
 | 
						|
	"ptLR.tex0.xy += texOffset * Params.TexOffsetEnable[0];\n"
 | 
						|
	"ptUR.tex0.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[0];\n"
 | 
						|
"#endif\n"
 | 
						|
"#if NUM_TEXCOORDS >= 2\n"
 | 
						|
	"ptLL.tex1.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[1];\n"
 | 
						|
	"ptLR.tex1.xy += texOffset * Params.TexOffsetEnable[1];\n"
 | 
						|
	"ptUR.tex1.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[1];\n"
 | 
						|
"#endif\n"
 | 
						|
"#if NUM_TEXCOORDS >= 3\n"
 | 
						|
	"ptLL.tex2.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[2];\n"
 | 
						|
	"ptLR.tex2.xy += texOffset * Params.TexOffsetEnable[2];\n"
 | 
						|
	"ptUR.tex2.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[2];\n"
 | 
						|
"#endif\n"
 | 
						|
"#if NUM_TEXCOORDS >= 4\n"
 | 
						|
	"ptLL.tex3.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[3];\n"
 | 
						|
	"ptLR.tex3.xy += texOffset * Params.TexOffsetEnable[3];\n"
 | 
						|
	"ptUR.tex3.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[3];\n"
 | 
						|
"#endif\n"
 | 
						|
"#if NUM_TEXCOORDS >= 5\n"
 | 
						|
	"ptLL.tex4.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[4];\n"
 | 
						|
	"ptLR.tex4.xy += texOffset * Params.TexOffsetEnable[4];\n"
 | 
						|
	"ptUR.tex4.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[4];\n"
 | 
						|
"#endif\n"
 | 
						|
"#if NUM_TEXCOORDS >= 6\n"
 | 
						|
	"ptLL.tex5.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[5];\n"
 | 
						|
	"ptLR.tex5.xy += texOffset * Params.TexOffsetEnable[5];\n"
 | 
						|
	"ptUR.tex5.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[5];\n"
 | 
						|
"#endif\n"
 | 
						|
"#if NUM_TEXCOORDS >= 7\n"
 | 
						|
	"ptLL.tex6.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[6];\n"
 | 
						|
	"ptLR.tex6.xy += texOffset * Params.TexOffsetEnable[6];\n"
 | 
						|
	"ptUR.tex6.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[6];\n"
 | 
						|
"#endif\n"
 | 
						|
"#if NUM_TEXCOORDS >= 8\n"
 | 
						|
	"ptLL.tex7.xy += float2(0,1) * texOffset * Params.TexOffsetEnable[7];\n"
 | 
						|
	"ptLR.tex7.xy += texOffset * Params.TexOffsetEnable[7];\n"
 | 
						|
	"ptUR.tex7.xy += float2(1,0) * texOffset * Params.TexOffsetEnable[7];\n"
 | 
						|
"#endif\n"
 | 
						|
 | 
						|
	"outStream.Append(ptLL);\n"
 | 
						|
	"outStream.Append(ptLR);\n"
 | 
						|
	"outStream.Append(ptUL);\n"
 | 
						|
	"outStream.Append(ptUR);\n"
 | 
						|
"}\n"
 | 
						|
;
 | 
						|
 | 
						|
PointGeometryShader::PointGeometryShader()
 | 
						|
	: m_ready(false), m_paramsBuffer(NULL)
 | 
						|
{ }
 | 
						|
 | 
						|
void PointGeometryShader::Init()
 | 
						|
{
 | 
						|
	m_ready = false;
 | 
						|
 | 
						|
	HRESULT hr;
 | 
						|
 | 
						|
	// Create constant buffer for uploading data to geometry shader
 | 
						|
 | 
						|
	D3D11_BUFFER_DESC bd = CD3D11_BUFFER_DESC(sizeof(PointGSParams_Padded),
 | 
						|
		D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
 | 
						|
	hr = D3D::device->CreateBuffer(&bd, NULL, &m_paramsBuffer);
 | 
						|
	CHECK(SUCCEEDED(hr), "create point geometry shader params buffer");
 | 
						|
	D3D::SetDebugObjectName(m_paramsBuffer, "point geometry shader params buffer");
 | 
						|
 | 
						|
	m_ready = true;
 | 
						|
}
 | 
						|
 | 
						|
void PointGeometryShader::Shutdown()
 | 
						|
{
 | 
						|
	m_ready = false;
 | 
						|
 | 
						|
	for (ComboMap::iterator it = m_shaders.begin(); it != m_shaders.end(); ++it)
 | 
						|
	{
 | 
						|
		SAFE_RELEASE(it->second);
 | 
						|
	}
 | 
						|
	m_shaders.clear();
 | 
						|
 | 
						|
	SAFE_RELEASE(m_paramsBuffer);
 | 
						|
}
 | 
						|
 | 
						|
bool PointGeometryShader::SetShader(u32 components, float pointSize,
 | 
						|
	float texOffset, float vpWidth, float vpHeight, const bool* texOffsetEnable)
 | 
						|
{
 | 
						|
	if (!m_ready)
 | 
						|
		return false;
 | 
						|
 | 
						|
	// Make sure geometry shader for "components" is available
 | 
						|
	ComboMap::iterator shaderIt = m_shaders.find(components);
 | 
						|
	if (shaderIt == m_shaders.end())
 | 
						|
	{
 | 
						|
		// Generate new shader. Warning: not thread-safe.
 | 
						|
		static char code[16384];
 | 
						|
		char* p = code;
 | 
						|
		p = GenerateVSOutputStruct(p, components, API_D3D11);
 | 
						|
		p += sprintf(p, "\n%s", POINT_GS_COMMON);
 | 
						|
		
 | 
						|
		std::stringstream numTexCoordsStream;
 | 
						|
		numTexCoordsStream << xfregs.numTexGen.numTexGens;
 | 
						|
 | 
						|
		INFO_LOG(VIDEO, "Compiling point geometry shader for components 0x%.08X (num texcoords %d)",
 | 
						|
			components, xfregs.numTexGen.numTexGens);
 | 
						|
 | 
						|
		const std::string& numTexCoordsStr = numTexCoordsStream.str();
 | 
						|
		D3D_SHADER_MACRO macros[] = {
 | 
						|
			{ "NUM_TEXCOORDS", numTexCoordsStr.c_str() },
 | 
						|
			{ NULL, NULL }
 | 
						|
		};
 | 
						|
		ID3D11GeometryShader* newShader = D3D::CompileAndCreateGeometryShader(code, unsigned int(strlen(code)), macros);
 | 
						|
		if (!newShader)
 | 
						|
		{
 | 
						|
			WARN_LOG(VIDEO, "Point geometry shader for components 0x%.08X failed to compile", components);
 | 
						|
			// Add dummy shader to prevent trying to compile again
 | 
						|
			m_shaders[components] = NULL;
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
 | 
						|
		shaderIt = m_shaders.insert(std::make_pair(components, newShader)).first;
 | 
						|
	}
 | 
						|
 | 
						|
	if (shaderIt != m_shaders.end())
 | 
						|
	{
 | 
						|
		if (shaderIt->second)
 | 
						|
		{
 | 
						|
			D3D11_MAPPED_SUBRESOURCE map;
 | 
						|
			HRESULT hr = D3D::context->Map(m_paramsBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
 | 
						|
			if (SUCCEEDED(hr))
 | 
						|
			{
 | 
						|
				PointGSParams* params = (PointGSParams*)map.pData;
 | 
						|
				params->PointSize = pointSize;
 | 
						|
 | 
						|
				params->TexOffset = texOffset;
 | 
						|
				params->VpWidth = vpWidth;
 | 
						|
				params->VpHeight = vpHeight;
 | 
						|
				for (int i = 0; i < 8; ++i)
 | 
						|
					params->TexOffsetEnable[i] = texOffsetEnable[i] ? 1.f : 0.f;
 | 
						|
 | 
						|
				D3D::context->Unmap(m_paramsBuffer, 0);
 | 
						|
			}
 | 
						|
			else
 | 
						|
				ERROR_LOG(VIDEO, "Failed to map point gs params buffer");
 | 
						|
 | 
						|
			DEBUG_LOG(VIDEO, "Point params: size %f, texOffset %f, vpWidth %f, vpHeight %f",
 | 
						|
				pointSize, texOffset, vpWidth, vpHeight);
 | 
						|
 | 
						|
			D3D::context->GSSetShader(shaderIt->second, NULL, 0);
 | 
						|
			D3D::context->GSSetConstantBuffers(0, 1, &m_paramsBuffer);
 | 
						|
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
		else
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		return false;
 | 
						|
}
 | 
						|
 | 
						|
}
 |