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eb38e858bf4fcb1d18c652c871bb84135389ea8c
dolphin
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Core
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Shawn Hoffman
eb38e858bf
buildfix; don't try to save frameskip value (and fail D:< )
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5036
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 01:06:41 +00:00
..
AudioCommon
Fix an issue with OpenAL not properly using the correct Volume on boot
2010-02-07 19:36:29 +00:00
Common
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00
Core
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
2010-02-08 09:57:52 +00:00
DebuggerUICommon
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
2010-01-20 11:49:11 +00:00
DebuggerWX
Linux global build. At least the basic footwork is done here.
2010-02-02 21:56:29 +00:00
DiscIO
DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
2010-02-08 22:54:16 +00:00
DolphinWX
buildfix; don't try to save frameskip value (and fail D:< )
2010-02-09 01:06:41 +00:00
DSPCore
DSPTool: show hex and substitute names by default for disasm
2010-02-07 01:03:31 +00:00
InputCommon
EXPERIMENTAL: an attempt to fix Issue 1725
2010-02-07 06:07:56 +00:00
VideoCommon
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
2010-02-08 23:23:04 +00:00