forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			251 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <cstddef>
 | |
| #include <cstdio>
 | |
| #include <fstream>
 | |
| #include <string>
 | |
| #include <vector>
 | |
| 
 | |
| #include "Common/CommonTypes.h"
 | |
| #include "Common/NonCopyable.h"
 | |
| 
 | |
| #ifdef _WIN32
 | |
| #include "Common/StringUtil.h"
 | |
| #endif
 | |
| 
 | |
| // User directory indices for GetUserPath
 | |
| enum
 | |
| {
 | |
|   D_USER_IDX,
 | |
|   D_GCUSER_IDX,
 | |
|   D_WIIROOT_IDX,          // always points to User/Wii or global user-configured directory
 | |
|   D_SESSION_WIIROOT_IDX,  // may point to minimal temporary directory for determinism
 | |
|   D_CONFIG_IDX,           // global settings
 | |
|   D_GAMESETTINGS_IDX,     // user-specified settings which override both the global and the default
 | |
|                           // settings (per game)
 | |
|   D_MAPS_IDX,
 | |
|   D_CACHE_IDX,
 | |
|   D_SHADERCACHE_IDX,
 | |
|   D_SHADERS_IDX,
 | |
|   D_STATESAVES_IDX,
 | |
|   D_SCREENSHOTS_IDX,
 | |
|   D_HIRESTEXTURES_IDX,
 | |
|   D_DUMP_IDX,
 | |
|   D_DUMPFRAMES_IDX,
 | |
|   D_DUMPAUDIO_IDX,
 | |
|   D_DUMPTEXTURES_IDX,
 | |
|   D_DUMPDSP_IDX,
 | |
|   D_LOAD_IDX,
 | |
|   D_LOGS_IDX,
 | |
|   D_MAILLOGS_IDX,
 | |
|   D_THEMES_IDX,
 | |
|   D_PIPES_IDX,
 | |
|   D_MEMORYWATCHER_IDX,
 | |
|   F_DOLPHINCONFIG_IDX,
 | |
|   F_DEBUGGERCONFIG_IDX,
 | |
|   F_LOGGERCONFIG_IDX,
 | |
|   F_MAINLOG_IDX,
 | |
|   F_RAMDUMP_IDX,
 | |
|   F_ARAMDUMP_IDX,
 | |
|   F_FAKEVMEMDUMP_IDX,
 | |
|   F_GCSRAM_IDX,
 | |
|   F_MEMORYWATCHERLOCATIONS_IDX,
 | |
|   F_MEMORYWATCHERSOCKET_IDX,
 | |
|   NUM_PATH_INDICES
 | |
| };
 | |
| 
 | |
| namespace File
 | |
| {
 | |
| // FileSystem tree node/
 | |
| struct FSTEntry
 | |
| {
 | |
|   bool isDirectory;
 | |
|   u64 size;                  // File length, or for directories, recursive count of children
 | |
|   std::string physicalName;  // Name on disk
 | |
|   std::string virtualName;   // Name in FST names table
 | |
|   std::vector<FSTEntry> children;
 | |
| };
 | |
| 
 | |
| // Returns true if file filename exists
 | |
| bool Exists(const std::string& filename);
 | |
| 
 | |
| // Returns true if filename is a directory
 | |
| bool IsDirectory(const std::string& filename);
 | |
| 
 | |
| // Returns the size of filename (64bit)
 | |
| u64 GetSize(const std::string& filename);
 | |
| 
 | |
| // Overloaded GetSize, accepts file descriptor
 | |
| u64 GetSize(const int fd);
 | |
| 
 | |
| // Overloaded GetSize, accepts FILE*
 | |
| u64 GetSize(FILE* f);
 | |
| 
 | |
| // Returns true if successful, or path already exists.
 | |
| bool CreateDir(const std::string& filename);
 | |
| 
 | |
| // Creates the full path of fullPath returns true on success
 | |
| bool CreateFullPath(const std::string& fullPath);
 | |
| 
 | |
| // Deletes a given filename, return true on success
 | |
| // Doesn't supports deleting a directory
 | |
| bool Delete(const std::string& filename);
 | |
| 
 | |
| // Deletes a directory filename, returns true on success
 | |
| bool DeleteDir(const std::string& filename);
 | |
| 
 | |
| // renames file srcFilename to destFilename, returns true on success
 | |
| bool Rename(const std::string& srcFilename, const std::string& destFilename);
 | |
| 
 | |
| // ditto, but syncs the source file and, on Unix, syncs the directories after rename
 | |
| bool RenameSync(const std::string& srcFilename, const std::string& destFilename);
 | |
| 
 | |
| // copies file srcFilename to destFilename, returns true on success
 | |
| bool Copy(const std::string& srcFilename, const std::string& destFilename);
 | |
| 
 | |
| // creates an empty file filename, returns true on success
 | |
| bool CreateEmptyFile(const std::string& filename);
 | |
| 
 | |
| // Recursive or non-recursive list of files under directory.
 | |
| FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive);
 | |
| 
 | |
| // deletes the given directory and anything under it. Returns true on success.
 | |
| bool DeleteDirRecursively(const std::string& directory);
 | |
| 
 | |
| // Returns the current directory
 | |
| std::string GetCurrentDir();
 | |
| 
 | |
| // Create directory and copy contents (does not overwrite existing files)
 | |
| void CopyDir(const std::string& source_path, const std::string& dest_path);
 | |
| 
 | |
| // Set the current directory to given directory
 | |
| bool SetCurrentDir(const std::string& directory);
 | |
| 
 | |
| // Creates and returns the path to a new temporary directory.
 | |
| std::string CreateTempDir();
 | |
| 
 | |
| // Get a filename that can hopefully be atomically renamed to the given path.
 | |
| std::string GetTempFilenameForAtomicWrite(const std::string& path);
 | |
| 
 | |
| // Gets a set user directory path
 | |
| // Don't call prior to setting the base user directory
 | |
| const std::string& GetUserPath(unsigned int dir_index);
 | |
| 
 | |
| // Sets a user directory path
 | |
| // Rebuilds internal directory structure to compensate for the new directory
 | |
| void SetUserPath(unsigned int dir_index, const std::string& path);
 | |
| 
 | |
| // probably doesn't belong here
 | |
| std::string GetThemeDir(const std::string& theme_name);
 | |
| 
 | |
| // Returns the path to where the sys file are
 | |
| std::string GetSysDirectory();
 | |
| 
 | |
| #ifdef __APPLE__
 | |
| std::string GetBundleDirectory();
 | |
| #endif
 | |
| 
 | |
| std::string& GetExeDirectory();
 | |
| 
 | |
| bool WriteStringToFile(const std::string& str, const std::string& filename);
 | |
| bool ReadFileToString(const std::string& filename, std::string& str);
 | |
| 
 | |
| // simple wrapper for cstdlib file functions to
 | |
| // hopefully will make error checking easier
 | |
| // and make forgetting an fclose() harder
 | |
| class IOFile : public NonCopyable
 | |
| {
 | |
| public:
 | |
|   IOFile();
 | |
|   IOFile(std::FILE* file);
 | |
|   IOFile(const std::string& filename, const char openmode[]);
 | |
| 
 | |
|   ~IOFile();
 | |
| 
 | |
|   IOFile(IOFile&& other);
 | |
|   IOFile& operator=(IOFile&& other);
 | |
| 
 | |
|   void Swap(IOFile& other);
 | |
| 
 | |
|   bool Open(const std::string& filename, const char openmode[]);
 | |
|   bool Close();
 | |
| 
 | |
|   template <typename T>
 | |
|   bool ReadArray(T* data, size_t length, size_t* pReadBytes = nullptr)
 | |
|   {
 | |
|     size_t read_bytes = 0;
 | |
|     if (!IsOpen() || length != (read_bytes = std::fread(data, sizeof(T), length, m_file)))
 | |
|       m_good = false;
 | |
| 
 | |
|     if (pReadBytes)
 | |
|       *pReadBytes = read_bytes;
 | |
| 
 | |
|     return m_good;
 | |
|   }
 | |
| 
 | |
|   template <typename T>
 | |
|   bool WriteArray(const T* data, size_t length)
 | |
|   {
 | |
|     if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
 | |
|       m_good = false;
 | |
| 
 | |
|     return m_good;
 | |
|   }
 | |
| 
 | |
|   bool ReadBytes(void* data, size_t length)
 | |
|   {
 | |
|     return ReadArray(reinterpret_cast<char*>(data), length);
 | |
|   }
 | |
| 
 | |
|   bool WriteBytes(const void* data, size_t length)
 | |
|   {
 | |
|     return WriteArray(reinterpret_cast<const char*>(data), length);
 | |
|   }
 | |
| 
 | |
|   bool IsOpen() const { return nullptr != m_file; }
 | |
|   // m_good is set to false when a read, write or other function fails
 | |
|   bool IsGood() const { return m_good; }
 | |
|   operator void*() { return m_good ? m_file : nullptr; }
 | |
|   std::FILE* ReleaseHandle();
 | |
| 
 | |
|   std::FILE* GetHandle() { return m_file; }
 | |
|   void SetHandle(std::FILE* file);
 | |
| 
 | |
|   bool Seek(s64 off, int origin);
 | |
|   u64 Tell() const;
 | |
|   u64 GetSize();
 | |
|   bool Resize(u64 size);
 | |
|   bool Flush();
 | |
| 
 | |
|   // clear error state
 | |
|   void Clear()
 | |
|   {
 | |
|     m_good = true;
 | |
|     std::clearerr(m_file);
 | |
|   }
 | |
| 
 | |
|   std::FILE* m_file;
 | |
|   bool m_good;
 | |
| 
 | |
| private:
 | |
|   IOFile(IOFile&);
 | |
|   IOFile& operator=(IOFile& other);
 | |
| };
 | |
| 
 | |
| }  // namespace
 | |
| 
 | |
| // To deal with Windows being dumb at unicode:
 | |
| template <typename T>
 | |
| void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
 | |
| {
 | |
| #ifdef _WIN32
 | |
|   fstream.open(UTF8ToTStr(filename).c_str(), openmode);
 | |
| #else
 | |
|   fstream.open(filename.c_str(), openmode);
 | |
| #endif
 | |
| }
 |