forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			59 lines
		
	
	
		
			925 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			925 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #ifndef _AOSOUNDSTREAM_H_
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| #define _AOSOUNDSTREAM_H_
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| 
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| #include "SoundStream.h"
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| 
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| #if defined(HAVE_AO) && HAVE_AO
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| #include <ao/ao.h>
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| #endif
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| 
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| #include "Thread.h"
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| 
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| class AOSound : public SoundStream
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| {
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| #if defined(HAVE_AO) && HAVE_AO
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| 	std::thread thread;
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| 	std::mutex soundCriticalSection;
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| 	Common::Event soundSyncEvent;
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| 
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| 	int buf_size;
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| 
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| 	ao_device *device;
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| 	ao_sample_format format;
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| 	int default_driver;
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| 
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| 	short realtimeBuffer[1024 * 1024];
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| 
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| public:
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| 	AOSound(CMixer *mixer) : SoundStream(mixer) {}
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| 
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| 	virtual ~AOSound();
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| 
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| 	virtual bool Start();
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| 
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| 	virtual void SoundLoop();
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| 
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| 	virtual void Stop();
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| 
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| 	static bool isValid() {
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| 		return true;
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| 	}
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| 
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| 	virtual bool usesMixer() const { 
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| 		return true; 
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| 	}
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| 
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| 	virtual void Update();
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| 
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| #else
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| public:
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| 	AOSound(CMixer *mixer) : SoundStream(mixer) {}
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| #endif
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| };
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| 
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| #endif //_AOSOUNDSTREAM_H_
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