forked from dolphin-emu/dolphin
		
	noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this. changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun. added missing z component in biasing section of indirect texturing. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			830 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			830 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ---------------------------------------------------------------------------------------
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// includes
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// -------------
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#include "Globals.h"
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#include "Profiler.h"
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#include "Config.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "BPStructs.h"
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#include "Render.h"
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "TextureDecoder.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "XFB.h"
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// ---------------------------------------------------------------------------------------
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// State translation lookup tables
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// -------------
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static const GLenum glSrcFactors[8] =
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{
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    GL_ZERO,
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    GL_ONE,
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    GL_DST_COLOR,
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    GL_ONE_MINUS_DST_COLOR,
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    GL_SRC_ALPHA,
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    GL_ONE_MINUS_SRC_ALPHA, 
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    GL_DST_ALPHA,
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    GL_ONE_MINUS_DST_ALPHA
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};
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static const GLenum glDestFactors[8] = {
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    GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
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    GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,  GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
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};
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static const GLenum glCmpFuncs[8] = {
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	GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
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};
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static const GLenum glLogicOpCodes[16] = {
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    GL_CLEAR, GL_SET, GL_COPY, GL_COPY_INVERTED, GL_NOOP, GL_INVERT, GL_AND, GL_NAND,
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    GL_OR, GL_NOR, GL_XOR, GL_EQUIV, GL_AND_REVERSE, GL_AND_INVERTED, GL_OR_REVERSE, GL_OR_INVERTED
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};
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void BPInit()
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{
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    memset(&bpmem, 0, sizeof(bpmem));
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    bpmem.bpMask = 0xFFFFFF;
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}
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// Called at the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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// TODO - turn into function table. The (future) DL jit can then call the functions directly,
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// getting rid of dynamic dispatch.
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void BPWritten(int addr, int changes, int newval)
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{
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    //static int count = 0;
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    //ERROR_LOG("(%d) %x: %x\n", count++, addr, newval);
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    switch (addr)
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    {
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    case BPMEM_GENMODE:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("genmode: texgen=%d, col=%d, ms_en=%d, tev=%d, culmode=%d, ind=%d, zfeeze=%d\n",
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				bpmem.genMode.numtexgens, bpmem.genMode.numcolchans,
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                bpmem.genMode.ms_en, bpmem.genMode.numtevstages+1, bpmem.genMode.cullmode,
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				bpmem.genMode.numindstages, bpmem.genMode.zfreeze);
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            // none, ccw, cw, ccw
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            if (bpmem.genMode.cullmode > 0) {
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                glEnable(GL_CULL_FACE);
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                glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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            }
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            else glDisable(GL_CULL_FACE);
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            PixelShaderMngr::SetGenModeChanged();
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        }
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        break;
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    case BPMEM_IND_MTX+0:
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    case BPMEM_IND_MTX+1:
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    case BPMEM_IND_MTX+2:
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    case BPMEM_IND_MTX+3:
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    case BPMEM_IND_MTX+4:
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    case BPMEM_IND_MTX+5:
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    case BPMEM_IND_MTX+6:
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    case BPMEM_IND_MTX+7:
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    case BPMEM_IND_MTX+8:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PixelShaderMngr::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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        }
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        break;
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    case BPMEM_RAS1_SS0:
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    case BPMEM_RAS1_SS1:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PixelShaderMngr::SetIndTexScaleChanged();
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        }
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        break;
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    case BPMEM_ZMODE:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("zmode: test=%d, func=%d, upd=%d\n", bpmem.zmode.testenable, bpmem.zmode.func,
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				bpmem.zmode.updateenable);
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            if (bpmem.zmode.testenable) {
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                glEnable(GL_DEPTH_TEST);
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                glDepthMask(bpmem.zmode.updateenable?GL_TRUE:GL_FALSE);
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                glDepthFunc(glCmpFuncs[bpmem.zmode.func]);
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            }
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            else {
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                // if the test is disabled write is disabled too
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                glDisable(GL_DEPTH_TEST);
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                glDepthMask(GL_FALSE);
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            }
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            if (!bpmem.zmode.updateenable)
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                Renderer::SetRenderMode(Renderer::RM_Normal);
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        }
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        break;
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    case BPMEM_ALPHACOMPARE:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0,
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				bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
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            PixelShaderMngr::SetAlpha(bpmem.alphaFunc);
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        }
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        break;
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    case BPMEM_CONSTANTALPHA:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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            PixelShaderMngr::SetDestAlpha(bpmem.dstalpha);
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        }
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        break;
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    case BPMEM_LINEPTWIDTH:
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        {
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			float fratio = VertexShaderMngr::GetPixelAspectRatio();
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			if (bpmem.lineptwidth.linesize > 0)
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				glLineWidth((float)bpmem.lineptwidth.linesize * fratio / 6.0f); // scale by ratio of widths
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			if (bpmem.lineptwidth.pointsize > 0)
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				glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
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			break;
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        }
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    case 0x43:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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        }
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        break;
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    case BPMEM_BLENDMODE:	
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        if (changes & 0xFFFF) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d\n", 
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                bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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                bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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            if (changes & 1) {
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                if (bpmem.blendmode.blendenable) {
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                    glEnable(GL_BLEND);
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                }
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                else glDisable(GL_BLEND);
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            }
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            if (changes & 2) {
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                if (Renderer::CanBlendLogicOp()) {
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                    if (bpmem.blendmode.logicopenable) {
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                        glEnable(GL_COLOR_LOGIC_OP);
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						PanicAlert("Logic Op Blend : %i", bpmem.blendmode.logicmode);
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                        glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);
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                    }
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                    else glDisable(GL_COLOR_LOGIC_OP);
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                }
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                //else {
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                //    if (bpmem.blendmode.logicopenable) {
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                //        switch(bpmem.blendmode.logicmode) {
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                //            case 0: // clear dst to 0
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                //                glEnable(GL_BLEND);
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                //                glBlendFunc(GL_ZERO, GL_ZERO);
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                //                break;
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                //            case 1: // set dst to 1
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                //                glEnable(GL_BLEND);
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                //                glBlendFunc(GL_ONE, GL_ONE);
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                //                break;
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                //            case 2: // set dst to src
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                //                glDisable(GL_BLEND);
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                //                break;
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                //            case 3: // set dst to ~src
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                //                glEnable(GL_BLEND);
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                //                glBlendFunc(GL_ONE_MINUS_SRC_COLOR, GL_ZERO); //?
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                //                break;
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                //            case 4: // set dst to dst
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                //                glEnable(GL_BLEND);
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                //                glBlendFunc(GL_ZERO, GL_ONE); //?
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                //                break;
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                //            case 5: // set dst to ~dst
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                //                glEnable(GL_BLEND);
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                //                glBlendFunc(GL_ZERO, GL_ONE_MINUS_DST_COLOR); //?
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                //                break;
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                //            case 6: // set dst to src&dst
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                //            case 7: // set dst to ~(src&dst)
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                //            case 8: // set dst to src|dst
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                //            case 9: // set dst to ~(src|dst)
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                //            case 10: // set dst to src xor dst
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                //            case 11: // set dst to ~(src xor dst)
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                //            case 12: // set dst to src&~dst
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                //            case 13: // set dst to ~src&dst
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                //            case 14: // set dst to src|~dst
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                //            case 15: // set dst to ~src|dst
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                //                ERROR_LOG("logicopenable %d not supported\n", bpmem.blendmode.logicmode);
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                //                break;
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                //        }
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                //    }
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                //}
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            }
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            if (changes & 4) {
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                // pointless
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                //if (bpmem.blendmode.dither) glEnable(GL_DITHER);
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                //else glDisable(GL_DITHER);
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            }
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            if (changes & 0xFE0) {
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                if (!bpmem.blendmode.subtract)
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                    glBlendFunc(glSrcFactors[bpmem.blendmode.srcfactor], glDestFactors[bpmem.blendmode.dstfactor]);
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            }
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            if (changes & 0x800) {
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                glBlendEquation(bpmem.blendmode.subtract ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD);
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                if (bpmem.blendmode.subtract)
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                    glBlendFunc(GL_ONE, GL_ONE);
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                else
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                    glBlendFunc(glSrcFactors[bpmem.blendmode.srcfactor], glDestFactors[bpmem.blendmode.dstfactor]);
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            }
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            if (changes & 0x18) 
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                SetColorMask();
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        }
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        break;
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	case BPMEM_FOGRANGE:
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		if (changes) {
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			// TODO(XK): Fog range format
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			//glFogi(GL_FOG_START, ...
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			//glFogi(GL_FOG_END, ...
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		}
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		break;
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    case BPMEM_FOGPARAM0:
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    case BPMEM_FOGBEXPONENT: 
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    case BPMEM_FOGBMAGNITUDE:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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        }
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        break;
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    case BPMEM_FOGPARAM3:
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        //fog settings
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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           //printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
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            switch(bpmem.fog.c_proj_fsel.fsel)
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            {
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                case 0: // Off
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                    glDisable(GL_FOG); // Should be what we do
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                break;
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                case 2: // Linear
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                    glFogi(GL_FOG_MODE, GL_LINEAR);
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                    glEnable(GL_FOG);
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                break;
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                case 4: // exp
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                    glFogi(GL_FOG_MODE, GL_EXP);
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                    glEnable(GL_FOG);
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                break;
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                case 5: // exp2
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                    glFogi(GL_FOG_MODE, GL_EXP2);
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                    glEnable(GL_FOG);
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                break;
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                case 6: // Backward exp
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                case 7: // Backward exp2
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                    // TODO: Figure out how to do these in GL
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					//TEV_FSEL_BX, TEV_FSEL_BX2?
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                default:
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                    printf("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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                break;
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            }
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        }
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        break;
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    case BPMEM_FOGCOLOR:
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        if (changes)
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        {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            float fogcolor[4] = { ((bpmem.fog.color>>16)&0xff)/255.0f, ((bpmem.fog.color>>8)&0xff)/255.0f, (bpmem.fog.color&0xff)/255.0f, (bpmem.fog.color>>24)/255.0f };
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            //printf("r: %f g: %f b: %f a: %f %x %x %x %f\n",fogcolor[0],fogcolor[1], fogcolor[2], fogcolor[3], bpmem.fogRangeAdj, bpmem.unknown15[0],bpmem.unknown15[1],bpmem.unknown15[2]);
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            glFogfv(GL_FOG_COLOR, fogcolor);
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        }
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        break;
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    case BPMEM_TEXINVALIDATE:
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        //TexCache_Invalidate();
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        break;
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    case BPMEM_SCISSOROFFSET:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            SetScissorRect();
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        }
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        break;
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    case BPMEM_SCISSORTL:
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    case BPMEM_SCISSORBR:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            if (!SetScissorRect()) {
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                if (addr == BPMEM_SCISSORBR ) 
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                    ERROR_LOG("bad scissor!\n");
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            }
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        }
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        break;
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    case BPMEM_ZTEX1:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
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            PixelShaderMngr::SetZTetureBias(bpmem.ztex1.bias);
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        }
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        break;
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    case BPMEM_ZTEX2:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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#ifdef _DEBUG
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            const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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            const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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            PRIM_LOG("ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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        }
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        break;
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						|
    
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    case 0xf6: // ksel0
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    case 0xf7: // ksel1
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    case 0xf8: // ksel2
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    case 0xf9: // ksel3
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    case 0xfa: // ksel4
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    case 0xfb: // ksel5
 | 
						|
    case 0xfc: // ksel6
 | 
						|
    case 0xfd: // ksel7
 | 
						|
        if (changes)
 | 
						|
        {
 | 
						|
            VertexManager::Flush();
 | 
						|
            ((u32*)&bpmem)[addr] = newval;
 | 
						|
            PixelShaderMngr::SetTevKSelChanged(addr-0xf6);
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    case 0x45: //GXSetDrawDone
 | 
						|
        VertexManager::Flush();
 | 
						|
        switch (newval & 0xFF)
 | 
						|
        {
 | 
						|
        case 0x02:
 | 
						|
            g_VideoInitialize.pSetPEFinish(); // may generate interrupt
 | 
						|
            DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
 | 
						|
            break;
 | 
						|
 | 
						|
        default:
 | 
						|
            DebugLog("GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
 | 
						|
            break;
 | 
						|
        }
 | 
						|
        break;
 | 
						|
 | 
						|
    case BPMEM_PE_TOKEN_ID:
 | 
						|
        g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
 | 
						|
        DebugLog("SetPEToken 0x%04x", (newval & 0xFFFF));
 | 
						|
        break;
 | 
						|
 | 
						|
    case BPMEM_PE_TOKEN_INT_ID:
 | 
						|
        g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
 | 
						|
        DebugLog("SetPEToken + INT 0x%04x", (newval & 0xFFFF));
 | 
						|
        break;
 | 
						|
 | 
						|
    case 0x67: // set gp metric?
 | 
						|
        break;
 | 
						|
 | 
						|
    case 0x52:
 | 
						|
        {
 | 
						|
			DVSTARTSUBPROFILE("LoadBPReg:swap");
 | 
						|
            VertexManager::Flush();
 | 
						|
 | 
						|
            ((u32*)&bpmem)[addr] = newval;
 | 
						|
			//The bottom right is within the rectangle.
 | 
						|
			TRectangle rc = {
 | 
						|
                (int)(bpmem.copyTexSrcXY.x),
 | 
						|
                (int)(bpmem.copyTexSrcXY.y),
 | 
						|
                (int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x)),
 | 
						|
                (int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y))
 | 
						|
            };
 | 
						|
            //Need another rc here to get it to scale.
 | 
						|
			//Here the bottom right is the out of the rectangle.
 | 
						|
            TRectangle multirc = {
 | 
						|
                (int)(bpmem.copyTexSrcXY.x * MValueX),
 | 
						|
                (int)(bpmem.copyTexSrcXY.y * MValueY),
 | 
						|
                (int)((bpmem.copyTexSrcXY.x * MValueX + (bpmem.copyTexSrcWH.x + 1) * MValueX)),
 | 
						|
                (int)((bpmem.copyTexSrcXY.y * MValueY + (bpmem.copyTexSrcWH.y + 1) * MValueY))
 | 
						|
            };
 | 
						|
 | 
						|
			UPE_Copy PE_copy;
 | 
						|
			PE_copy.Hex = bpmem.triggerEFBCopy;
 | 
						|
 | 
						|
            if (PE_copy.copy_to_xfb == 0) {
 | 
						|
				if(g_Config.bEBFToTextureDisable) {
 | 
						|
					glViewport(rc.left,rc.bottom,rc.right,rc.top);
 | 
						|
					glScissor(rc.left,rc.bottom,rc.right,rc.top);
 | 
						|
				}
 | 
						|
				else
 | 
						|
                // EFB to texture 
 | 
						|
                // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
 | 
						|
				TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
 | 
						|
                    (PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, &rc);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                // EFB to XFB
 | 
						|
				if(g_Config.bUseXFB)
 | 
						|
				{
 | 
						|
					XFB_Write(Memory_GetPtr(bpmem.copyTexDest<<5), multirc, (bpmem.copyMipMapStrideChannels << 4), bpmem.copyTexSrcWH.y + 1, bpmem.dispcopyyscale / 256.0f);
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					Renderer::Swap(multirc);
 | 
						|
				}
 | 
						|
				g_VideoInitialize.pCopiedToXFB();
 | 
						|
            }
 | 
						|
 | 
						|
            // clearing
 | 
						|
            if (PE_copy.clear) {
 | 
						|
                // clear color
 | 
						|
                Renderer::SetRenderMode(Renderer::RM_Normal);
 | 
						|
 | 
						|
                u32 nRestoreZBufferTarget = Renderer::GetZBufferTarget();
 | 
						|
                
 | 
						|
                glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
 | 
						|
 | 
						|
                // Always set the scissor in case it was set by the game and has not been reset                
 | 
						|
                glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom), 
 | 
						|
                    (multirc.right - multirc.left), (multirc.bottom - multirc.top)); 
 | 
						|
 | 
						|
                VertexShaderMngr::SetViewportChanged();
 | 
						|
 | 
						|
                // Since clear operations use the source rectangle, we have to do
 | 
						|
				// regular renders (glClear clears the entire buffer)
 | 
						|
                if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate || bpmem.zmode.updateenable)
 | 
						|
				{                    
 | 
						|
                    GLbitfield bits = 0;
 | 
						|
                    if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) {
 | 
						|
                        u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
 | 
						|
                        glClearColor(((clearColor>>16) & 0xff)*(1/255.0f),
 | 
						|
 | 
						|
							         ((clearColor>>8 ) & 0xff)*(1/255.0f),
 | 
						|
                                     ((clearColor>>0 ) & 0xff)*(1/255.0f),
 | 
						|
									 ((clearColor>>24) & 0xff)*(1/255.0f));
 | 
						|
                        bits |= GL_COLOR_BUFFER_BIT;
 | 
						|
                    }
 | 
						|
                    if (bpmem.zmode.updateenable) {
 | 
						|
                        glClearDepth((float)(bpmem.clearZValue&0xFFFFFF) / float(0xFFFFFF));
 | 
						|
                        bits |= GL_DEPTH_BUFFER_BIT;
 | 
						|
                    }
 | 
						|
                    if (nRestoreZBufferTarget )
 | 
						|
                        glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // don't clear ztarget here
 | 
						|
                    glClear(bits);
 | 
						|
                }
 | 
						|
 | 
						|
                if (bpmem.zmode.updateenable && nRestoreZBufferTarget) { // have to clear the target zbuffer
 | 
						|
                    glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
 | 
						|
                    GL_REPORT_ERRORD();
 | 
						|
                    glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
 | 
						|
                    
 | 
						|
                    // red should probably be the LSB
 | 
						|
                    glClearColor(((bpmem.clearZValue>>0)&0xff)*(1/255.0f),
 | 
						|
						         ((bpmem.clearZValue>>8)&0xff)*(1/255.0f),
 | 
						|
                                 ((bpmem.clearZValue>>16)&0xff)*(1/255.0f), 0);
 | 
						|
                    glClear(GL_COLOR_BUFFER_BIT);
 | 
						|
                    SetColorMask();
 | 
						|
                    GL_REPORT_ERRORD();   
 | 
						|
                }
 | 
						|
 | 
						|
                if (nRestoreZBufferTarget) {
 | 
						|
                    // restore target
 | 
						|
                    GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
 | 
						|
                    glDrawBuffers(2, s_drawbuffers);
 | 
						|
                }
 | 
						|
                
 | 
						|
                SetScissorRect(); // reset the scissor rect
 | 
						|
            }
 | 
						|
        }
 | 
						|
        break;
 | 
						|
 | 
						|
    case 0x65: //GXLoadTlut
 | 
						|
        {
 | 
						|
            DVSTARTSUBPROFILE("LoadBPReg:GXLoadTlut");
 | 
						|
            VertexManager::Flush();
 | 
						|
            ((u32*)&bpmem)[addr] = newval;
 | 
						|
 | 
						|
            u32 tlutTMemAddr = (newval & 0x3FF) << 9;
 | 
						|
            u32 tlutXferCount = (newval & 0x1FFC00) >> 5; 
 | 
						|
 | 
						|
			u8 *ptr = 0;
 | 
						|
            // TODO - figure out a cleaner way.
 | 
						|
			if (g_VideoInitialize.bWii)
 | 
						|
				ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
 | 
						|
			else
 | 
						|
				ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
 | 
						|
			if (ptr)
 | 
						|
				memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
 | 
						|
			else
 | 
						|
				PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
 | 
						|
            // TODO(ector) : kill all textures that use this palette
 | 
						|
            // Not sure if it's a good idea, though. For now, we hash texture palettes
 | 
						|
        }
 | 
						|
        break;
 | 
						|
 | 
						|
 | 
						|
    default:
 | 
						|
        switch(addr & 0xFC)  //texture sampler filter
 | 
						|
        {
 | 
						|
        case 0x28: // tevorder 0-3
 | 
						|
        case 0x2C: // tevorder 4-7
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
                PixelShaderMngr::SetTevOrderChanged(addr - 0x28);
 | 
						|
            }
 | 
						|
            break;
 | 
						|
 | 
						|
        case 0x80: // TEX MODE 0
 | 
						|
        case 0xA0: 
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x84://TEX MODE 1
 | 
						|
        case 0xA4:
 | 
						|
            break;
 | 
						|
        case 0x88://TEX IMAGE 0
 | 
						|
        case 0xA8:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x8C://TEX IMAGE 1
 | 
						|
        case 0xAC:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x90://TEX IMAGE 2
 | 
						|
        case 0xB0:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x94://TEX IMAGE 3
 | 
						|
        case 0xB4:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x98://TEX TLUT
 | 
						|
        case 0xB8:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x9C://TEX UNKNOWN
 | 
						|
        case 0xBC:
 | 
						|
            //ERROR_LOG("texunknown%x = %x\n", addr, newval);
 | 
						|
            ((u32*)&bpmem)[addr] = newval;
 | 
						|
            break;
 | 
						|
        case 0xE0:
 | 
						|
        case 0xE4:
 | 
						|
            if (addr&1) { // don't compare with changes!
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
                int num = (addr>>1)&0x3;
 | 
						|
                PixelShaderMngr::SetColorChanged(bpmem.tevregs[num].high.type, num);
 | 
						|
            }
 | 
						|
            else
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            break;
 | 
						|
            
 | 
						|
        default:
 | 
						|
            switch(addr&0xF0) {
 | 
						|
            case 0x10: // tevindirect 0-15
 | 
						|
                if (changes) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    PixelShaderMngr::SetTevIndirectChanged(addr-0x10);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x30:
 | 
						|
                if (changes) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    PixelShaderMngr::SetTexDimsChanged((addr>>1)&0x7);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0xC0:
 | 
						|
            case 0xD0:
 | 
						|
                if (changes)
 | 
						|
                {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    PixelShaderMngr::SetTevCombinerChanged((addr&0x1f)/2);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x20:
 | 
						|
            case 0x80:
 | 
						|
            case 0x90:
 | 
						|
            case 0xA0:
 | 
						|
            case 0xB0:
 | 
						|
            default:
 | 
						|
                if (changes)
 | 
						|
                {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    /*switch(addr) {
 | 
						|
                        case 0x01:
 | 
						|
                        case 0x02:
 | 
						|
                        case 0x03:
 | 
						|
                        case 0x04: break; // copy filter values
 | 
						|
                        case 0x0f: break; // mask
 | 
						|
                        case 0x27: break; // tev ind order
 | 
						|
                        case 0x44: break; // field mask
 | 
						|
                        case 0x45: break; // draw done
 | 
						|
                        case 0x46: break; // clock
 | 
						|
                        case 0x49:
 | 
						|
                        case 0x4a: break; // copy tex src
 | 
						|
                        case 0x4b: break; // copy tex dest
 | 
						|
                        case 0x4d: break; // copyMipMapStrideChannels
 | 
						|
                        case 0x4e: break; // disp copy scale
 | 
						|
                        case 0x4f: break; // clear color
 | 
						|
                        case 0x50: break; // clear color
 | 
						|
                        case 0x51: break; // casez
 | 
						|
                        case 0x52: break; // trigger efb copy
 | 
						|
                        case 0x53:
 | 
						|
                        case 0x54: break; // more copy filters
 | 
						|
                        case 0x55:
 | 
						|
                        case 0x56: break; // bounding box
 | 
						|
                        case 0x64:
 | 
						|
                        case 0x65: break; // tlut src dest
 | 
						|
                        case 0xe8: break; // fog range
 | 
						|
                        case 0xe9:
 | 
						|
                        case 0xea:
 | 
						|
                        case 0xeb:
 | 
						|
                        case 0xec:
 | 
						|
                        case 0xed: break; // fog
 | 
						|
                        case 0xfe: break; // mask
 | 
						|
                        default:
 | 
						|
                            // 0x58 = 0xf
 | 
						|
                            // 0x69 = 0x49e
 | 
						|
                            ERROR_LOG("bp%.2x = %x\n", addr, newval);
 | 
						|
                    }*/
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
            
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void SetColorMask()
 | 
						|
{
 | 
						|
    if (bpmem.blendmode.alphaupdate && bpmem.blendmode.colorupdate)
 | 
						|
        glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE);
 | 
						|
    else if (bpmem.blendmode.alphaupdate)
 | 
						|
        glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_TRUE);
 | 
						|
    else if (bpmem.blendmode.colorupdate) 
 | 
						|
        glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_FALSE);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// =======================================================================================
 | 
						|
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
 | 
						|
//		case 0x52 > SetScissorRect()
 | 
						|
// ---------------
 | 
						|
// This function handles the OpenGL glScissor() function
 | 
						|
// ---------------
 | 
						|
// bpmem.scissorTL.x, y = 342x342
 | 
						|
// bpmem.scissorBR.x, y = 981x821
 | 
						|
// Renderer::GetTargetHeight() = the fixed ini file setting
 | 
						|
// ---------------
 | 
						|
bool SetScissorRect()
 | 
						|
{
 | 
						|
    int xoff = bpmem.scissorOffset.x * 2 - 342;
 | 
						|
    int yoff = bpmem.scissorOffset.y * 2 - 342;
 | 
						|
 | 
						|
	float rc_left = bpmem.scissorTL.x - xoff - 342; // left = 0
 | 
						|
	rc_left *= MValueX;
 | 
						|
	if (rc_left < 0) rc_left = 0;
 | 
						|
 | 
						|
	float rc_top = bpmem.scissorTL.y - yoff - 342; // right = 0
 | 
						|
	rc_top *= MValueY;
 | 
						|
	if (rc_top < 0) rc_top = 0;
 | 
						|
    
 | 
						|
	float rc_right = bpmem.scissorBR.x - xoff - 342; // right = 640
 | 
						|
	rc_right *= MValueX;
 | 
						|
	if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
 | 
						|
 | 
						|
	float rc_bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
 | 
						|
	rc_bottom *= MValueY;
 | 
						|
	if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
 | 
						|
 | 
						|
   /*__Log("Scissor: lt=(%d,%d), rb=(%d,%d,%i), off=(%d,%d)\n",
 | 
						|
		rc_left, rc_top,
 | 
						|
		rc_right, rc_bottom, Renderer::GetTargetHeight(),
 | 
						|
		xoff, yoff
 | 
						|
		);*/
 | 
						|
 | 
						|
    if (rc_right >= rc_left && rc_bottom >= rc_top )
 | 
						|
	{
 | 
						|
        glScissor(
 | 
						|
			(int)rc_left, // x = 0
 | 
						|
			Renderer::GetTargetHeight()-(int)(rc_bottom), // y = 0
 | 
						|
			(int)(rc_right-rc_left), // y = 0
 | 
						|
			(int)(rc_bottom-rc_top) // y = 0
 | 
						|
			); 
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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void LoadBPReg(u32 value0)
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{
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    DVSTARTPROFILE();
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    //handle the mask register
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    int opcode = value0 >> 24;
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    int oldval = ((u32*)&bpmem)[opcode];
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    int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
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    int changes = (oldval ^ newval) & 0xFFFFFF;
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    //reset the mask register
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    if (opcode != 0xFE)
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        bpmem.bpMask = 0xFFFFFF;
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    //notify the video handling so it can update render states
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    BPWritten(opcode, changes, newval);
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}
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// Never called? Should probably be called when loading a saved state.
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// Needs testing though.
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void BPReload()
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{
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	for (int i = 0; i < 254; i++)
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	{
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		switch (i) {
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		case 0x65:
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		case 0x45: //GXSetDrawDone
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		case BPMEM_PE_TOKEN_ID:
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		case BPMEM_PE_TOKEN_INT_ID:
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		case 0x67: // set gp metric?
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		case 0x52:
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			break;
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		default:
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			BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
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		}
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	}
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}
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