forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			92 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <IOKit/hid/IOHIDLib.h>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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namespace ciface
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{
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namespace OSX
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{
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class Joystick : public ForceFeedback::ForceFeedbackDevice
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{
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private:
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	class Button : public Input
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	{
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	public:
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		std::string GetName() const;
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		Button(IOHIDElementRef element, IOHIDDeviceRef device)
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			: m_element(element), m_device(device) {}
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		ControlState GetState() const;
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	private:
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		const IOHIDElementRef m_element;
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		const IOHIDDeviceRef  m_device;
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	};
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	class Axis : public Input
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	{
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	public:
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		enum direction
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		{
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			positive = 0,
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			negative
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		};
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		std::string GetName() const;
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		Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
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		ControlState GetState() const;
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	private:
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		const IOHIDElementRef m_element;
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		const IOHIDDeviceRef  m_device;
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		std::string           m_name;
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		const direction       m_direction;
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		float                 m_neutral;
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		float                 m_scale;
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	};
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	class Hat : public Input
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	{
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	public:
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		enum direction
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		{
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			up = 0,
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			right,
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			down,
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			left
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		};
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		std::string GetName() const;
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		Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
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		ControlState GetState() const;
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	private:
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		const IOHIDElementRef m_element;
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		const IOHIDDeviceRef  m_device;
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		const char*           m_name;
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		const direction       m_direction;
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	};
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public:
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	Joystick(IOHIDDeviceRef device, std::string name, int index);
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	~Joystick();
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	std::string GetName() const;
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	std::string GetSource() const;
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	int GetId() const;
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private:
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	const IOHIDDeviceRef m_device;
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	const std::string    m_device_name;
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	const int            m_index;
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	ForceFeedback::FFDeviceAdapterReference m_ff_device;
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};
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}
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}
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