forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			163 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			163 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <map>
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#include <unordered_map>
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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struct VideoConfig;
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class TextureCache
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{
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public:
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	struct TCacheEntryConfig
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	{
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		TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
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		u32 width, height;
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		u32 levels, layers;
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		bool rendertarget;
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		bool operator == (const TCacheEntryConfig& b) const
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		{
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			return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget;
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		}
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		struct Hasher : std::hash<u64>
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		{
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			size_t operator()(const TextureCache::TCacheEntryConfig& c) const
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			{
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				u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
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				return std::hash<u64>::operator()(id);
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			}
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		};
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	};
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	struct TCacheEntryBase
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	{
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		const TCacheEntryConfig config;
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		// common members
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		u32 addr;
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		u32 size_in_bytes;
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		u64 hash;
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		u32 format;
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		bool is_efb_copy;
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		bool is_custom_tex;
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		unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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		unsigned int native_levels;
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		// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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		int frameCount;
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		void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
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		{
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			addr = _addr;
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			size_in_bytes = _size;
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			format = _format;
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		}
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		void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
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		{
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			native_width = _native_width;
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			native_height = _native_height;
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			native_levels = _native_levels;
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		}
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		void SetHashes(u64 _hash)
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		{
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			hash = _hash;
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		}
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		TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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		virtual ~TCacheEntryBase();
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		virtual void Bind(unsigned int stage) = 0;
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		virtual bool Save(const std::string& filename, unsigned int level) = 0;
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		virtual void Load(unsigned int width, unsigned int height,
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			unsigned int expanded_width, unsigned int level) = 0;
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		virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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			PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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			bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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			const float *colmat) = 0;
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		bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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		bool IsEfbCopy() const { return is_efb_copy; }
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	};
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	virtual ~TextureCache(); // needs virtual for DX11 dtor
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	static void OnConfigChanged(VideoConfig& config);
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	// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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	// frameCount is the current frame number.
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	static void Cleanup(int _frameCount);
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	static void Invalidate();
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	static void MakeRangeDynamic(u32 start_address, u32 size);
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	virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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	virtual void CompileShaders() = 0; // currently only implemented by OGL
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	virtual void DeleteShaders() = 0; // currently only implemented by OGL
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	static TCacheEntryBase* Load(const u32 stage);
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	static void UnbindTextures();
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	static void BindTextures();
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	static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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		const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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	static void RequestInvalidateTextureCache();
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	virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
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protected:
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	TextureCache();
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	static GC_ALIGNED16(u8 *temp);
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	static size_t temp_size;
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private:
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	static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
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	static void CheckTempSize(size_t required_size);
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	static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
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	static void FreeTexture(TCacheEntryBase* entry);
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	static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
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	typedef std::multimap<u32, TCacheEntryBase*> TexCache;
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	typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher> TexPool;
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	static TexCache textures;
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	static TexPool texture_pool;
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	static TCacheEntryBase* bound_textures[8];
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	// Backup configuration values
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	static struct BackupConfig
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	{
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		int s_colorsamples;
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		bool s_texfmt_overlay;
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		bool s_texfmt_overlay_center;
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		bool s_hires_textures;
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		bool s_copy_cache_enable;
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		bool s_stereo_3d;
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		bool s_efb_mono_depth;
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	} backup_config;
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};
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extern TextureCache *g_texture_cache;
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