forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			289 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "D3DBase.h"
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| #include "PixelShaderCache.h"
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| #include "VertexManager.h"
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| #include "VertexShaderCache.h"
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| 
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| #include "BPMemory.h"
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| #include "Debugger.h"
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| #include "IndexGenerator.h"
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| #include "MainBase.h"
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| #include "PixelShaderManager.h"
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| #include "RenderBase.h"
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| #include "Render.h"
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| #include "Statistics.h"
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| #include "TextureCacheBase.h"
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| #include "VertexShaderManager.h"
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| #include "VideoConfig.h"
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| 
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| // internal state for loading vertices
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| extern NativeVertexFormat *g_nativeVertexFmt;
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| 
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| namespace DX11
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| {
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| 
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| // TODO: Find sensible values for these two
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| const UINT IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 16 * sizeof(u16);
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| const UINT VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
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| const UINT MAXVBUFFER_COUNT = 2;
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| 
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| void VertexManager::CreateDeviceObjects()
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| {
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| 	D3D11_BUFFER_DESC bufdesc = CD3D11_BUFFER_DESC(IBUFFER_SIZE,
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| 		D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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| 
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| 	m_vertexDrawOffset = 0;
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| 	m_triangleDrawIndex = 0;
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| 	m_lineDrawIndex = 0;
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| 	m_pointDrawIndex = 0;
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| 	m_indexBuffers = new PID3D11Buffer[MAXVBUFFER_COUNT];
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| 	m_vertexBuffers = new PID3D11Buffer[MAXVBUFFER_COUNT];	
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| 	for (m_activeIndexBuffer = 0; m_activeIndexBuffer < MAXVBUFFER_COUNT; m_activeIndexBuffer++)
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| 	{
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| 		m_indexBuffers[m_activeIndexBuffer] = NULL;
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| 		CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_indexBuffers[m_activeIndexBuffer])),
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| 		"Failed to create index buffer.");
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| 		D3D::SetDebugObjectName((ID3D11DeviceChild*)m_indexBuffers[m_activeIndexBuffer], "index buffer of VertexManager");
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| 	}
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| 	bufdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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| 	bufdesc.ByteWidth = VBUFFER_SIZE;
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| 	for (m_activeVertexBuffer = 0; m_activeVertexBuffer < MAXVBUFFER_COUNT; m_activeVertexBuffer++)
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| 	{
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| 		m_vertexBuffers[m_activeVertexBuffer] = NULL;
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| 		CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, &m_vertexBuffers[m_activeVertexBuffer])),
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| 		"Failed to create vertex buffer.");
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| 		D3D::SetDebugObjectName((ID3D11DeviceChild*)m_vertexBuffers[m_activeVertexBuffer], "Vertex buffer of VertexManager");
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| 	}
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| 	m_activeVertexBuffer = 0;
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| 	m_activeIndexBuffer = 0;
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| 	m_indexBufferCursor = IBUFFER_SIZE;
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| 	m_vertexBufferCursor = VBUFFER_SIZE;
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| 	m_lineShader.Init();
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| 	m_pointShader.Init();
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| }
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| 
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| void VertexManager::DestroyDeviceObjects()
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| {
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| 	m_pointShader.Shutdown();
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| 	m_lineShader.Shutdown();
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| 	for (m_activeVertexBuffer = 0; m_activeVertexBuffer < MAXVBUFFER_COUNT; m_activeVertexBuffer++)
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| 	{
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| 		SAFE_RELEASE(m_vertexBuffers[m_activeVertexBuffer]);
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| 		SAFE_RELEASE(m_indexBuffers[m_activeVertexBuffer]);
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| 	}
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| 	
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| }
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| 
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| VertexManager::VertexManager()
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| {
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| 	CreateDeviceObjects();
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| }
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| 
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| VertexManager::~VertexManager()
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| {
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| 	DestroyDeviceObjects();
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| }
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| 
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| void VertexManager::LoadBuffers()
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| {
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| 	D3D11_MAPPED_SUBRESOURCE map;
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| 
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| 	UINT vSize = UINT(s_pCurBufferPointer - LocalVBuffer);
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| 	D3D11_MAP MapType = D3D11_MAP_WRITE_NO_OVERWRITE;
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| 	if (m_vertexBufferCursor + vSize >= VBUFFER_SIZE)
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| 	{
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| 		// Wrap around
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| 		m_activeVertexBuffer = (m_activeVertexBuffer + 1) % MAXVBUFFER_COUNT;		
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| 		m_vertexBufferCursor = 0;
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| 		MapType = D3D11_MAP_WRITE_DISCARD;
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| 	}
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| 
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| 	D3D::context->Map(m_vertexBuffers[m_activeVertexBuffer], 0, MapType, 0, &map);
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| 
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| 	memcpy((u8*)map.pData + m_vertexBufferCursor, LocalVBuffer, vSize);
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| 	D3D::context->Unmap(m_vertexBuffers[m_activeVertexBuffer], 0);
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| 	m_vertexDrawOffset = m_vertexBufferCursor;
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| 	m_vertexBufferCursor += vSize;
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| 
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| 	UINT iCount = IndexGenerator::GetTriangleindexLen() +
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| 		IndexGenerator::GetLineindexLen() + IndexGenerator::GetPointindexLen();
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| 	MapType = D3D11_MAP_WRITE_NO_OVERWRITE;
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| 	if (m_indexBufferCursor + iCount >= (IBUFFER_SIZE / sizeof(u16)))
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| 	{
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| 		// Wrap around
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| 		m_activeIndexBuffer = (m_activeIndexBuffer + 1) % MAXVBUFFER_COUNT;		
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| 		m_indexBufferCursor = 0;
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| 		MapType = D3D11_MAP_WRITE_DISCARD;
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| 	}
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| 	D3D::context->Map(m_indexBuffers[m_activeIndexBuffer], 0, MapType, 0, &map);
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| 
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| 	m_triangleDrawIndex = m_indexBufferCursor;
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| 	m_lineDrawIndex = m_triangleDrawIndex + IndexGenerator::GetTriangleindexLen();
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| 	m_pointDrawIndex = m_lineDrawIndex + IndexGenerator::GetLineindexLen();
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| 	memcpy((u16*)map.pData + m_triangleDrawIndex, TIBuffer, sizeof(u16) * IndexGenerator::GetTriangleindexLen());
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| 	memcpy((u16*)map.pData + m_lineDrawIndex, LIBuffer, sizeof(u16) * IndexGenerator::GetLineindexLen());
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| 	memcpy((u16*)map.pData + m_pointDrawIndex, PIBuffer, sizeof(u16) * IndexGenerator::GetPointindexLen());
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| 	D3D::context->Unmap(m_indexBuffers[m_activeIndexBuffer], 0);
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| 	m_indexBufferCursor += iCount;
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| }
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| 
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| static const float LINE_PT_TEX_OFFSETS[8] = {
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| 	0.f, 0.0625f, 0.125f, 0.25f, 0.5f, 1.f, 1.f, 1.f
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| };
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| 
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| void VertexManager::Draw(UINT stride)
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| {
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| 	D3D::context->IASetVertexBuffers(0, 1, &m_vertexBuffers[m_activeVertexBuffer], &stride, &m_vertexDrawOffset);
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| 	D3D::context->IASetIndexBuffer(m_indexBuffers[m_activeIndexBuffer], DXGI_FORMAT_R16_UINT, 0);
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| 	
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| 	if (IndexGenerator::GetNumTriangles() > 0)
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| 	{
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| 		D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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| 		D3D::context->DrawIndexed(IndexGenerator::GetTriangleindexLen(), m_triangleDrawIndex, 0);
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| 		INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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| 	}
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| 	// Disable culling for lines and points
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| 	if (IndexGenerator::GetNumLines() > 0 || IndexGenerator::GetNumPoints() > 0)
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| 		((DX11::Renderer*)g_renderer)->ApplyCullDisable();
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| 	if (IndexGenerator::GetNumLines() > 0)
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| 	{
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| 		float lineWidth = float(bpmem.lineptwidth.linesize) / 6.f;
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| 		float texOffset = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.lineoff];
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| 		float vpWidth = 2.0f * xfregs.viewport.wd;
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| 		float vpHeight = -2.0f * xfregs.viewport.ht;
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| 
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| 		bool texOffsetEnable[8];
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| 
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| 		for (int i = 0; i < 8; ++i)
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| 			texOffsetEnable[i] = bpmem.texcoords[i].s.line_offset;
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| 
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| 		if (m_lineShader.SetShader(g_nativeVertexFmt->m_components, lineWidth,
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| 			texOffset, vpWidth, vpHeight, texOffsetEnable))
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| 		{
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| 			D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
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| 			D3D::context->DrawIndexed(IndexGenerator::GetLineindexLen(), m_lineDrawIndex, 0);
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| 			INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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| 
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| 			D3D::context->GSSetShader(NULL, NULL, 0);
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| 		}
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| 	}
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| 	if (IndexGenerator::GetNumPoints() > 0)
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| 	{
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| 		float pointSize = float(bpmem.lineptwidth.pointsize) / 6.f;
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| 		float texOffset = LINE_PT_TEX_OFFSETS[bpmem.lineptwidth.pointoff];
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| 		float vpWidth = 2.0f * xfregs.viewport.wd;
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| 		float vpHeight = -2.0f * xfregs.viewport.ht;
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| 
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| 		bool texOffsetEnable[8];
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| 
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| 		for (int i = 0; i < 8; ++i)
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| 			texOffsetEnable[i] = bpmem.texcoords[i].s.point_offset;
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| 
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| 		if (m_pointShader.SetShader(g_nativeVertexFmt->m_components, pointSize,
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| 			texOffset, vpWidth, vpHeight, texOffsetEnable))
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| 		{
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| 			D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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| 			D3D::context->DrawIndexed(IndexGenerator::GetPointindexLen(), m_pointDrawIndex, 0);
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| 			INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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| 
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| 			D3D::context->GSSetShader(NULL, NULL, 0);
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| 		}
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| 	}
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| 	if (IndexGenerator::GetNumLines() > 0 || IndexGenerator::GetNumPoints() > 0)
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| 		((DX11::Renderer*)g_renderer)->RestoreCull();
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| }
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| 
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| void VertexManager::vFlush()
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| {
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| 	if (LocalVBuffer == s_pCurBufferPointer) return;
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| 	if (Flushed) return;
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| 	Flushed=true;
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| 	VideoFifo_CheckEFBAccess();
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| 
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| 	u32 usedtextures = 0;
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| 	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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| 		if (bpmem.tevorders[i / 2].getEnable(i & 1))
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| 			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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| 
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| 	if (bpmem.genMode.numindstages > 0)
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| 		for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
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| 			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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| 				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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| 
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| 	for (unsigned int i = 0; i < 8; i++)
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| 	{
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| 		if (usedtextures & (1 << i))
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| 		{
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| 			g_renderer->SetSamplerState(i & 3, i >> 2);
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| 			const FourTexUnits &tex = bpmem.tex[i >> 2];
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| 			const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i, 
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| 				(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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| 				tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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| 				tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
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| 				tex.texTlut[i&3].tlut_format,
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| 				(tex.texMode0[i&3].min_filter & 3),
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| 				ceil(tex.texMode1[i&3].max_lod / 16.f),
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| 				tex.texImage1[i&3].image_type);
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| 
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| 			if (tentry)
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| 			{
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| 				// 0s are probably for no manual wrapping needed.
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| 				PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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| 			}
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| 			else
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| 				ERROR_LOG(VIDEO, "error loading texture");
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| 		}
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| 	}
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| 
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| 	// set global constants
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| 	VertexShaderManager::SetConstants();
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| 	PixelShaderManager::SetConstants();
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| 
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| 	bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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| 		bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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| 
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| 	if (!PixelShaderCache::SetShader(
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| 		useDstAlpha ? DSTALPHA_DUAL_SOURCE_BLEND : DSTALPHA_NONE,
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| 		g_nativeVertexFmt->m_components))
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| 	{
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| 		GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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| 		goto shader_fail;
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| 	}
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| 	if (!VertexShaderCache::SetShader(g_nativeVertexFmt->m_components))
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| 	{
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| 		GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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| 		goto shader_fail;
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| 	}
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| 	LoadBuffers();
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| 	unsigned int stride = g_nativeVertexFmt->GetVertexStride();
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| 	g_nativeVertexFmt->SetupVertexPointers();
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| 	g_renderer->ApplyState(useDstAlpha);
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| 	
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| 	Draw(stride);
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| 
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| 	GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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| 
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| 	g_renderer->RestoreState();
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| 
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| shader_fail:
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| 	ResetBuffer();
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| }
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| 
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| }  // namespace
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