forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4457 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			167 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "CoreAudioSoundStream.h"
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typedef struct internal
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{
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	AudioUnit audioUnit;
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	short realtimeBuffer[1024 * 1024];	
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};
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OSStatus callback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) {
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    	UInt32 remaining, len;
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    	void *ptr;
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    	AudioBuffer *data;
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	internal *soundStruct = (internal *)inRefCon;
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	data = &ioData->mBuffers[0];
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    	len = data->mDataByteSize;
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    	ptr = data->mData;
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	memcpy(ptr, soundStruct->realtimeBuffer, len);
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	return 0;
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}
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void CoreAudioSound::SoundLoop()
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{
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	CoreAudioInit();
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}
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CoreAudioSound::CoreAudioSound(CMixer *mixer) : SoundStream(mixer)
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{
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}
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CoreAudioSound::~CoreAudioSound()
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{
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}
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bool CoreAudioSound::CoreAudioInit()
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{
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	ComponentDescription desc;
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	OSStatus err;
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	UInt32 enableIO;
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	AURenderCallbackStruct callback_struct;
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	UInt32 shouldAllocateBuffer = 1;
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	AudioStreamBasicDescription format;
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	internal *soundStruct = (internal *)malloc(sizeof(internal));
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	desc.componentType = kAudioUnitType_Output;
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	desc.componentSubType = kAudioUnitSubType_HALOutput;
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	desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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	Component component = FindNextComponent(NULL, &desc);
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	if (component == NULL)
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		printf("error finding component\n");	
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	err = OpenAComponent(component, &soundStruct->audioUnit);
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	if (err)
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		printf("error opening audio component\n");
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	//enable output device
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	enableIO = 1;
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	AudioUnitSetProperty(soundStruct->audioUnit,
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						 kAudioOutputUnitProperty_EnableIO,
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						 kAudioUnitScope_Output,
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						 0,
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						 &enableIO,
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						 sizeof(enableIO));
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	AudioUnitSetProperty(soundStruct->audioUnit, kAudioUnitProperty_ShouldAllocateBuffer, kAudioUnitScope_Global, 1, &shouldAllocateBuffer, sizeof(shouldAllocateBuffer));
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	if (err)
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		printf("error while allocate audiounit buffer\n");
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	format.mBitsPerChannel = 16;
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	format.mChannelsPerFrame = 2;
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	format.mBytesPerPacket = sizeof(float);
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	format.mBytesPerFrame = sizeof(float);
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	format.mFormatFlags = kAudioFormatFlagsNativeFloatPacked | kLinearPCMFormatFlagIsNonInterleaved;
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	format.mFormatID = kAudioFormatLinearPCM;
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	format.mFramesPerPacket = 1;
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	format.mSampleRate = m_mixer->GetSampleRate();
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	//set format to output scope
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    	err = AudioUnitSetProperty(soundStruct->audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &format, sizeof(AudioStreamBasicDescription));
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	if (err)
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		printf("error when setting output format\n");
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	callback_struct.inputProc = callback;
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	callback_struct.inputProcRefCon = soundStruct;
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	err = AudioUnitSetProperty(soundStruct->audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Global, 0, &callback_struct, sizeof(callback_struct));
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	if (err)
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		printf("error when setting output callback\n");
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	err = AudioUnitInitialize(soundStruct->audioUnit);
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	if (err)
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		printf("error when initiaising audiounit\n");
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	err = AudioOutputUnitStart(soundStruct->audioUnit);
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	if (err)
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		printf("error when stating audiounit\n");
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	while(!threadData)
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	{
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		m_mixer->Mix(soundStruct->realtimeBuffer, 2048);
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	}
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	return true;
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}
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void *coreAudioThread(void *args)
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{
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        ((CoreAudioSound *)args)->SoundLoop();
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        return NULL;
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}
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bool CoreAudioSound::Start()
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{
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        soundSyncEvent.Init();
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        thread = new Common::Thread(coreAudioThread, (void *)this);
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	return true;
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}
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void CoreAudioSound::Stop()
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{
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    	delete thread;
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    	thread = NULL;
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	return;
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}
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void CoreAudioSound::Update()
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{
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	return;
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}
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