forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			174 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
 | 
						|
// This queue solution is temporary. I'll implement something more efficient later.
 | 
						|
#include <queue> // System
 | 
						|
 | 
						|
#include "Thread.h" // Common
 | 
						|
 | 
						|
#include "Mixer.h"
 | 
						|
#include "FixedSizeQueue.h"
 | 
						|
#include "AudioCommon.h"
 | 
						|
 | 
						|
int CMixer::Mix(short *samples, int numSamples)
 | 
						|
{
 | 
						|
	if (! samples) {
 | 
						|
		Premix(NULL, 0);
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
	// silence
 | 
						|
	memset(samples, 0, numSamples * 2 * sizeof(short));
 | 
						|
 | 
						|
	if (g_dspInitialize.pEmulatorState) {
 | 
						|
		if (*g_dspInitialize.pEmulatorState != 0)
 | 
						|
			return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	// first get the DTK Music
 | 
						|
	if (m_EnableDTKMusic) {
 | 
						|
		g_dspInitialize.pGetAudioStreaming(samples, numSamples);
 | 
						|
	}
 | 
						|
 | 
						|
	Premix(samples, numSamples);
 | 
						|
	
 | 
						|
	int count = 0;
 | 
						|
 | 
						|
	push_sync.Enter();
 | 
						|
	while (m_queueSize > queue_minlength && count < numSamples * 2) 
 | 
						|
	{
 | 
						|
		int x = samples[count];
 | 
						|
		x += sample_queue.front();
 | 
						|
		if (x > 32767) x = 32767;
 | 
						|
		if (x < -32767) x = -32767;
 | 
						|
		samples[count++] = x;
 | 
						|
		sample_queue.pop();
 | 
						|
		x = samples[count];
 | 
						|
		x += sample_queue.front();
 | 
						|
		if (x > 32767) x = 32767;
 | 
						|
		if (x < -32767) x = -32767;
 | 
						|
		samples[count++] = x;
 | 
						|
		sample_queue.pop();
 | 
						|
		m_queueSize-=2;
 | 
						|
	}
 | 
						|
	push_sync.Leave();
 | 
						|
 | 
						|
	return count;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CMixer::PushSamples(short *samples, int num_stereo_samples, int core_sample_rate)
 | 
						|
{
 | 
						|
	push_sync.Enter();
 | 
						|
	if (m_queueSize == 0)
 | 
						|
	{
 | 
						|
		m_queueSize = queue_minlength;
 | 
						|
		for (int i = 0; i < queue_minlength; i++)
 | 
						|
			sample_queue.push((s16)0);
 | 
						|
	}
 | 
						|
	push_sync.Leave();
 | 
						|
	static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
 | 
						|
	static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
 | 
						|
	static int acc=0;     
 | 
						|
 
 | 
						|
#ifdef _WIN32
 | 
						|
	if (GetAsyncKeyState(VK_TAB))
 | 
						|
		return;
 | 
						|
#endif
 | 
						|
 | 
						|
	// Write Other Audio
 | 
						|
	if (!m_throttle)
 | 
						|
		return;	
 | 
						|
	
 | 
						|
	// -----------------------------------------------------------------------	
 | 
						|
	// The auto throttle function. This loop will put a ceiling on the CPU MHz.
 | 
						|
	// ----------------------------
 | 
						|
	/* This is only needed for non-AX sound, currently directly
 | 
						|
	   streamed and DTK sound. For AX we call SoundStream::Update in
 | 
						|
	   AXTask() for example. */
 | 
						|
	while (m_queueSize > queue_maxlength / 2)
 | 
						|
	{
 | 
						|
		// Urgh.
 | 
						|
		if (g_dspInitialize.pEmulatorState) {
 | 
						|
			if (*g_dspInitialize.pEmulatorState != 0) 
 | 
						|
				return;
 | 
						|
		}
 | 
						|
		soundStream->Update();
 | 
						|
		Common::YieldCPU();
 | 
						|
	}
 | 
						|
	// -----------------------------------------------------------------------
 | 
						|
 | 
						|
	push_sync.Enter();
 | 
						|
	while (num_stereo_samples) {
 | 
						|
		acc += core_sample_rate;
 | 
						|
		while (num_stereo_samples && (acc >= 48000)) {
 | 
						|
			PV4l=PV3l;
 | 
						|
			PV3l=PV2l;
 | 
						|
			PV2l=PV1l;
 | 
						|
			PV1l=*(samples++); //32bit processing
 | 
						|
			PV4r=PV3r;
 | 
						|
			PV3r=PV2r;
 | 
						|
			PV2r=PV1r;
 | 
						|
			PV1r=*(samples++); //32bit processing
 | 
						|
			num_stereo_samples--;
 | 
						|
			acc-=48000;
 | 
						|
		}
 | 
						|
		
 | 
						|
		// defaults to nearest
 | 
						|
		s32 DataL = PV1l;
 | 
						|
		s32 DataR = PV1r;
 | 
						|
		
 | 
						|
		if (m_mode == 1) { //linear
 | 
						|
        
 | 
						|
			DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
 | 
						|
			DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
 | 
						|
		}
 | 
						|
		else if (m_mode == 2) {//cubic
 | 
						|
			s32 a0l = PV1l - PV2l - PV4l + PV3l;
 | 
						|
			s32 a0r = PV1r - PV2r - PV4r + PV3r;
 | 
						|
			s32 a1l = PV4l - PV3l - a0l;
 | 
						|
			s32 a1r = PV4r - PV3r - a0r;
 | 
						|
			s32 a2l = PV1l - PV4l;
 | 
						|
			s32 a2r = PV1r - PV4r;
 | 
						|
			s32 a3l = PV2l;
 | 
						|
			s32 a3r = PV2r;
 | 
						|
			
 | 
						|
			s32 t0l = ((a0l    )*acc)/48000;
 | 
						|
			s32 t0r = ((a0r    )*acc)/48000;
 | 
						|
			s32 t1l = ((t0l+a1l)*acc)/48000;
 | 
						|
			s32 t1r = ((t0r+a1r)*acc)/48000;
 | 
						|
			s32 t2l = ((t1l+a2l)*acc)/48000;
 | 
						|
			s32 t2r = ((t1r+a2r)*acc)/48000;
 | 
						|
			s32 t3l = ((t2l+a3l));
 | 
						|
			s32 t3r = ((t2r+a3r));
 | 
						|
			
 | 
						|
			DataL = t3l;
 | 
						|
			DataR = t3r;
 | 
						|
		}
 | 
						|
		
 | 
						|
		int l = DataL, r = DataR;
 | 
						|
		if (l < -32767) l = -32767;
 | 
						|
		if (r < -32767) r = -32767;
 | 
						|
		if (l > 32767) l = 32767;
 | 
						|
		if (r > 32767) r = 32767;
 | 
						|
		sample_queue.push(l);
 | 
						|
		sample_queue.push(r);
 | 
						|
		m_queueSize += 2;
 | 
						|
	}
 | 
						|
	push_sync.Leave();
 | 
						|
}
 |