forked from dolphin-emu/dolphin
		
	The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
		
			
				
	
	
		
			45 lines
		
	
	
		
			792 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			792 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <QDialog>
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#include <QWidget>
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#include "Core/PatchEngine.h"
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class QDialogButtonBox;
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class QGroupBox;
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class QLineEdit;
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class QVBoxLayout;
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class QPushButton;
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class NewPatchDialog : public QDialog
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{
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public:
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  explicit NewPatchDialog(PatchEngine::Patch& patch);
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private:
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  void CreateWidgets();
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  void ConnectWidgets();
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  void AddEntry();
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  void accept() override;
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  QGroupBox* CreateEntry(int index);
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  QLineEdit* m_name_edit;
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  QWidget* m_entry_widget;
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  QVBoxLayout* m_entry_layout;
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  QPushButton* m_add_button;
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  QDialogButtonBox* m_button_box;
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  std::vector<QLineEdit*> m_edits;
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  PatchEngine::Patch& m_patch;
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  int m_id = 0;
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};
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