forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			26 lines
		
	
	
		
			581 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			581 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "Common/Common.h"
 | 
						|
 | 
						|
namespace DebugUtil
 | 
						|
{
 | 
						|
void Init();
 | 
						|
void Shutdown();
 | 
						|
 | 
						|
void GetTextureRGBA(u8* dst, u32 texmap, s32 mip, u32 width, u32 height);
 | 
						|
 | 
						|
void DumpActiveTextures();
 | 
						|
 | 
						|
void OnObjectBegin();
 | 
						|
void OnObjectEnd();
 | 
						|
 | 
						|
void DrawObjectBuffer(s16 x, s16 y, u8* color, int bufferBase, int subBuffer, const char* name);
 | 
						|
 | 
						|
void DrawTempBuffer(u8* color, int buffer);
 | 
						|
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char* name);
 | 
						|
}
 |