forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			80 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <thread>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#include "Core/Core.h"
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#include "Core/HW/AudioInterface.h"
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#include "Core/HW/SystemTimers.h"
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#ifdef _WIN32
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#include <OpenAL/include/al.h>
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#include <OpenAL/include/alc.h>
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#include <OpenAL/include/alext.h>
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// OpenAL requires a minimum of two buffers, three or more recommended
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#define OAL_BUFFERS 3
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#define OAL_MAX_FRAMES 4096
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#define STEREO_CHANNELS 2
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#define SURROUND_CHANNELS 6  // number of channels in surround mode
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#define SIZE_SHORT 2
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#define SIZE_INT32 4
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#define SIZE_FLOAT 4  // size of a float in bytes
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#define FRAME_STEREO_SHORT STEREO_CHANNELS* SIZE_SHORT
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#define FRAME_SURROUND_FLOAT SURROUND_CHANNELS* SIZE_FLOAT
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#define FRAME_SURROUND_SHORT SURROUND_CHANNELS* SIZE_SHORT
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#define FRAME_SURROUND_INT32 SURROUND_CHANNELS* SIZE_INT32
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#endif  // _WIN32
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// From AL_EXT_float32
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#ifndef AL_FORMAT_STEREO_FLOAT32
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#define AL_FORMAT_STEREO_FLOAT32 0x10011
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#endif
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// From AL_EXT_MCFORMATS
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#ifndef AL_FORMAT_51CHN16
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#define AL_FORMAT_51CHN16 0x120B
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#endif
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#ifndef AL_FORMAT_51CHN32
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#define AL_FORMAT_51CHN32 0x120C
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#endif
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// Only X-Fi on Windows supports the alext AL_FORMAT_STEREO32 alext for now,
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// but it is not documented or in "OpenAL/include/al.h".
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#ifndef AL_FORMAT_STEREO32
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#define AL_FORMAT_STEREO32 0x1203
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#endif
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class OpenALStream final : public SoundStream
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{
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#ifdef _WIN32
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public:
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  OpenALStream() : m_source(0) {}
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  ~OpenALStream() override;
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  bool Init() override;
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  void SoundLoop() override;
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  void SetVolume(int volume) override;
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  bool SetRunning(bool running) override;
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  void Update() override;
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  static bool isValid();
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private:
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  std::thread m_thread;
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  Common::Flag m_run_thread;
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  Common::Event m_sound_sync_event;
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  std::vector<short> m_realtime_buffer;
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  std::array<ALuint, OAL_BUFFERS> m_buffers;
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  ALuint m_source;
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  ALfloat m_volume;
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#endif  // _WIN32
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};
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