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ef63bccfc12cc17f2c104215717fbec204c8471a
dolphin
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Source
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Core
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InputCommon
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History
smelenchuk
050dcad9f8
Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue
#1338
.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@7199
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-19 07:06:26 +00:00
..
ControllerInterface
Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue
#1338
.
2011-02-19 07:06:26 +00:00
ControllerEmu.cpp
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
ControllerEmu.h
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
GCPadStatus.h
Added the feature to allow creating a TAS movie from a save state. To activate this function, start the game and use the "Start recording" command. A save state will be created at that point in time and the emulator will start recording. This results in two files, a .dtm containing the movie and a .dtm.sav which is the save state.
2011-02-15 09:07:55 +00:00
InputConfig.cpp
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
InputConfig.h
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
SConscript
In the SCons build, skip the generation of static libraries
2011-02-04 00:46:56 +00:00
UDPWiimote.cpp
Eliminate some trampoline functions.
2011-01-31 08:19:27 +00:00
UDPWiimote.h
Eliminate some trampoline functions.
2011-01-31 08:19:27 +00:00
UDPWrapper.cpp
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
UDPWrapper.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
X11InputBase.cpp
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
X11InputBase.h
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00