forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			345 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "IniFile.h"
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#include "DebuggerPanel.h"
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#include "FileUtil.h"
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#include "../../Core/Src/ConfigManager.h"
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#include "VideoConfig.h"
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#include "TextureCacheBase.h"
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#include "PixelShaderGen.h"
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#include "VertexShaderGen.h"
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#include "NativeVertexFormat.h"
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BEGIN_EVENT_TABLE(GFXDebuggerPanel, wxPanel)
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	EVT_CLOSE(GFXDebuggerPanel::OnClose)
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	EVT_BUTTON(ID_PAUSE,GFXDebuggerPanel::OnPauseButton)
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	EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerPanel::OnPauseAtNextButton)
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	EVT_BUTTON(ID_PAUSE_AT_NEXT_FRAME,GFXDebuggerPanel::OnPauseAtNextFrameButton)
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	EVT_BUTTON(ID_CONT,GFXDebuggerPanel::OnContButton)
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	EVT_BUTTON(ID_DUMP,GFXDebuggerPanel::OnDumpButton)
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	EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerPanel::OnUpdateScreenButton)
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	EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerPanel::OnClearScreenButton)
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	EVT_BUTTON(ID_CLEAR_TEXTURE_CACHE,GFXDebuggerPanel::OnClearTextureCacheButton)
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	EVT_BUTTON(ID_CLEAR_VERTEX_SHADER_CACHE,GFXDebuggerPanel::OnClearVertexShaderCacheButton)
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	EVT_BUTTON(ID_CLEAR_PIXEL_SHADER_CACHE,GFXDebuggerPanel::OnClearPixelShaderCacheButton)
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END_EVENT_TABLE()
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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GFXDebuggerPanel::GFXDebuggerPanel(wxWindow *parent, wxWindowID id, const wxPoint &position,
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									const wxSize& size, long style, const wxString &title)
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	: wxPanel(parent, id, position, size, style, title)
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{
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	g_pdebugger = this;
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	CreateGUIControls();
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	LoadSettings();
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}
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GFXDebuggerPanel::~GFXDebuggerPanel()
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{
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	g_pdebugger = NULL;
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	GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerPanel::OnClose(wxCloseEvent& event)
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{
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	// save the window position when we hide the window
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	SaveSettings();
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	event.Skip(); // This means wxDialog's Destroy is used
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}
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void GFXDebuggerPanel::SaveSettings() const
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{
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	IniFile file;
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	file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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	// TODO: make this work when we close the entire program too, currently on total close we get
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	// weird values, perhaps because of some conflict with the rendering window
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	// TODO: get the screen resolution and make limits from that
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	if (GetPosition().x < 1000 && GetPosition().y < 1000
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		                       && GetSize().GetWidth() < 1000 
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							   && GetSize().GetHeight() < 1000)
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	{
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		file.Set("VideoWindow", "x", GetPosition().x);
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		file.Set("VideoWindow", "y", GetPosition().y);
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		file.Set("VideoWindow", "w", GetSize().GetWidth());
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		file.Set("VideoWindow", "h", GetSize().GetHeight());
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	}
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	file.Save(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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}
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void GFXDebuggerPanel::LoadSettings()
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{
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	IniFile file;
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	file.Load(File::GetUserPath(F_DEBUGGERCONFIG_IDX));
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	int x = 100, y = 100, w = 100, h = 100;
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	file.Get("VideoWindow", "x", &x, GetPosition().x);
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	file.Get("VideoWindow", "y", &y, GetPosition().y);
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	file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
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	file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
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	SetSize(x, y, w, h);
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}
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struct PauseEventMap
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{
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	PauseEvent event;
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	const wxString ListStr;
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};
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static PauseEventMap pauseEventMap[] = {
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	{NEXT_FRAME,				_("Frame")},
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	{NEXT_FLUSH,				_("Flush")},
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	{NEXT_PIXEL_SHADER_CHANGE,	_("Pixel Shader")},
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	{NEXT_VERTEX_SHADER_CHANGE,	_("Vertex Shader")},
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	{NEXT_TEXTURE_CHANGE,		_("Texture")},
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	{NEXT_NEW_TEXTURE,			_("New Texture")},
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	{NEXT_XFB_CMD,				_("XFB Cmd")},
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	{NEXT_EFB_CMD,				_("EFB Cmd")},
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	{NEXT_MATRIX_CMD,			_("Matrix Cmd")},
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	{NEXT_VERTEX_CMD,			_("Vertex Cmd")},
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	{NEXT_TEXTURE_CMD,			_("Texture Cmd")},
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	{NEXT_LIGHT_CMD,			_("Light Cmd")},
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	{NEXT_FOG_CMD,				_("Fog Cmd")},
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	{NEXT_SET_TLUT,				_("TLUT Cmd")},
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	{NEXT_ERROR,				_("Error")}
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};
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static const int numPauseEventMap = sizeof(pauseEventMap)/sizeof(PauseEventMap);
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void GFXDebuggerPanel::CreateGUIControls()
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{
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	// Basic settings
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	CenterOnParent();
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	// MainPanel
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	m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
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	m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, _("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause"));
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	m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, _("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
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	m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, _("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
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	m_pButtonCont = new wxButton(m_MainPanel, ID_CONT, _("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Continue"));
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	m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, _("PauseAtList"));
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	for (int i=0; i<numPauseEventMap; i++)
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	{
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		m_pPauseAtList->Append(pauseEventMap[i].ListStr);
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	}
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	m_pPauseAtList->SetSelection(0);
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	m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, _("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Dump"));
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	m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, _("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
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	m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, _("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
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	m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Textures"));
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	m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear V Shaders"));
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	m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear P Shaders"));
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	m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, _("Count"));
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	m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, _("DumpList"));
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	m_pDumpList->Insert(_("Pixel Shader"),0);
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	m_pDumpList->Append(_("Vertex Shader"));
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	m_pDumpList->Append(_("Pixel Shader Constants"));
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	m_pDumpList->Append(_("Vertex Shader Constants"));
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	m_pDumpList->Append(_("Textures"));
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	m_pDumpList->Append(_("Frame Buffer"));
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	m_pDumpList->Append(_("Geometry data"));
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	m_pDumpList->Append(_("Vertex Description"));
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	m_pDumpList->Append(_("Vertex Matrices"));
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	m_pDumpList->Append(_("Statistics"));
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	m_pDumpList->SetSelection(0);
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	// Layout everything on m_MainPanel
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	wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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	sMain->Add(m_pButtonPause, 0, 0, 5);
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	sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
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	sMain->Add(m_pCount,0,0,5);
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	sMain->Add(m_pPauseAtList, 0, 0, 5);
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	sMain->Add(m_pButtonDump, 0, 0, 5);
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	sMain->Add(m_pDumpList, 0, 0, 5);
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	sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
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	sMain->Add(m_pButtonClearScreen, 0, 0, 5);
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	sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
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	sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
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	sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
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	sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
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	sMain->Add(m_pButtonCont, 0, 0, 5);
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	m_MainPanel->SetSizerAndFit(sMain);
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	Fit();
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	OnContinue();
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}
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void GFXDebuggerPanel::OnPause()
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{
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	m_pButtonDump->Enable(true);
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	m_pButtonUpdateScreen->Enable(true);
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	m_pButtonClearScreen->Enable(true);
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	m_pButtonClearTextureCache->Enable(true);
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	m_pButtonClearVertexShaderCache->Enable(true);
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	m_pButtonClearPixelShaderCache->Enable(true);
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}
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void GFXDebuggerPanel::OnContinue()
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{
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	m_pButtonDump->Enable(false);
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	m_pButtonUpdateScreen->Enable(false);
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	m_pButtonClearScreen->Enable(false);
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	m_pButtonClearTextureCache->Enable(false);
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	m_pButtonClearVertexShaderCache->Enable(false);
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	m_pButtonClearPixelShaderCache->Enable(false);
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}
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// General settings
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void GFXDebuggerPanel::GeneralSettings(wxCommandEvent& event)
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{
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	SaveSettings();
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}
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void GFXDebuggerPanel::OnPauseButton(wxCommandEvent& event)
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{
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	GFXDebuggerPauseFlag = true;
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}
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void GFXDebuggerPanel::OnPauseAtNextButton(wxCommandEvent& event)
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{
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	GFXDebuggerPauseFlag = false;
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	GFXDebuggerToPauseAtNext = pauseEventMap[m_pPauseAtList->GetSelection()].event;
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	wxString val = m_pCount->GetValue();
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	long value;
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	if (val.ToLong(&value))
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		GFXDebuggerEventToPauseCount = value;
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	else
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		GFXDebuggerEventToPauseCount = 1;
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}
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void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
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{
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	GFXDebuggerPauseFlag = false;
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	GFXDebuggerToPauseAtNext = NEXT_FRAME;
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	GFXDebuggerEventToPauseCount = 1;
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}
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void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
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{
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	char dump_path[MAX_PATH];
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	sprintf(dump_path, "%sDebug/%s/", File::GetUserPath(D_DUMP_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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	if (!File::CreateFullPath(dump_path))
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		return;
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	switch (m_pDumpList->GetSelection())
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	{
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		case 0: // Pixel Shader
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			DumpPixelShader(dump_path);
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			break;
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		case 1: // Vertex Shader
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			DumpVertexShader(dump_path);
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			break;
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		case 2: // Pixel Shader Constants
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			DumpPixelShaderConstants(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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		case 3: // Vertex Shader Constants
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			DumpVertexShaderConstants(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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		case 4: // Textures
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			DumpTextures(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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		case 5: // Frame Buffer
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			DumpFrameBuffer(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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		case 6: // Geometry
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			DumpGeometry(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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		case 7: // Vertex Description
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			DumpVertexDecl(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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		case 8: // Vertex Matrices
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			DumpMatrices(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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		case 9: // Statistics
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			DumpStats(dump_path);
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			wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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			break;
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	}
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}
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void GFXDebuggerPanel::OnContButton(wxCommandEvent& event)
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{
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	GFXDebuggerToPauseAtNext = NOT_PAUSE;
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	GFXDebuggerPauseFlag = false;
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}
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void GFXDebuggerPanel::OnClearScreenButton(wxCommandEvent& event)
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{
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	// TODO
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	wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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}
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void GFXDebuggerPanel::OnClearTextureCacheButton(wxCommandEvent& event)
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{
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	TextureCache::Invalidate(false);
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}
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void GFXDebuggerPanel::OnClearVertexShaderCacheButton(wxCommandEvent& event)
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{
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	// TODO
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	wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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}
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void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
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{
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	// TODO
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	wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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}
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void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
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{
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	GFXDebuggerUpdateScreen();
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}
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