forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			184 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/AOSoundStream.h"
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/CoreAudioSoundStream.h"
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#include "AudioCommon/DSoundStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "AudioCommon/XAudio2Stream.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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// This shouldn't be a global, at least not here.
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SoundStream *soundStream = nullptr;
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namespace AudioCommon
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{
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	SoundStream *InitSoundStream(void *hWnd)
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	{
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		unsigned int AISampleRate, DACSampleRate;
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		AudioInterface::Callback_GetSampleRate(AISampleRate, DACSampleRate);
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		delete soundStream;
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		CMixer *mixer = new CMixer(AISampleRate, DACSampleRate, 48000);
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		// TODO: possible memleak with mixer
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		std::string backend = SConfig::GetInstance().sBackend;
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		if (backend == BACKEND_OPENAL           && OpenALStream::isValid())
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			soundStream = new OpenALStream(mixer);
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		else if (backend == BACKEND_NULLSOUND   && NullSound::isValid())
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			soundStream = new NullSound(mixer);
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		else if (backend == BACKEND_DIRECTSOUND && DSound::isValid())
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			soundStream = new DSound(mixer, hWnd);
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		else if (backend == BACKEND_XAUDIO2)
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		{
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			if (XAudio2::isValid())
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				soundStream = new XAudio2(mixer);
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			else if (XAudio2_7::isValid())
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				soundStream = new XAudio2_7(mixer);
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		}
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		else if (backend == BACKEND_AOSOUND     && AOSound::isValid())
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			soundStream = new AOSound(mixer);
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		else if (backend == BACKEND_ALSA        && AlsaSound::isValid())
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			soundStream = new AlsaSound(mixer);
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		else if (backend == BACKEND_COREAUDIO   && CoreAudioSound::isValid())
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			soundStream = new CoreAudioSound(mixer);
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		else if (backend == BACKEND_PULSEAUDIO  && PulseAudio::isValid())
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			soundStream = new PulseAudio(mixer);
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		else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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			soundStream = new OpenSLESStream(mixer);
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		if (!soundStream && NullSound::isValid())
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		{
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			WARN_LOG(DSPHLE, "Could not initialize backend %s, using %s instead.",
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				backend.c_str(), BACKEND_NULLSOUND);
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			soundStream = new NullSound(mixer);
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		}
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		if (soundStream)
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		{
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			UpdateSoundStream();
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			if (soundStream->Start())
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			{
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				if (SConfig::GetInstance().m_DumpAudio)
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				{
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					std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
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					File::CreateFullPath(audio_file_name);
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					mixer->StartLogAudio(audio_file_name);
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				}
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				return soundStream;
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			}
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			PanicAlertT("Could not initialize backend %s.", backend.c_str());
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		}
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		PanicAlertT("Sound backend %s is not valid.", backend.c_str());
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		delete soundStream;
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		soundStream = nullptr;
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		return nullptr;
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	}
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	void ShutdownSoundStream()
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	{
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		INFO_LOG(DSPHLE, "Shutting down sound stream");
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		if (soundStream)
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		{
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			soundStream->Stop();
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			if (SConfig::GetInstance().m_DumpAudio)
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				soundStream->GetMixer()->StopLogAudio();
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				//soundStream->StopLogAudio();
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			delete soundStream;
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			soundStream = nullptr;
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		}
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		INFO_LOG(DSPHLE, "Done shutting down sound stream");
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	}
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	std::vector<std::string> GetSoundBackends()
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	{
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		std::vector<std::string> backends;
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		if (NullSound::isValid())
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			backends.push_back(BACKEND_NULLSOUND);
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		if (DSound::isValid())
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			backends.push_back(BACKEND_DIRECTSOUND);
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		if (XAudio2_7::isValid() || XAudio2::isValid())
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			backends.push_back(BACKEND_XAUDIO2);
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		if (AOSound::isValid())
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			backends.push_back(BACKEND_AOSOUND);
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		if (AlsaSound::isValid())
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			backends.push_back(BACKEND_ALSA);
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		if (CoreAudioSound::isValid())
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			backends.push_back(BACKEND_COREAUDIO);
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		if (PulseAudio::isValid())
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			backends.push_back(BACKEND_PULSEAUDIO);
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		if (OpenALStream::isValid())
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			backends.push_back(BACKEND_OPENAL);
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		if (OpenSLESStream::isValid())
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			backends.push_back(BACKEND_OPENSLES);
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		return backends;
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	}
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	void PauseAndLock(bool doLock, bool unpauseOnUnlock)
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	{
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		if (soundStream)
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		{
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			// audio typically doesn't maintain its own "paused" state
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			// (that's already handled by the CPU and whatever else being paused)
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			// so it should be good enough to only lock/unlock here.
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			CMixer* pMixer = soundStream->GetMixer();
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			if (pMixer)
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			{
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				std::mutex& csMixing = pMixer->MixerCritical();
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				if (doLock)
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					csMixing.lock();
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				else
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					csMixing.unlock();
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			}
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		}
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	}
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	void UpdateSoundStream()
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	{
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		if (soundStream)
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		{
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			soundStream->GetMixer()->SetThrottle(SConfig::GetInstance().m_Framelimit == 2);
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			soundStream->SetVolume(SConfig::GetInstance().m_Volume);
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		}
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	}
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	void ClearAudioBuffer(bool mute)
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	{
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		if (soundStream)
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			soundStream->Clear(mute);
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	}
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	void SendAIBuffer(short *samples, unsigned int num_samples)
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	{
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		if (!soundStream)
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			return;
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		CMixer* pMixer = soundStream->GetMixer();
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		if (pMixer && samples)
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		{
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			pMixer->PushSamples(samples, num_samples);
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		}
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		soundStream->Update();
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	}
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}
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