forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| // This file contains a generic symbol map implementation. For CPU-specific
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| // magic, derive and extend.
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| 
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| #pragma once
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| 
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| #include <map>
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| #include <set>
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| #include <string>
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| #include <utility>
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| #include <vector>
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| 
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| #include "Common/CommonTypes.h"
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| 
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| struct SCall
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| {
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|   SCall(u32 a, u32 b) : function(a), callAddress(b) {}
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|   u32 function;
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|   u32 callAddress;
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| };
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| 
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| struct Symbol
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| {
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|   enum class Type
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|   {
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|     Function,
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|     Data,
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|   };
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| 
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|   std::string name;
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|   std::string function_name;   // stripped function name
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|   std::vector<SCall> callers;  // addresses of functions that call this function
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|   std::vector<SCall> calls;    // addresses of functions that are called by this function
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|   u32 hash = 0;                // use for HLE function finding
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|   u32 address = 0;
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|   u32 flags = 0;
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|   int size = 0;
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|   int numCalls = 0;
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|   Type type = Type::Function;
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|   int index = 0;  // only used for coloring the disasm view
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|   bool analyzed = false;
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| };
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| 
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| enum
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| {
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|   FFLAG_TIMERINSTRUCTIONS = (1 << 0),
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|   FFLAG_LEAF = (1 << 1),
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|   FFLAG_ONLYCALLSNICELEAFS = (1 << 2),
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|   FFLAG_EVIL = (1 << 3),
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|   FFLAG_RFI = (1 << 4),
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|   FFLAG_STRAIGHT = (1 << 5)
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| };
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| 
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| class SymbolDB
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| {
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| public:
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|   typedef std::map<u32, Symbol> XFuncMap;
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|   typedef std::map<u32, std::set<Symbol*>> XFuncPtrMap;
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| 
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| protected:
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|   XFuncMap functions;
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|   XFuncPtrMap checksumToFunction;
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| 
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| public:
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|   SymbolDB() {}
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|   virtual ~SymbolDB() {}
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|   virtual Symbol* GetSymbolFromAddr(u32 addr) { return nullptr; }
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|   virtual Symbol* AddFunction(u32 startAddr) { return nullptr; }
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|   void AddCompleteSymbol(const Symbol& symbol);
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| 
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|   Symbol* GetSymbolFromName(const std::string& name);
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|   std::vector<Symbol*> GetSymbolsFromName(const std::string& name);
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|   Symbol* GetSymbolFromHash(u32 hash);
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|   std::vector<Symbol*> GetSymbolsFromHash(u32 hash);
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| 
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|   const XFuncMap& Symbols() const { return functions; }
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|   XFuncMap& AccessSymbols() { return functions; }
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|   void Clear(const char* prefix = "");
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|   void List();
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|   void Index();
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| };
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