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dolphin
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f4025a8caae9187b581e8784fd98046961de68d9
dolphin
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Core
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VideoCommon
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donkopunchstania
f5f99e8f04
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2163
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
..
Src
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
VideoCommon.vcproj
More renaming.
2008-12-26 17:33:53 +00:00