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dolphin
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donkopunchstania
f5f99e8f04
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2163
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 22:08:20 +00:00
..
Plugin_DSP_HLE
Unnecessary PanicAlert removal
2009-02-08 19:20:49 +00:00
Plugin_DSP_LLE
some more warning cleanup.
2009-01-24 01:50:23 +00:00
Plugin_nJoy_SDL
fixed the analogue config bug ( at least for me o.o )
2009-02-08 19:23:25 +00:00
Plugin_nJoy_Testing
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
Plugin_PadSimple
Mic device WIP. define USE_PORTAUDIO and link with portaudio to test it.
2009-02-08 18:25:25 +00:00
Plugin_PadSimpleEvnt
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Plugin_VideoDX9
break my BOOLs
2009-01-24 22:02:27 +00:00
Plugin_VideoOGL
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
Plugin_Wiimote
InputCommon and Wiimote: Detect pads in the Wiimote plugin
2009-02-08 15:39:28 +00:00