forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <d3d12.h>
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#include "VideoCommon/PerfQueryBase.h"
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namespace DX12
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{
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class PerfQuery final : public PerfQueryBase
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{
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public:
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  PerfQuery();
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  ~PerfQuery();
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  void EnableQuery(PerfQueryGroup type) override;
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  void DisableQuery(PerfQueryGroup type) override;
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  void ResetQuery() override;
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  u32 GetQueryResult(PerfQueryType type) override;
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  void FlushResults() override;
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  bool IsFlushed() const override;
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private:
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  struct ActiveQuery
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  {
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    PerfQueryGroup query_type;
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    UINT64 fence_value;
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  };
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  void WeakFlush();
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  // Find the last fence value of all pending queries.
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  UINT64 FindLastPendingFenceValue() const;
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  // Only use when non-empty
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  void FlushOne();
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  static void QueueFenceCallback(void* owning_object, UINT64 fence_value);
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  void QueueFence(UINT64 fence_value);
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  // when testing in SMS: 64 was too small, 128 was ok
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  static constexpr size_t PERF_QUERY_BUFFER_SIZE = 512;
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  static constexpr size_t QUERY_READBACK_BUFFER_SIZE = PERF_QUERY_BUFFER_SIZE * sizeof(UINT64);
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  std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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  int m_query_read_pos = 0;
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  ID3D12QueryHeap* m_query_heap = nullptr;
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  ID3D12Resource* m_query_readback_buffer = nullptr;
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  ID3D12Fence* m_tracking_fence = nullptr;
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  UINT64 m_next_fence_value = 0;
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};
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}  // namespace
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