forked from dolphin-emu/dolphin
		
	Previously, the devices vector would be passed to all backends. They would then manually push_back to it to add new devices. This was fine but caused issues when trying to add synchronisation. Instead, backends now call AddDevice() to fill m_devices so that it is not accessible from the outside.
		
			
				
	
	
		
			109 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
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// However, unlike XAudio2 they have not made the API incompatible - so we just
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// compile against the latest version and fall back to dynamically loading the
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// old DLL.
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#pragma once
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#include <XInput.h>
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#include <windows.h>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
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#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
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#endif
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namespace ciface
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{
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namespace XInput
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{
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void Init();
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void DeInit();
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class Device : public Core::Device
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{
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private:
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  class Button : public Core::Device::Input
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  {
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  public:
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    Button(u8 index, const WORD& buttons) : m_buttons(buttons), m_index(index) {}
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    std::string GetName() const override;
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    ControlState GetState() const override;
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  private:
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    const WORD& m_buttons;
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    u8 m_index;
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  };
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  class Axis : public Core::Device::Input
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  {
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  public:
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    Axis(u8 index, const SHORT& axis, SHORT range) : m_axis(axis), m_range(range), m_index(index) {}
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    std::string GetName() const override;
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    ControlState GetState() const override;
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  private:
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    const SHORT& m_axis;
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    const SHORT m_range;
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    const u8 m_index;
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  };
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  class Trigger : public Core::Device::Input
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  {
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  public:
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    Trigger(u8 index, const BYTE& trigger, BYTE range)
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        : m_trigger(trigger), m_range(range), m_index(index)
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    {
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    }
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    std::string GetName() const override;
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    ControlState GetState() const override;
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  private:
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    const BYTE& m_trigger;
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    const BYTE m_range;
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    const u8 m_index;
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  };
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  class Motor : public Core::Device::Output
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  {
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  public:
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    Motor(u8 index, Device* parent, WORD& motor, WORD range)
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        : m_motor(motor), m_range(range), m_index(index), m_parent(parent)
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    {
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    }
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    std::string GetName() const override;
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    void SetState(ControlState state) override;
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  private:
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    WORD& m_motor;
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    const WORD m_range;
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    const u8 m_index;
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    Device* m_parent;
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  };
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public:
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  void UpdateInput() override;
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  Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
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  std::string GetName() const override;
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  int GetId() const override;
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  std::string GetSource() const override;
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  void UpdateMotors();
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private:
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  XINPUT_STATE m_state_in;
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  XINPUT_VIBRATION m_state_out{};
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  XINPUT_VIBRATION m_current_state_out{};
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  const BYTE m_subtype;
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  const u8 m_index;
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};
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}
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}
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