This website requires JavaScript.
Explore
Help
Sign In
feedc0de
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
forked from
dolphin-emu/dolphin
Code
Pull Requests
Activity
Files
f50e3cf5fe145d2ee3fac77d481a6e7d182c80c0
dolphin
/
Source
/
Plugins
/
Plugin_VideoOGL
/
Src
/
GUI
History
hrydgard
2db709aeb6
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4828
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:11:02 +00:00
..
ConfigDlg.cpp
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
2010-01-13 21:11:02 +00:00
ConfigDlg.h
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
2010-01-13 21:11:02 +00:00