forked from dolphin-emu/dolphin
		
	Replace adhoc linked list with a priority heap. Performance characteristics are mostly the same, but is more cache friendly. [Priority Queues have O(log n) push/pop compared to the linked list's O(n) push/O(1) pop but the queue is not big enough for that to matter, so linear is faster over linked. Very slight gains when framelimit is unlimited (Wind Waker), 1900% -> 1950%]
		
			
				
	
	
		
			743 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			743 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#include <lzo/lzo1x.h>
 | 
						|
#include <map>
 | 
						|
#include <mutex>
 | 
						|
#include <string>
 | 
						|
#include <thread>
 | 
						|
#include <utility>
 | 
						|
#include <vector>
 | 
						|
 | 
						|
#include "Common/ChunkFile.h"
 | 
						|
#include "Common/CommonTypes.h"
 | 
						|
#include "Common/Event.h"
 | 
						|
#include "Common/FileUtil.h"
 | 
						|
#include "Common/MsgHandler.h"
 | 
						|
#include "Common/ScopeGuard.h"
 | 
						|
#include "Common/StringUtil.h"
 | 
						|
#include "Common/Thread.h"
 | 
						|
#include "Common/Timer.h"
 | 
						|
 | 
						|
#include "Core/ConfigManager.h"
 | 
						|
#include "Core/Core.h"
 | 
						|
#include "Core/CoreTiming.h"
 | 
						|
#include "Core/HW/HW.h"
 | 
						|
#include "Core/HW/Wiimote.h"
 | 
						|
#include "Core/Host.h"
 | 
						|
#include "Core/Movie.h"
 | 
						|
#include "Core/NetPlayClient.h"
 | 
						|
#include "Core/PowerPC/PowerPC.h"
 | 
						|
#include "Core/State.h"
 | 
						|
 | 
						|
#include "VideoCommon/AVIDump.h"
 | 
						|
#include "VideoCommon/OnScreenDisplay.h"
 | 
						|
#include "VideoCommon/VideoBackendBase.h"
 | 
						|
 | 
						|
namespace State
 | 
						|
{
 | 
						|
#if defined(__LZO_STRICT_16BIT)
 | 
						|
static const u32 IN_LEN = 8 * 1024u;
 | 
						|
#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
 | 
						|
static const u32 IN_LEN = 60 * 1024u;
 | 
						|
#else
 | 
						|
static const u32 IN_LEN = 128 * 1024u;
 | 
						|
#endif
 | 
						|
 | 
						|
static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
 | 
						|
 | 
						|
static unsigned char __LZO_MMODEL out[OUT_LEN];
 | 
						|
 | 
						|
#define HEAP_ALLOC(var, size)                                                                      \
 | 
						|
  lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
 | 
						|
 | 
						|
static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
 | 
						|
 | 
						|
static std::string g_last_filename;
 | 
						|
 | 
						|
static CallbackFunc g_onAfterLoadCb = nullptr;
 | 
						|
 | 
						|
// Temporary undo state buffer
 | 
						|
static std::vector<u8> g_undo_load_buffer;
 | 
						|
static std::vector<u8> g_current_buffer;
 | 
						|
static int g_loadDepth = 0;
 | 
						|
 | 
						|
static std::mutex g_cs_undo_load_buffer;
 | 
						|
static std::mutex g_cs_current_buffer;
 | 
						|
static Common::Event g_compressAndDumpStateSyncEvent;
 | 
						|
 | 
						|
static std::thread g_save_thread;
 | 
						|
 | 
						|
// Don't forget to increase this after doing changes on the savestate system
 | 
						|
static const u32 STATE_VERSION = 56;
 | 
						|
 | 
						|
// Maps savestate versions to Dolphin versions.
 | 
						|
// Versions after 42 don't need to be added to this list,
 | 
						|
// beacuse they save the exact Dolphin version to savestates.
 | 
						|
static const std::map<u32, std::pair<std::string, std::string>> s_old_versions = {
 | 
						|
    // The 16 -> 17 change modified the size of StateHeader,
 | 
						|
    // so version older than that can't even be decompressed anymore
 | 
						|
    {17, {"3.5-1311", "3.5-1364"}}, {18, {"3.5-1366", "3.5-1371"}}, {19, {"3.5-1372", "3.5-1408"}},
 | 
						|
    {20, {"3.5-1409", "4.0-704"}},  {21, {"4.0-705", "4.0-889"}},   {22, {"4.0-905", "4.0-1871"}},
 | 
						|
    {23, {"4.0-1873", "4.0-1900"}}, {24, {"4.0-1902", "4.0-1919"}}, {25, {"4.0-1921", "4.0-1936"}},
 | 
						|
    {26, {"4.0-1939", "4.0-1959"}}, {27, {"4.0-1961", "4.0-2018"}}, {28, {"4.0-2020", "4.0-2291"}},
 | 
						|
    {29, {"4.0-2293", "4.0-2360"}}, {30, {"4.0-2362", "4.0-2628"}}, {31, {"4.0-2632", "4.0-3331"}},
 | 
						|
    {32, {"4.0-3334", "4.0-3340"}}, {33, {"4.0-3342", "4.0-3373"}}, {34, {"4.0-3376", "4.0-3402"}},
 | 
						|
    {35, {"4.0-3409", "4.0-3603"}}, {36, {"4.0-3610", "4.0-4480"}}, {37, {"4.0-4484", "4.0-4943"}},
 | 
						|
    {38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
 | 
						|
    {41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
 | 
						|
 | 
						|
enum
 | 
						|
{
 | 
						|
  STATE_NONE = 0,
 | 
						|
  STATE_SAVE = 1,
 | 
						|
  STATE_LOAD = 2,
 | 
						|
};
 | 
						|
 | 
						|
static bool g_use_compression = true;
 | 
						|
 | 
						|
void EnableCompression(bool compression)
 | 
						|
{
 | 
						|
  g_use_compression = compression;
 | 
						|
}
 | 
						|
 | 
						|
// Returns true if state version matches current Dolphin state version, false otherwise.
 | 
						|
static bool DoStateVersion(PointerWrap& p, std::string* version_created_by)
 | 
						|
{
 | 
						|
  u32 version = STATE_VERSION;
 | 
						|
  {
 | 
						|
    static const u32 COOKIE_BASE = 0xBAADBABE;
 | 
						|
    u32 cookie = version + COOKIE_BASE;
 | 
						|
    p.Do(cookie);
 | 
						|
    version = cookie - COOKIE_BASE;
 | 
						|
  }
 | 
						|
 | 
						|
  *version_created_by = scm_rev_str;
 | 
						|
  if (version > 42)
 | 
						|
    p.Do(*version_created_by);
 | 
						|
  else
 | 
						|
    version_created_by->clear();
 | 
						|
 | 
						|
  if (version != STATE_VERSION)
 | 
						|
  {
 | 
						|
    if (version_created_by->empty() && s_old_versions.count(version))
 | 
						|
    {
 | 
						|
      // The savestate is from an old version that doesn't
 | 
						|
      // save the Dolphin version number to savestates, but
 | 
						|
      // by looking up the savestate version number, it is possible
 | 
						|
      // to know approximately which Dolphin version was used.
 | 
						|
 | 
						|
      std::pair<std::string, std::string> version_range = s_old_versions.find(version)->second;
 | 
						|
      std::string oldest_version = version_range.first;
 | 
						|
      std::string newest_version = version_range.second;
 | 
						|
 | 
						|
      *version_created_by = "Dolphin " + oldest_version + " - " + newest_version;
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  p.DoMarker("Version");
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
static std::string DoState(PointerWrap& p)
 | 
						|
{
 | 
						|
  std::string version_created_by;
 | 
						|
  if (!DoStateVersion(p, &version_created_by))
 | 
						|
  {
 | 
						|
    // because the version doesn't match, fail.
 | 
						|
    // this will trigger an OSD message like "Can't load state from other revisions"
 | 
						|
    // we could use the version numbers to maintain some level of backward compatibility, but
 | 
						|
    // currently don't.
 | 
						|
    p.SetMode(PointerWrap::MODE_MEASURE);
 | 
						|
    return version_created_by;
 | 
						|
  }
 | 
						|
 | 
						|
  // Begin with video backend, so that it gets a chance to clear its caches and writeback modified
 | 
						|
  // things to RAM
 | 
						|
  g_video_backend->DoState(p);
 | 
						|
  p.DoMarker("video_backend");
 | 
						|
 | 
						|
  if (SConfig::GetInstance().bWii)
 | 
						|
    Wiimote::DoState(p);
 | 
						|
  p.DoMarker("Wiimote");
 | 
						|
 | 
						|
  PowerPC::DoState(p);
 | 
						|
  p.DoMarker("PowerPC");
 | 
						|
  // CoreTiming needs to be restored before restoring Hardware because
 | 
						|
  // the controller code might need to schedule an event if the controller has changed.
 | 
						|
  CoreTiming::DoState(p);
 | 
						|
  p.DoMarker("CoreTiming");
 | 
						|
  HW::DoState(p);
 | 
						|
  p.DoMarker("HW");
 | 
						|
  Movie::DoState(p);
 | 
						|
  p.DoMarker("Movie");
 | 
						|
 | 
						|
#if defined(HAVE_LIBAV) || defined(_WIN32)
 | 
						|
  AVIDump::DoState();
 | 
						|
#endif
 | 
						|
 | 
						|
  return version_created_by;
 | 
						|
}
 | 
						|
 | 
						|
void LoadFromBuffer(std::vector<u8>& buffer)
 | 
						|
{
 | 
						|
  if (NetPlay::IsNetPlayRunning())
 | 
						|
  {
 | 
						|
    OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  bool wasUnpaused = Core::PauseAndLock(true);
 | 
						|
 | 
						|
  u8* ptr = &buffer[0];
 | 
						|
  PointerWrap p(&ptr, PointerWrap::MODE_READ);
 | 
						|
  DoState(p);
 | 
						|
 | 
						|
  Core::PauseAndLock(false, wasUnpaused);
 | 
						|
}
 | 
						|
 | 
						|
void SaveToBuffer(std::vector<u8>& buffer)
 | 
						|
{
 | 
						|
  bool wasUnpaused = Core::PauseAndLock(true);
 | 
						|
 | 
						|
  u8* ptr = nullptr;
 | 
						|
  PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
 | 
						|
 | 
						|
  DoState(p);
 | 
						|
  const size_t buffer_size = reinterpret_cast<size_t>(ptr);
 | 
						|
  buffer.resize(buffer_size);
 | 
						|
 | 
						|
  ptr = &buffer[0];
 | 
						|
  p.SetMode(PointerWrap::MODE_WRITE);
 | 
						|
  DoState(p);
 | 
						|
 | 
						|
  Core::PauseAndLock(false, wasUnpaused);
 | 
						|
}
 | 
						|
 | 
						|
void VerifyBuffer(std::vector<u8>& buffer)
 | 
						|
{
 | 
						|
  bool wasUnpaused = Core::PauseAndLock(true);
 | 
						|
 | 
						|
  u8* ptr = &buffer[0];
 | 
						|
  PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
 | 
						|
  DoState(p);
 | 
						|
 | 
						|
  Core::PauseAndLock(false, wasUnpaused);
 | 
						|
}
 | 
						|
 | 
						|
// return state number not in map
 | 
						|
static int GetEmptySlot(std::map<double, int> m)
 | 
						|
{
 | 
						|
  for (int i = 1; i <= (int)NUM_STATES; i++)
 | 
						|
  {
 | 
						|
    bool found = false;
 | 
						|
    for (auto& p : m)
 | 
						|
    {
 | 
						|
      if (p.second == i)
 | 
						|
      {
 | 
						|
        found = true;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (!found)
 | 
						|
      return i;
 | 
						|
  }
 | 
						|
  return -1;
 | 
						|
}
 | 
						|
 | 
						|
static std::string MakeStateFilename(int number);
 | 
						|
 | 
						|
// read state timestamps
 | 
						|
static std::map<double, int> GetSavedStates()
 | 
						|
{
 | 
						|
  StateHeader header;
 | 
						|
  std::map<double, int> m;
 | 
						|
  for (int i = 1; i <= (int)NUM_STATES; i++)
 | 
						|
  {
 | 
						|
    std::string filename = MakeStateFilename(i);
 | 
						|
    if (File::Exists(filename))
 | 
						|
    {
 | 
						|
      if (ReadHeader(filename, header))
 | 
						|
      {
 | 
						|
        double d = Common::Timer::GetDoubleTime() - header.time;
 | 
						|
 | 
						|
        // increase time until unique value is obtained
 | 
						|
        while (m.find(d) != m.end())
 | 
						|
          d += .001;
 | 
						|
 | 
						|
        m.emplace(d, i);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return m;
 | 
						|
}
 | 
						|
 | 
						|
struct CompressAndDumpState_args
 | 
						|
{
 | 
						|
  std::vector<u8>* buffer_vector;
 | 
						|
  std::mutex* buffer_mutex;
 | 
						|
  std::string filename;
 | 
						|
  bool wait;
 | 
						|
};
 | 
						|
 | 
						|
static void CompressAndDumpState(CompressAndDumpState_args save_args)
 | 
						|
{
 | 
						|
  std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
 | 
						|
 | 
						|
  // ScopeGuard is used here to ensure that g_compressAndDumpStateSyncEvent.Set()
 | 
						|
  // will be called and that it will happen after the IOFile is closed.
 | 
						|
  // Both ScopeGuard's and IOFile's finalization occur at respective object destruction time.
 | 
						|
  // As Local (stack) objects are destructed in the reverse order of construction and "ScopeGuard
 | 
						|
  // on_exit"
 | 
						|
  // is created before the "IOFile f", it is guaranteed that the file will be finalized before
 | 
						|
  // the ScopeGuard's finalization (i.e. "g_compressAndDumpStateSyncEvent.Set()" call).
 | 
						|
  Common::ScopeGuard on_exit([]() { g_compressAndDumpStateSyncEvent.Set(); });
 | 
						|
  // If it is not required to wait, we call finalizer early (and it won't be called again at
 | 
						|
  // destruction).
 | 
						|
  if (!save_args.wait)
 | 
						|
    on_exit.Exit();
 | 
						|
 | 
						|
  const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
 | 
						|
  const size_t buffer_size = (save_args.buffer_vector)->size();
 | 
						|
  std::string& filename = save_args.filename;
 | 
						|
 | 
						|
  // For easy debugging
 | 
						|
  Common::SetCurrentThreadName("SaveState thread");
 | 
						|
 | 
						|
  // Moving to last overwritten save-state
 | 
						|
  if (File::Exists(filename))
 | 
						|
  {
 | 
						|
    if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
 | 
						|
      File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
 | 
						|
    if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
 | 
						|
      File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
 | 
						|
 | 
						|
    if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
 | 
						|
      Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
 | 
						|
    else
 | 
						|
      File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
 | 
						|
  }
 | 
						|
 | 
						|
  if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
 | 
						|
    Movie::SaveRecording(filename + ".dtm");
 | 
						|
  else if (!Movie::IsMovieActive())
 | 
						|
    File::Delete(filename + ".dtm");
 | 
						|
 | 
						|
  File::IOFile f(filename, "wb");
 | 
						|
  if (!f)
 | 
						|
  {
 | 
						|
    Core::DisplayMessage("Could not save state", 2000);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Setting up the header
 | 
						|
  StateHeader header;
 | 
						|
  strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6);
 | 
						|
  header.size = g_use_compression ? (u32)buffer_size : 0;
 | 
						|
  header.time = Common::Timer::GetDoubleTime();
 | 
						|
 | 
						|
  f.WriteArray(&header, 1);
 | 
						|
 | 
						|
  if (header.size != 0)  // non-zero header size means the state is compressed
 | 
						|
  {
 | 
						|
    lzo_uint i = 0;
 | 
						|
    while (true)
 | 
						|
    {
 | 
						|
      lzo_uint32 cur_len = 0;
 | 
						|
      lzo_uint out_len = 0;
 | 
						|
 | 
						|
      if ((i + IN_LEN) >= buffer_size)
 | 
						|
      {
 | 
						|
        cur_len = (lzo_uint32)(buffer_size - i);
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        cur_len = IN_LEN;
 | 
						|
      }
 | 
						|
 | 
						|
      if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
 | 
						|
        PanicAlertT("Internal LZO Error - compression failed");
 | 
						|
 | 
						|
      // The size of the data to write is 'out_len'
 | 
						|
      f.WriteArray((lzo_uint32*)&out_len, 1);
 | 
						|
      f.WriteBytes(out, out_len);
 | 
						|
 | 
						|
      if (cur_len != IN_LEN)
 | 
						|
        break;
 | 
						|
 | 
						|
      i += cur_len;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else  // uncompressed
 | 
						|
  {
 | 
						|
    f.WriteBytes(buffer_data, buffer_size);
 | 
						|
  }
 | 
						|
 | 
						|
  Core::DisplayMessage(StringFromFormat("Saved State to %s", filename.c_str()), 2000);
 | 
						|
  Host_UpdateMainFrame();
 | 
						|
}
 | 
						|
 | 
						|
void SaveAs(const std::string& filename, bool wait)
 | 
						|
{
 | 
						|
  // Pause the core while we save the state
 | 
						|
  bool wasUnpaused = Core::PauseAndLock(true);
 | 
						|
 | 
						|
  // Measure the size of the buffer.
 | 
						|
  u8* ptr = nullptr;
 | 
						|
  PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
 | 
						|
  DoState(p);
 | 
						|
  const size_t buffer_size = reinterpret_cast<size_t>(ptr);
 | 
						|
 | 
						|
  // Then actually do the write.
 | 
						|
  {
 | 
						|
    std::lock_guard<std::mutex> lk(g_cs_current_buffer);
 | 
						|
    g_current_buffer.resize(buffer_size);
 | 
						|
    ptr = &g_current_buffer[0];
 | 
						|
    p.SetMode(PointerWrap::MODE_WRITE);
 | 
						|
    DoState(p);
 | 
						|
  }
 | 
						|
 | 
						|
  if (p.GetMode() == PointerWrap::MODE_WRITE)
 | 
						|
  {
 | 
						|
    Core::DisplayMessage("Saving State...", 1000);
 | 
						|
 | 
						|
    CompressAndDumpState_args save_args;
 | 
						|
    save_args.buffer_vector = &g_current_buffer;
 | 
						|
    save_args.buffer_mutex = &g_cs_current_buffer;
 | 
						|
    save_args.filename = filename;
 | 
						|
    save_args.wait = wait;
 | 
						|
 | 
						|
    Flush();
 | 
						|
    g_save_thread = std::thread(CompressAndDumpState, save_args);
 | 
						|
    g_compressAndDumpStateSyncEvent.Wait();
 | 
						|
 | 
						|
    g_last_filename = filename;
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // someone aborted the save by changing the mode?
 | 
						|
    Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
 | 
						|
  }
 | 
						|
 | 
						|
  // Resume the core and disable stepping
 | 
						|
  Core::PauseAndLock(false, wasUnpaused);
 | 
						|
}
 | 
						|
 | 
						|
bool ReadHeader(const std::string& filename, StateHeader& header)
 | 
						|
{
 | 
						|
  Flush();
 | 
						|
  File::IOFile f(filename, "rb");
 | 
						|
  if (!f)
 | 
						|
  {
 | 
						|
    Core::DisplayMessage("State not found", 2000);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  f.ReadArray(&header, 1);
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
std::string GetInfoStringOfSlot(int slot)
 | 
						|
{
 | 
						|
  std::string filename = MakeStateFilename(slot);
 | 
						|
  if (!File::Exists(filename))
 | 
						|
    return GetStringT("Empty");
 | 
						|
 | 
						|
  State::StateHeader header;
 | 
						|
  if (!ReadHeader(filename, header))
 | 
						|
    return GetStringT("Unknown");
 | 
						|
 | 
						|
  return Common::Timer::GetDateTimeFormatted(header.time);
 | 
						|
}
 | 
						|
 | 
						|
static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
 | 
						|
{
 | 
						|
  Flush();
 | 
						|
  File::IOFile f(filename, "rb");
 | 
						|
  if (!f)
 | 
						|
  {
 | 
						|
    Core::DisplayMessage("State not found", 2000);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  StateHeader header;
 | 
						|
  f.ReadArray(&header, 1);
 | 
						|
 | 
						|
  if (strncmp(SConfig::GetInstance().GetUniqueID().c_str(), header.gameID, 6))
 | 
						|
  {
 | 
						|
    Core::DisplayMessage(
 | 
						|
        StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  std::vector<u8> buffer;
 | 
						|
 | 
						|
  if (header.size != 0)  // non-zero size means the state is compressed
 | 
						|
  {
 | 
						|
    Core::DisplayMessage("Decompressing State...", 500);
 | 
						|
 | 
						|
    buffer.resize(header.size);
 | 
						|
 | 
						|
    lzo_uint i = 0;
 | 
						|
    while (true)
 | 
						|
    {
 | 
						|
      lzo_uint32 cur_len = 0;  // number of bytes to read
 | 
						|
      lzo_uint new_len = 0;    // number of bytes to write
 | 
						|
 | 
						|
      if (!f.ReadArray(&cur_len, 1))
 | 
						|
        break;
 | 
						|
 | 
						|
      f.ReadBytes(out, cur_len);
 | 
						|
      const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, nullptr);
 | 
						|
      if (res != LZO_E_OK)
 | 
						|
      {
 | 
						|
        // This doesn't seem to happen anymore.
 | 
						|
        PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
 | 
						|
                    "Try loading the state again",
 | 
						|
                    res, i, new_len);
 | 
						|
        return;
 | 
						|
      }
 | 
						|
 | 
						|
      i += new_len;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else  // uncompressed
 | 
						|
  {
 | 
						|
    const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
 | 
						|
    buffer.resize(size);
 | 
						|
 | 
						|
    if (!f.ReadBytes(&buffer[0], size))
 | 
						|
    {
 | 
						|
      PanicAlert("wtf? reading bytes: %zu", size);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // all good
 | 
						|
  ret_data.swap(buffer);
 | 
						|
}
 | 
						|
 | 
						|
void LoadAs(const std::string& filename)
 | 
						|
{
 | 
						|
  if (!Core::IsRunning())
 | 
						|
  {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
  else if (NetPlay::IsNetPlayRunning())
 | 
						|
  {
 | 
						|
    OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Stop the core while we load the state
 | 
						|
  bool wasUnpaused = Core::PauseAndLock(true);
 | 
						|
 | 
						|
  g_loadDepth++;
 | 
						|
 | 
						|
  // Save temp buffer for undo load state
 | 
						|
  if (!Movie::IsJustStartingRecordingInputFromSaveState())
 | 
						|
  {
 | 
						|
    std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
 | 
						|
    SaveToBuffer(g_undo_load_buffer);
 | 
						|
    if (Movie::IsMovieActive())
 | 
						|
      Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
 | 
						|
    else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm"))
 | 
						|
      File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
 | 
						|
  }
 | 
						|
 | 
						|
  bool loaded = false;
 | 
						|
  bool loadedSuccessfully = false;
 | 
						|
  std::string version_created_by;
 | 
						|
 | 
						|
  // brackets here are so buffer gets freed ASAP
 | 
						|
  {
 | 
						|
    std::vector<u8> buffer;
 | 
						|
    LoadFileStateData(filename, buffer);
 | 
						|
 | 
						|
    if (!buffer.empty())
 | 
						|
    {
 | 
						|
      u8* ptr = &buffer[0];
 | 
						|
      PointerWrap p(&ptr, PointerWrap::MODE_READ);
 | 
						|
      version_created_by = DoState(p);
 | 
						|
      loaded = true;
 | 
						|
      loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (loaded)
 | 
						|
  {
 | 
						|
    if (loadedSuccessfully)
 | 
						|
    {
 | 
						|
      Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
 | 
						|
      if (File::Exists(filename + ".dtm"))
 | 
						|
        Movie::LoadInput(filename + ".dtm");
 | 
						|
      else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
 | 
						|
               !Movie::IsJustStartingPlayingInputFromSaveState())
 | 
						|
        Movie::EndPlayInput(false);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      // failed to load
 | 
						|
      Core::DisplayMessage("Unable to load: Can't load state from other versions!", 4000);
 | 
						|
      if (!version_created_by.empty())
 | 
						|
        Core::DisplayMessage("The savestate was created using " + version_created_by, 4000);
 | 
						|
 | 
						|
      // since we could be in an inconsistent state now (and might crash or whatever), undo.
 | 
						|
      if (g_loadDepth < 2)
 | 
						|
        UndoLoadState();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (g_onAfterLoadCb)
 | 
						|
    g_onAfterLoadCb();
 | 
						|
 | 
						|
  g_loadDepth--;
 | 
						|
 | 
						|
  // resume dat core
 | 
						|
  Core::PauseAndLock(false, wasUnpaused);
 | 
						|
}
 | 
						|
 | 
						|
void SetOnAfterLoadCallback(CallbackFunc callback)
 | 
						|
{
 | 
						|
  g_onAfterLoadCb = callback;
 | 
						|
}
 | 
						|
 | 
						|
void VerifyAt(const std::string& filename)
 | 
						|
{
 | 
						|
  bool wasUnpaused = Core::PauseAndLock(true);
 | 
						|
 | 
						|
  std::vector<u8> buffer;
 | 
						|
  LoadFileStateData(filename, buffer);
 | 
						|
 | 
						|
  if (!buffer.empty())
 | 
						|
  {
 | 
						|
    u8* ptr = &buffer[0];
 | 
						|
    PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
 | 
						|
    DoState(p);
 | 
						|
 | 
						|
    if (p.GetMode() == PointerWrap::MODE_VERIFY)
 | 
						|
      Core::DisplayMessage(StringFromFormat("Verified state at %s", filename.c_str()), 2000);
 | 
						|
    else
 | 
						|
      Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
 | 
						|
  }
 | 
						|
 | 
						|
  Core::PauseAndLock(false, wasUnpaused);
 | 
						|
}
 | 
						|
 | 
						|
void Init()
 | 
						|
{
 | 
						|
  if (lzo_init() != LZO_E_OK)
 | 
						|
    PanicAlertT("Internal LZO Error - lzo_init() failed");
 | 
						|
}
 | 
						|
 | 
						|
void Shutdown()
 | 
						|
{
 | 
						|
  Flush();
 | 
						|
 | 
						|
  // swapping with an empty vector, rather than clear()ing
 | 
						|
  // this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually,
 | 
						|
  // never)
 | 
						|
  {
 | 
						|
    std::lock_guard<std::mutex> lk(g_cs_current_buffer);
 | 
						|
    std::vector<u8>().swap(g_current_buffer);
 | 
						|
  }
 | 
						|
 | 
						|
  {
 | 
						|
    std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
 | 
						|
    std::vector<u8>().swap(g_undo_load_buffer);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static std::string MakeStateFilename(int number)
 | 
						|
{
 | 
						|
  return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
 | 
						|
                          SConfig::GetInstance().GetUniqueID().c_str(), number);
 | 
						|
}
 | 
						|
 | 
						|
void Save(int slot, bool wait)
 | 
						|
{
 | 
						|
  SaveAs(MakeStateFilename(slot), wait);
 | 
						|
}
 | 
						|
 | 
						|
void Load(int slot)
 | 
						|
{
 | 
						|
  LoadAs(MakeStateFilename(slot));
 | 
						|
}
 | 
						|
 | 
						|
void Verify(int slot)
 | 
						|
{
 | 
						|
  VerifyAt(MakeStateFilename(slot));
 | 
						|
}
 | 
						|
 | 
						|
void LoadLastSaved(int i)
 | 
						|
{
 | 
						|
  std::map<double, int> savedStates = GetSavedStates();
 | 
						|
 | 
						|
  if (i > (int)savedStates.size())
 | 
						|
    Core::DisplayMessage("State doesn't exist", 2000);
 | 
						|
  else
 | 
						|
  {
 | 
						|
    std::map<double, int>::iterator it = savedStates.begin();
 | 
						|
    std::advance(it, i - 1);
 | 
						|
    Load(it->second);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// must wait for state to be written because it must know if all slots are taken
 | 
						|
void SaveFirstSaved()
 | 
						|
{
 | 
						|
  std::map<double, int> savedStates = GetSavedStates();
 | 
						|
 | 
						|
  // save to an empty slot
 | 
						|
  if (savedStates.size() < NUM_STATES)
 | 
						|
    Save(GetEmptySlot(savedStates), true);
 | 
						|
  // overwrite the oldest state
 | 
						|
  else
 | 
						|
  {
 | 
						|
    std::map<double, int>::iterator it = savedStates.begin();
 | 
						|
    std::advance(it, savedStates.size() - 1);
 | 
						|
    Save(it->second, true);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void Flush()
 | 
						|
{
 | 
						|
  // If already saving state, wait for it to finish
 | 
						|
  if (g_save_thread.joinable())
 | 
						|
    g_save_thread.join();
 | 
						|
}
 | 
						|
 | 
						|
// Load the last state before loading the state
 | 
						|
void UndoLoadState()
 | 
						|
{
 | 
						|
  std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
 | 
						|
  if (!g_undo_load_buffer.empty())
 | 
						|
  {
 | 
						|
    if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm") || (!Movie::IsMovieActive()))
 | 
						|
    {
 | 
						|
      LoadFromBuffer(g_undo_load_buffer);
 | 
						|
      if (Movie::IsMovieActive())
 | 
						|
        Movie::LoadInput(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      PanicAlertT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    PanicAlertT("There is nothing to undo!");
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Load the state that the last save state overwritten on
 | 
						|
void UndoSaveState()
 | 
						|
{
 | 
						|
  LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace State
 |