forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@772 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			160 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// This queue solution is temporary. I'll implement something more efficient later.
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#include <queue>
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#include "Thread.h"
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#include "Mixer.h"
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#include "FixedSizeQueue.h"
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#ifdef _WIN32
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#include "DSoundStream.h"
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#else
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#include <unistd.h>
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#endif
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namespace {
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Common::CriticalSection push_sync;
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// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
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const int queue_minlength = 1024 * 4;
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const int queue_maxlength = 1024 * 28;
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FixedSizeQueue<s16, queue_maxlength> sample_queue;
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}  // namespace
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volatile bool mixer_HLEready = false;
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volatile int queue_size = 0;
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void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
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{
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	// silence
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	memset(buffer, 0, numSamples * 2 * sizeof(short));
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	push_sync.Enter();
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	int count = 0;
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	while (queue_size > queue_minlength && count < numSamples * 2) {
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		int x = buffer[count];
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		x += sample_queue.front();
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		if (x > 32767) x = 32767;
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		if (x < -32767) x = -32767;
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		buffer[count++] = x;
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		sample_queue.pop();
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		x = buffer[count];
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		x += sample_queue.front();
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		if (x > 32767) x = 32767;
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		if (x < -32767) x = -32767;
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		buffer[count++] = x;
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		sample_queue.pop();
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		queue_size-=2;
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	}
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	push_sync.Leave();
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}
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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//	static FILE *f; 
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//	if (!f)
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//		f = fopen("d:\\hello.raw", "wb");
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//	fwrite(buffer, num_stereo_samples * 4, 1, f);
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	if (queue_size == 0)
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	{
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		queue_size = queue_minlength;
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		for (int i = 0; i < queue_minlength; i++)
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			sample_queue.push((s16)0);
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	}
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	static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
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	static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
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	static int acc=0;
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#ifdef _WIN32
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	if (!GetAsyncKeyState(VK_TAB)) {
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		while (queue_size > queue_maxlength / 2) {
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			DSound::DSound_UpdateSound();
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			Sleep(0);
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		}
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	} else {
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		return;
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	}
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#else
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	while (queue_size > queue_maxlength) {
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		sleep(0);
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	}
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#endif
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	//convert into config option?
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	const int mode = 2;
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	push_sync.Enter();
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	while (num_stereo_samples) 
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	{
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		acc += sample_rate;
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 		while (num_stereo_samples && (acc >= 48000))
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 		{
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 			PV4l=PV3l;
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 			PV3l=PV2l;
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 			PV2l=PV1l;
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 			PV1l=*(buffer++); //32bit processing
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 			PV4r=PV3r;
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 			PV3r=PV2r;
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 			PV2r=PV1r;
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 			PV1r=*(buffer++); //32bit processing
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			num_stereo_samples--;
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 			acc-=48000;
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 		}
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		// defaults to nearest
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		s32 DataL = PV1l;
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		s32 DataR = PV1r;
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 		if (mode == 1) //linear
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 		{
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			DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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			DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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		}
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 		else if (mode == 2) //cubic
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 		{
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 			s32 a0l = PV1l - PV2l - PV4l + PV3l;
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 			s32 a0r = PV1r - PV2r - PV4r + PV3r;
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 			s32 a1l = PV4l - PV3l - a0l;
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 			s32 a1r = PV4r - PV3r - a0r;
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 			s32 a2l = PV1l - PV4l;
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 			s32 a2r = PV1r - PV4r;
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 			s32 a3l = PV2l;
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 			s32 a3r = PV2r;
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 			s32 t0l = ((a0l    )*acc)/48000;
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 			s32 t0r = ((a0r    )*acc)/48000;
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 			s32 t1l = ((t0l+a1l)*acc)/48000;
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 			s32 t1r = ((t0r+a1r)*acc)/48000;
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 			s32 t2l = ((t1l+a2l)*acc)/48000;
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 			s32 t2r = ((t1r+a2r)*acc)/48000;
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 			s32 t3l = ((t2l+a3l));
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 			s32 t3r = ((t2r+a3r));
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 			DataL = t3l;
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 			DataR = t3r;
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		}
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		sample_queue.push(DataL);
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		sample_queue.push(DataR);
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		queue_size += 2;
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 	}
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	push_sync.Leave();
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}
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