forked from dolphin-emu/dolphin
		
	The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
		
			
				
	
	
		
			87 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <libevdev/libevdev.h>
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#include <string>
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#include <vector>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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namespace ciface
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{
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namespace evdev
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{
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void Init();
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void PopulateDevices();
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void Shutdown();
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class evdevDevice : public Core::Device
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{
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private:
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  class Button : public Core::Device::Input
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  {
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  public:
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    std::string GetName() const override;
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    Button(u8 index, u16 code, libevdev* dev) : m_index(index), m_code(code), m_dev(dev) {}
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    ControlState GetState() const override;
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  private:
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    const u8 m_index;
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    const u16 m_code;
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    libevdev* m_dev;
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  };
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  class Axis : public Core::Device::Input
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  {
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  public:
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    std::string GetName() const override;
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    Axis(u8 index, u16 code, bool upper, libevdev* dev);
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    ControlState GetState() const override;
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  private:
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    const u16 m_code;
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    const u8 m_index;
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    const bool m_upper;
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    int m_range;
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    int m_min;
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    libevdev* m_dev;
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  };
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  class ForceFeedback : public Core::Device::Output
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  {
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  public:
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    std::string GetName() const override;
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    ForceFeedback(u16 type, libevdev* dev) : m_type(type), m_id(-1) { m_fd = libevdev_get_fd(dev); }
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    ~ForceFeedback();
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    void SetState(ControlState state) override;
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  private:
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    const u16 m_type;
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    int m_fd;
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    int m_id;
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  };
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public:
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  void UpdateInput() override;
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  bool IsValid() const override;
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  evdevDevice(const std::string& devnode);
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  ~evdevDevice();
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  std::string GetName() const override { return m_name; }
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  std::string GetSource() const override { return "evdev"; }
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  bool IsInteresting() const { return m_initialized && m_interesting; }
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private:
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  const std::string m_devfile;
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  int m_fd;
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  libevdev* m_dev;
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  std::string m_name;
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  bool m_initialized;
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  bool m_interesting;
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};
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}
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}
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