forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1183 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			127 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _THREAD_H
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#define _THREAD_H
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <pthread.h>
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#endif
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#ifdef _WIN32
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#define THREAD_RETURN DWORD WINAPI
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#else
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#define THREAD_RETURN void*
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#endif
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#include "Common.h"
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// for testing purpose  
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//#define THREAD_VIDEO_WAKEUP_ONIDLE
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#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
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extern HANDLE g_hEventOnIdle;
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#endif
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namespace Common
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{
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class CriticalSection
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{
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#ifdef _WIN32
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	CRITICAL_SECTION section;
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#elif __GNUC__
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	pthread_mutex_t mutex;
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#endif
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public:
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	CriticalSection(int spincount = 1000);
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	~CriticalSection();
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	void Enter();
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	bool TryEnter();
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	void Leave();
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};
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#ifdef _WIN32
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typedef DWORD (WINAPI * ThreadFunc)(void* arg);
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#elif __GNUC__
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typedef void* (*ThreadFunc)(void* arg);
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#endif
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class Thread
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{
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public:
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	Thread(ThreadFunc entry, void* arg);
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	~Thread();
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	void WaitForDeath();
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	void SetAffinity(int mask);
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	static void SetCurrentThreadAffinity(int mask);
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private:
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#ifdef _WIN32
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	HANDLE m_hThread;
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	DWORD m_threadId;
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#elif __GNUC__
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	pthread_t thread_id;
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#endif
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};
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class Event
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{
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	public:
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		Event();
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		void Init();
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		void Shutdown();
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		void Set();
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		void Wait();
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	private:
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#ifdef _WIN32
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		HANDLE m_hEvent;
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#elif __GNUC__
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		bool is_set_;
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		pthread_cond_t event_;
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		pthread_mutex_t mutex_;
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#endif
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};
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void SleepCurrentThread(int ms);
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void SetCurrentThreadName(const char *name);
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#ifndef _WIN32
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int InterlockedExchangeAdd(int *Addend, int Increment);
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int InterlockedExchange(int *Addend, int Increment);
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int InterlockedIncrement(int *Addend);
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#endif
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} // end of namespace Common
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#endif
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