forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			33 lines
		
	
	
		
			785 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			785 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#ifdef __APPLE__
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#include <AudioUnit/AudioUnit.h>
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#endif
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#include "AudioCommon/SoundStream.h"
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class CoreAudioSound final : public SoundStream
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{
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#ifdef __APPLE__
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public:
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  bool Start() override;
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  void SetVolume(int volume) override;
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  void SoundLoop() override;
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  void Stop() override;
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  void Update() override;
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  static bool isValid() { return true; }
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private:
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  AudioUnit audioUnit;
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  int m_volume;
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  static OSStatus callback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags,
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                           const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber,
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                           UInt32 inNumberFrames, AudioBufferList* ioData);
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#endif
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};
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