forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Arm64Emitter.h"
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoaderBase.h"
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class VertexLoaderARM64 : public VertexLoaderBase, public Arm64Gen::ARM64CodeBlock
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{
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public:
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	VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
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protected:
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	std::string GetName() const override { return "VertexLoaderARM64"; }
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	bool IsInitialized() override { return true; }
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	int RunVertices(DataReader src, DataReader dst, int count) override;
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private:
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	u32 m_src_ofs = 0;
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	u32 m_dst_ofs = 0;
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	Arm64Gen::FixupBranch m_skip_vertex;
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	Arm64Gen::ARM64FloatEmitter m_float_emit;
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	void GetVertexAddr(int array, u64 attribute, Arm64Gen::ARM64Reg reg);
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	s32 GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align);
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	int ReadVertex(u64 attribute, int format, int count_in, int count_out, bool dequantize, u8 scaling_exponent, AttributeFormat* native_format, s32 offset = -1);
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	void ReadColor(u64 attribute, int format, s32 offset);
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	void GenerateVertexLoader();
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};
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