forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <string>
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#include <vector>
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// TODO: ugly
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#ifdef _WIN32
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#include "VideoBackends/D3D/VideoBackend.h"
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#endif
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoCommon/VideoBackendBase.h"
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std::vector<VideoBackendBase*> g_available_video_backends;
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VideoBackendBase* g_video_backend = nullptr;
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static VideoBackendBase* s_default_backend = nullptr;
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#ifdef _WIN32
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#include <windows.h>
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// Nvidia drivers >= v302 will check if the application exports a global
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// variable named NvOptimusEnablement to know if it should run the app in high
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// performance graphics mode or using the IGP.
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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}
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#endif
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void VideoBackendBase::PopulateList()
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{
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	VideoBackendBase* backends[4] = { nullptr };
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	// OGL > D3D11 > SW
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	g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend);
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#ifdef _WIN32
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	g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend);
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#endif
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	g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware);
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	for (VideoBackendBase* backend : backends)
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	{
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		if (backend)
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		{
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			s_default_backend = g_video_backend = backend;
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			break;
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		}
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	}
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}
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void VideoBackendBase::ClearList()
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{
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	while (!g_available_video_backends.empty())
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	{
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		delete g_available_video_backends.back();
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		g_available_video_backends.pop_back();
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	}
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}
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void VideoBackendBase::ActivateBackend(const std::string& name)
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{
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	if (name.length() == 0) // If nullptr, set it to the default backend (expected behavior)
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		g_video_backend = s_default_backend;
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	for (VideoBackendBase* backend : g_available_video_backends)
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		if (name == backend->GetName())
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			g_video_backend = backend;
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}
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