forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3847 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			88 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*====================================================================
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   project:      GameCube DSP Tool (gcdsp)
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   created:      2005.03.04
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   mail:		  duddie@walla.com
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   Copyright (c) 2005 Duddie
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   This program is free software; you can redistribute it and/or
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   modify it under the terms of the GNU General Public License
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   as published by the Free Software Foundation; either version 2
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   of the License, or (at your option) any later version.
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   This program is distributed in the hope that it will be useful,
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   but WITHOUT ANY WARRANTY; without even the implied warranty of
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   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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   GNU General Public License for more details.
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   You should have received a copy of the GNU General Public License
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   along with this program; if not, write to the Free Software
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   Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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   ====================================================================*/
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#ifndef _DSP_DISASSEMBLE_H
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#define _DSP_DISASSEMBLE_H
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#include <map>
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#include <vector>
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#include "Common.h"
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#include "DSPTables.h"
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#include "LabelMap.h"
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struct AssemblerSettings
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{
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	AssemblerSettings()
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		: print_tabs(false),
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		  show_hex(false),
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		  show_pc(false),
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		  force(false),
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		  decode_names(true),
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		  decode_registers(true),
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		  ext_separator('\''),
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		  lower_case_ops(true),
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		  pc(0)
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	{
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	}
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	bool print_tabs;
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	bool show_hex;
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	bool show_pc;
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	bool force;
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	bool decode_names;
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	bool decode_registers;
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	char ext_separator;
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	bool lower_case_ops;
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	u16 pc;
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};
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class DSPDisassembler
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{
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public:
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	DSPDisassembler(const AssemblerSettings &settings);
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	~DSPDisassembler();
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	bool Disassemble(int start_pc, const std::vector<u16> &code, int base_addr, std::string &text);
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	// Warning - this one is trickier to use right.
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	// Use pass == 2 if you're just using it by itself.
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	bool DisOpcode(const u16 *binbuf, int base_addr, int pass, u16 *pc, std::string &dest);
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private:
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	// Moves PC forward and writes the result to dest.
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	bool DisFile(const char* name, int base_addr, int pass, std::string &output);
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	char* DisParams(const DSPOPCTemplate& opc, u16 op1, u16 op2, char* strbuf);
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	std::map<u16, int> unk_opcodes;
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	const AssemblerSettings settings_;
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	LabelMap labels;
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};
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#endif  // _DSP_DISASSEMBLE_H
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