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fb36de2338e83b1bcff9137609014dceca8e8f30
dolphin
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Jordan Woyak
fb36de2338
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
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git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5930
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 01:48:48 +00:00
..
AudioCommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
Common
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
Core
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
2010-07-22 01:48:48 +00:00
DebuggerUICommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
DebuggerWX
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
DiscIO
Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
2010-07-20 03:23:25 +00:00
DolphinWX
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
2010-07-22 01:48:48 +00:00
DSPCore
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
InputCommon
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00
InputUICommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00
VideoCommon
Get rid of a number of unnecessary env.Clones.
2010-07-19 03:42:37 +00:00