forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			149 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			149 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "VideoCommon/BPMemory.h"
 | 
						|
#include "VideoCommon/LightingShaderGen.h"
 | 
						|
#include "VideoCommon/ShaderGenCommon.h"
 | 
						|
#include "VideoCommon/VideoCommon.h"
 | 
						|
 | 
						|
#define I_COLORS        "color"
 | 
						|
#define I_KCOLORS       "k"
 | 
						|
#define I_ALPHA         "alphaRef"
 | 
						|
#define I_TEXDIMS       "texdim"
 | 
						|
#define I_ZBIAS         "czbias"
 | 
						|
#define I_INDTEXSCALE   "cindscale"
 | 
						|
#define I_INDTEXMTX     "cindmtx"
 | 
						|
#define I_FOGCOLOR      "cfogcolor"
 | 
						|
#define I_FOGI          "cfogi"
 | 
						|
#define I_FOGF          "cfogf"
 | 
						|
#define I_PLIGHT_COLORS "cPLightColors"
 | 
						|
#define I_PLIGHTS       "cPLights"
 | 
						|
#define I_PMATERIALS    "cPmtrl"
 | 
						|
 | 
						|
// TODO: get rid of them as they aren't used
 | 
						|
#define C_COLORMATRIX   0                   // 0
 | 
						|
#define C_COLORS        0                   // 0
 | 
						|
#define C_KCOLORS       (C_COLORS + 4)      // 4
 | 
						|
#define C_ALPHA         (C_KCOLORS + 4)     // 8
 | 
						|
#define C_TEXDIMS       (C_ALPHA + 1)       // 9
 | 
						|
#define C_ZBIAS         (C_TEXDIMS + 8)     //17
 | 
						|
#define C_INDTEXSCALE   (C_ZBIAS + 2)       //19
 | 
						|
#define C_INDTEXMTX     (C_INDTEXSCALE + 2) //21
 | 
						|
#define C_FOGCOLOR      (C_INDTEXMTX + 6)   //27
 | 
						|
#define C_FOGI          (C_FOGCOLOR + 1)    //28
 | 
						|
#define C_FOGF          (C_FOGI + 1)        //29
 | 
						|
 | 
						|
#define C_PLIGHT_COLORS (C_FOGF + 2)
 | 
						|
#define C_PLIGHTS       (C_PLIGHT_COLORS + 8)
 | 
						|
#define C_PMATERIALS    (C_PLIGHTS + 32)
 | 
						|
#define C_PENVCONST_END (C_PMATERIALS + 4)
 | 
						|
 | 
						|
// Different ways to achieve rendering with destination alpha
 | 
						|
enum DSTALPHA_MODE
 | 
						|
{
 | 
						|
	DSTALPHA_NONE, // Render normally, without destination alpha
 | 
						|
	DSTALPHA_ALPHA_PASS, // Render normally first, then render again for alpha
 | 
						|
	DSTALPHA_DUAL_SOURCE_BLEND // Use dual-source blending
 | 
						|
};
 | 
						|
 | 
						|
#pragma pack(1)
 | 
						|
struct pixel_shader_uid_data
 | 
						|
{
 | 
						|
	// TODO: Optimize field order for easy access!
 | 
						|
 | 
						|
	u32 num_values; // TODO: Shouldn't be a u32
 | 
						|
	u32 NumValues() const { return num_values; }
 | 
						|
 | 
						|
	u32 components : 23;
 | 
						|
	u32 dstAlphaMode : 2;
 | 
						|
	u32 Pretest : 2;
 | 
						|
	u32 nIndirectStagesUsed : 4;
 | 
						|
	u32 pad0 : 1;
 | 
						|
 | 
						|
	u32 genMode_numtexgens : 4;
 | 
						|
	u32 genMode_numtevstages : 4;
 | 
						|
	u32 genMode_numindstages : 3;
 | 
						|
	u32 alpha_test_comp0 : 3;
 | 
						|
	u32 alpha_test_comp1 : 3;
 | 
						|
	u32 alpha_test_logic : 2;
 | 
						|
	u32 alpha_test_use_zcomploc_hack : 1;
 | 
						|
	u32 fog_proj : 1;
 | 
						|
	u32 fog_fsel : 3;
 | 
						|
	u32 fog_RangeBaseEnabled : 1;
 | 
						|
	u32 ztex_op : 2;
 | 
						|
	u32 fast_depth_calc : 1;
 | 
						|
	u32 per_pixel_depth : 1;
 | 
						|
	u32 forced_early_z : 1;
 | 
						|
	u32 early_ztest : 1;
 | 
						|
	u32 pad1 : 1;
 | 
						|
 | 
						|
	u32 texMtxInfo_n_projection : 8; // 8x1 bit
 | 
						|
	u32 tevindref_bi0 : 3;
 | 
						|
	u32 tevindref_bc0 : 3;
 | 
						|
	u32 tevindref_bi1 : 3;
 | 
						|
	u32 tevindref_bc1 : 3;
 | 
						|
	u32 tevindref_bi2 : 3;
 | 
						|
	u32 tevindref_bc3 : 3;
 | 
						|
	u32 tevindref_bi4 : 3;
 | 
						|
	u32 tevindref_bc4 : 3;
 | 
						|
 | 
						|
	inline void SetTevindrefValues(int index, u32 texcoord, u32 texmap)
 | 
						|
	{
 | 
						|
		if (index == 0) { tevindref_bc0 = texcoord; tevindref_bi0 = texmap; }
 | 
						|
		else if (index == 1) { tevindref_bc1 = texcoord; tevindref_bi1 = texmap; }
 | 
						|
		else if (index == 2) { tevindref_bc3 = texcoord; tevindref_bi2 = texmap; }
 | 
						|
		else if (index == 3) { tevindref_bc4 = texcoord; tevindref_bi4 = texmap; }
 | 
						|
	}
 | 
						|
	inline void SetTevindrefTexmap(int index, u32 texmap)
 | 
						|
	{
 | 
						|
		if (index == 0) { tevindref_bi0 = texmap; }
 | 
						|
		else if (index == 1) { tevindref_bi1 = texmap; }
 | 
						|
		else if (index == 2) { tevindref_bi2 = texmap; }
 | 
						|
		else if (index == 3) { tevindref_bi4 = texmap; }
 | 
						|
	}
 | 
						|
 | 
						|
	struct {
 | 
						|
		// TODO: Can save a lot space by removing the padding bits
 | 
						|
		u32 cc : 24;
 | 
						|
		u32 ac : 24;
 | 
						|
 | 
						|
		u32 tevorders_texmap : 3;
 | 
						|
		u32 tevorders_texcoord : 3;
 | 
						|
		u32 tevorders_enable : 1;
 | 
						|
		u32 tevorders_colorchan : 3;
 | 
						|
		u32 pad1 : 6;
 | 
						|
 | 
						|
		// TODO: Clean up the swapXY mess
 | 
						|
		u32 hasindstage : 1;
 | 
						|
		u32 tevind : 21;
 | 
						|
		u32 tevksel_swap1a : 2;
 | 
						|
		u32 tevksel_swap2a : 2;
 | 
						|
		u32 tevksel_swap1b : 2;
 | 
						|
		u32 tevksel_swap2b : 2;
 | 
						|
		u32 pad2 : 2;
 | 
						|
 | 
						|
		u32 tevksel_swap1c : 2;
 | 
						|
		u32 tevksel_swap2c : 2;
 | 
						|
		u32 tevksel_swap1d : 2;
 | 
						|
		u32 tevksel_swap2d : 2;
 | 
						|
		u32 tevksel_kc : 5;
 | 
						|
		u32 tevksel_ka : 5;
 | 
						|
		u32 pad3 : 14;
 | 
						|
	} stagehash[16];
 | 
						|
 | 
						|
	// TODO: I think we're fine without an enablePixelLighting field, should probably double check, though..
 | 
						|
	LightingUidData lighting;
 | 
						|
};
 | 
						|
#pragma pack()
 | 
						|
 | 
						|
typedef ShaderUid<pixel_shader_uid_data> PixelShaderUid;
 | 
						|
typedef ShaderCode PixelShaderCode; // TODO: Obsolete
 | 
						|
typedef ShaderConstantProfile PixelShaderConstantProfile; // TODO: Obsolete
 | 
						|
 | 
						|
void GeneratePixelShaderCode(PixelShaderCode& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
 | 
						|
void GetPixelShaderUid(PixelShaderUid& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
 | 
						|
void GetPixelShaderConstantProfile(PixelShaderConstantProfile& object, DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType, u32 components);
 |