forked from dolphin-emu/dolphin
		
	This avoids code duplication in a bunch of places . I also moved the NVIDIA Optimus export into VideoCommon.
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Wiimote.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace UICommon
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{
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void Init()
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{
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	LogManager::Init();
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	SConfig::Init();
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	VideoBackend::PopulateList();
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	WiimoteReal::LoadSettings();
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	VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
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	SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
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}
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void Shutdown()
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{
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	WiimoteReal::Shutdown();
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	VideoBackend::ClearList();
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	SConfig::Shutdown();
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	LogManager::Shutdown();
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}
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void CreateDirectories()
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{
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	// Copy initial Wii NAND data from Sys to User.
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	File::CopyDir(File::GetSysDirectory() + WII_USER_DIR DIR_SEP,
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				  File::GetUserPath(D_WIIUSER_IDX));
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	File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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	File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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	File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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	File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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	File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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	File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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	File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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	File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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	File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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	File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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	File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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}
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} // namespace UICommon
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