forked from dolphin-emu/dolphin
		
	Fixes issue 3477. Fixes issue 3127. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6381 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			607 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			607 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include "Profiler.h"
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#include <cmath>
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#include "Statistics.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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#include "BPMemory.h"
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#include "CPMemory.h"
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#include "XFMemory.h"
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#include "VideoCommon.h"
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#include "VertexManagerBase.h"
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static float GC_ALIGNED16(s_fMaterials[16]);
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float GC_ALIGNED16(g_fProjectionMatrix[16]);
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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static int nMaterialsChanged;
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static int nTransformMatricesChanged[2]; // min,max
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static int nNormalMatricesChanged[2]; // min,max
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static int nPostTransformMatricesChanged[2]; // min,max
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static int nLightsChanged[2]; // min,max
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static Matrix33 s_viewRotationMatrix;
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static Matrix33 s_viewInvRotationMatrix;
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static float s_fViewTranslationVector[3];
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static float s_fViewRotation[2];
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void UpdateViewport();
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namespace
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{
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// Control Variables
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static bool g_ProjHack0;
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static ProjectionHack g_ProjHack1;
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static ProjectionHack g_ProjHack2;
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static ProjectionHack g_ProjHack3;
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} // Namespace
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void UpdateProjectionHack(int iPhackvalue)
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{
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	bool bProjHack1 = 0, bPhackvalue1 = 0, bPhackvalue2 = 0, bPhackvalue3 = 0;
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	float fhackvalue1 = 0, fhackvalue2 = 0;
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	switch(iPhackvalue)
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	{
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	case PROJECTION_HACK_NONE:
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		bProjHack1 = 0;
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		bPhackvalue1 = 0;
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		bPhackvalue2 = 0;
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		bPhackvalue3 = 0;
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		break;
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	case PROJECTION_HACK_ZELDA_TP_BLOOM_HACK:
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		bPhackvalue1 = 1;
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		bProjHack1 = 1;
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		break;
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	case PROJECTION_HACK_SONIC_AND_THE_BLACK_KNIGHT:
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		bPhackvalue1 = 1;
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		fhackvalue1 = 0.00002f;
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		bPhackvalue2 = 1;
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		fhackvalue2 = 1.999980f;
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		break;
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	case PROJECTION_HACK_BLEACH_VERSUS_CRUSADE:
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		bPhackvalue2 = 1;
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		fhackvalue2 = 0.5f;
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		bPhackvalue1 = 0;
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		bProjHack1 = 0;
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		break;
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	case PROJECTION_HACK_SKIES_OF_ARCADIA:
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		bPhackvalue1 = 1;
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		fhackvalue1 = 0.04f;
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		bPhackvalue2 = 0;
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		bProjHack1 = 0;
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		break;
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	case PROJECTION_HACK_METROID_OTHER_M:  //temp fix for black screens during cut scenes
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		bPhackvalue3 = 1;
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		break;
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/*	// Unused - kept for reference
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	case PROJECTION_HACK_FINAL_FANTASY_CC_ECHO_OF_TIME:
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		bPhackvalue1 = 1;
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		fhackvalue1 = 0.8f;
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		bPhackvalue2 = 1;
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		fhackvalue2 = 1.2f;
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		bProjHack1 = 0;
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		break;
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	case PROJECTION_HACK_HARVESTMOON_MM:
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		bPhackvalue1 = 1;
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		fhackvalue1 = 0.0075f;
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		bPhackvalue2 = 0;
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		bProjHack1 = 0;
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		break;
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	case PROJECTION_HACK_BATEN_KAITOS:
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		bPhackvalue1 = 1;
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		fhackvalue1 = 0.0026f;
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		bPhackvalue2 = 1;
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		fhackvalue2 = 1.9974f;
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		bProjHack1 = 1;
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		break;
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	case PROJECTION_HACK_BATEN_KAITOS_ORIGIN:
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		bPhackvalue1 = 1;
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		fhackvalue1 = 0.0012f;
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		bPhackvalue2 = 1;
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		fhackvalue2 = 1.9988f;
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		bProjHack1 = 1;
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		break;
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*/
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	}
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	// Set the projections hacks
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	g_ProjHack0 = bProjHack1;
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	g_ProjHack1 = ProjectionHack(bPhackvalue1 == 0 ? false : true, fhackvalue1);
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	g_ProjHack2 = ProjectionHack(bPhackvalue2 == 0 ? false : true, fhackvalue2);
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	g_ProjHack3 = ProjectionHack(bPhackvalue3,0);
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}
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void VertexShaderManager::Init()
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{
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	Dirty();
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	memset(&xfregs, 0, sizeof(xfregs));
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	memset(xfmem, 0, sizeof(xfmem));
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	ResetView();
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}
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void VertexShaderManager::Shutdown()
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{
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}
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void VertexShaderManager::Dirty()
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{
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	nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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	nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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	nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
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	nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
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	bPosNormalMatrixChanged = true;
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	bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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	bProjectionChanged = true;
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	bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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	nMaterialsChanged = 15;
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}
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// Syncs the shader constant buffers with xfmem
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// TODO: A cleaner way to control the matricies without making a mess in the parameters field
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void VertexShaderManager::SetConstants()
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{
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	if (nTransformMatricesChanged[0] >= 0)
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	{
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		int startn = nTransformMatricesChanged[0] / 4;
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		int endn = (nTransformMatricesChanged[1] + 3) / 4;
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		const float* pstart = (const float*)&xfmem[startn * 4];
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		SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
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		nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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	}
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	if (nNormalMatricesChanged[0] >= 0)
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	{
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		int startn = nNormalMatricesChanged[0] / 3;
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		int endn = (nNormalMatricesChanged[1] + 2) / 3;
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		const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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		SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
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		nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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	}
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	if (nPostTransformMatricesChanged[0] >= 0)
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	{
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		int startn = nPostTransformMatricesChanged[0] / 4;
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		int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
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		const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
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		SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
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	}
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	if (nLightsChanged[0] >= 0)
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	{
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		// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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		int istart = nLightsChanged[0] / 0x10;
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		int iend = (nLightsChanged[1] + 15) / 0x10;
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		const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
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		for (int i = istart; i < iend; ++i)
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		{
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			u32 color = *(const u32*)(xfmemptr + 3);
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			float NormalizationCoef = 1 / 255.0f;
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			SetVSConstant4f(C_LIGHTS + 5 * i,
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				((color >> 24) & 0xFF) * NormalizationCoef,
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				((color >> 16) & 0xFF) * NormalizationCoef,
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				((color >> 8)  & 0xFF) * NormalizationCoef,
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				((color)       & 0xFF) * NormalizationCoef);
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			xfmemptr += 4;
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			for (int j = 0; j < 4; ++j, xfmemptr += 3)
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			{
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				if (j == 1 &&
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					fabs(xfmemptr[0]) < 0.00001f &&
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					fabs(xfmemptr[1]) < 0.00001f &&
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					fabs(xfmemptr[2]) < 0.00001f)
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				{
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					// dist attenuation, make sure not equal to 0!!!
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					SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
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				}
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				else
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					SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
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			}
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		}
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		nLightsChanged[0] = nLightsChanged[1] = -1;
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	}
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	if (nMaterialsChanged)
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	{
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		for (int i = 0; i < 4; ++i)
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			if (nMaterialsChanged & (1 << i))
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				SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
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		nMaterialsChanged = 0;
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	}
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	if (bPosNormalMatrixChanged)
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	{
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		bPosNormalMatrixChanged = false;
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		const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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		const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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		SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
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		SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
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	}
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	if (bTexMatricesChanged[0])
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	{
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		bTexMatricesChanged[0] = false;
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		const float *fptrs[] = 
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		{
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			(const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
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			(const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
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		};
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		for (int i = 0; i < 4; ++i)
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		{
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			SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
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		}
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	}
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	if (bTexMatricesChanged[1])
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	{
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		bTexMatricesChanged[1] = false;
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		const float *fptrs[] = {
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			(const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
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			(const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
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		};
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		for (int i = 0; i < 4; ++i)
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		{
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			SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
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		}
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	}
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	if (bViewportChanged)
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	{
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		bViewportChanged = false;
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		SetVSConstant4f(C_DEPTHPARAMS,xfregs.rawViewport[5]/ 16777216.0f,xfregs.rawViewport[2]/ 16777216.0f,0.0f,0.0f);
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		// This is so implementation-dependent that we can't have it here.
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		UpdateViewport();
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	}
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	if (bProjectionChanged)
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	{
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		bProjectionChanged = false;
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		if (xfregs.rawProjection[6] == 0)
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		{
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			// Perspective
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			g_fProjectionMatrix[0] = xfregs.rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
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			g_fProjectionMatrix[1] = 0.0f;
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			g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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			g_fProjectionMatrix[3] = 0.0f;
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			g_fProjectionMatrix[4] = 0.0f;
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			g_fProjectionMatrix[5] = xfregs.rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
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			g_fProjectionMatrix[6] = xfregs.rawProjection[3];
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			g_fProjectionMatrix[7] = 0.0f;
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			g_fProjectionMatrix[8] = 0.0f;
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			g_fProjectionMatrix[9] = 0.0f;
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			g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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			g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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			g_fProjectionMatrix[12] = 0.0f;
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			g_fProjectionMatrix[13] = 0.0f;
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			// donkopunchstania: GC GPU rounds differently?
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			// -(1 + epsilon) so objects are clipped as they are on the real HW
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			g_fProjectionMatrix[14] = -1.00000011921f;
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			g_fProjectionMatrix[15] = 0.0f;
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			SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
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			SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
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			SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
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			SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
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			SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
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			SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
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			SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
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			SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
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			SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
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			SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
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			SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
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			SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
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			SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
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			SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
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			SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
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			SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
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		}
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		else
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		{ 
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			// Orthographic Projection
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			g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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			g_fProjectionMatrix[1] = 0.0f;
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			g_fProjectionMatrix[2] = 0.0f;
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			g_fProjectionMatrix[3] = xfregs.rawProjection[1];
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			g_fProjectionMatrix[4] = 0.0f;
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			g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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			g_fProjectionMatrix[6] = 0.0f;
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			g_fProjectionMatrix[7] = xfregs.rawProjection[3];
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			g_fProjectionMatrix[8] = 0.0f;
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			g_fProjectionMatrix[9] = 0.0f;
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			g_fProjectionMatrix[10] = (g_ProjHack1.enabled ? -(g_ProjHack1.value + xfregs.rawProjection[4]) : xfregs.rawProjection[4]);
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			g_fProjectionMatrix[11] = (g_ProjHack2.enabled ? -(g_ProjHack2.value + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (g_ProjHack0 ? 0.1f : 0.0f);
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			g_fProjectionMatrix[12] = 0.0f;
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			g_fProjectionMatrix[13] = 0.0f;
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			/*
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			projection hack for metroid other m...attempt to remove black projection layer from cut scenes.
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			g_fProjectionMatrix[15] = 1.0f was the default setting before
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			this hack was added...setting g_fProjectionMatrix[14] to -1 might make the hack more stable, needs more testing.
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			Only works for OGL and DX9...this is not helping DX11
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			*/
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			g_fProjectionMatrix[14] = 0.0f;
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			g_fProjectionMatrix[15] = (g_ProjHack3.enabled && xfregs.rawProjection[0] == 2.0f ? 0.0f : 1.0f);  //causes either the efb copy or bloom layer not to show if proj hack enabled
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			SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
 | 
						|
			SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
 | 
						|
			SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
 | 
						|
			SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
 | 
						|
			SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
 | 
						|
			SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
 | 
						|
			SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
 | 
						|
			SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
 | 
						|
			SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
 | 
						|
			SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
 | 
						|
			SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
 | 
						|
			SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
 | 
						|
			SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
 | 
						|
			SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
 | 
						|
			SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
 | 
						|
			SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
 | 
						|
			SETSTAT_FT(stats.proj_0, xfregs.rawProjection[0]);
 | 
						|
			SETSTAT_FT(stats.proj_1, xfregs.rawProjection[1]);
 | 
						|
			SETSTAT_FT(stats.proj_2, xfregs.rawProjection[2]);
 | 
						|
			SETSTAT_FT(stats.proj_3, xfregs.rawProjection[3]);
 | 
						|
			SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
 | 
						|
			SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
 | 
						|
			SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
 | 
						|
		}
 | 
						|
 | 
						|
		PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
 | 
						|
 | 
						|
		if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfregs.rawProjection[6] == 0)
 | 
						|
		{
 | 
						|
			Matrix44 mtxA;
 | 
						|
			Matrix44 mtxB;
 | 
						|
			Matrix44 viewMtx;
 | 
						|
 | 
						|
			Matrix44::Translate(mtxA, s_fViewTranslationVector);
 | 
						|
			Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
 | 
						|
			Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
 | 
						|
			Matrix44::Set(mtxB, g_fProjectionMatrix);
 | 
						|
			Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
 | 
						|
 | 
						|
			SetMultiVSConstant4fv(C_PROJECTION, 4, &mtxA.data[0]);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			SetMultiVSConstant4fv(C_PROJECTION, 4, &g_fProjectionMatrix[0]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::InvalidateXFRange(int start, int end)
 | 
						|
{
 | 
						|
	if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
 | 
						|
		 (u32)start <  (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
 | 
						|
		((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
 | 
						|
		 (u32)start <  XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9)) {
 | 
						|
		bPosNormalMatrixChanged = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
 | 
						|
		((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
 | 
						|
		((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
 | 
						|
		((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
 | 
						|
		bTexMatricesChanged[0] = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
 | 
						|
		((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
 | 
						|
		((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
 | 
						|
		((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
 | 
						|
		bTexMatricesChanged[1] = true;
 | 
						|
	}
 | 
						|
 | 
						|
	if (start < XFMEM_POSMATRICES_END)
 | 
						|
	{
 | 
						|
		if (nTransformMatricesChanged[0] == -1)
 | 
						|
		{
 | 
						|
			nTransformMatricesChanged[0] = start;
 | 
						|
			nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
 | 
						|
			if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
 | 
						|
	{
 | 
						|
		int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
 | 
						|
		int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
 | 
						|
 | 
						|
		if (nNormalMatricesChanged[0] == -1)
 | 
						|
		{
 | 
						|
			nNormalMatricesChanged[0] = _start;
 | 
						|
			nNormalMatricesChanged[1] = _end;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
 | 
						|
			if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
 | 
						|
	{
 | 
						|
		int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
 | 
						|
		int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
 | 
						|
 | 
						|
		if (nPostTransformMatricesChanged[0] == -1)
 | 
						|
		{
 | 
						|
			nPostTransformMatricesChanged[0] = _start;
 | 
						|
			nPostTransformMatricesChanged[1] = _end;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
 | 
						|
			if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
 | 
						|
	{
 | 
						|
		int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
 | 
						|
		int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
 | 
						|
 | 
						|
		if (nLightsChanged[0] == -1 )
 | 
						|
		{
 | 
						|
			nLightsChanged[0] = _start;
 | 
						|
			nLightsChanged[1] = _end;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
 | 
						|
			if (nLightsChanged[1] < _end)   nLightsChanged[1] = _end;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
 | 
						|
{
 | 
						|
	if (MatrixIndexA.Hex != Value)
 | 
						|
	{
 | 
						|
		VertexManager::Flush();
 | 
						|
		if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
 | 
						|
			bPosNormalMatrixChanged = true;
 | 
						|
		bTexMatricesChanged[0] = true;
 | 
						|
		MatrixIndexA.Hex = Value;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
 | 
						|
{
 | 
						|
	if (MatrixIndexB.Hex != Value)
 | 
						|
	{
 | 
						|
		VertexManager::Flush();
 | 
						|
		bTexMatricesChanged[1] = true;
 | 
						|
		MatrixIndexB.Hex = Value;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetViewport(float* _Viewport, int constantIndex)
 | 
						|
{
 | 
						|
	if(constantIndex <= 0)
 | 
						|
	{
 | 
						|
		memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		xfregs.rawViewport[constantIndex] = _Viewport[0];
 | 
						|
	}
 | 
						|
	bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetViewportChanged()
 | 
						|
{
 | 
						|
	bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
 | 
						|
{
 | 
						|
	if(constantIndex <= 0)
 | 
						|
	{
 | 
						|
		memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		xfregs.rawProjection[constantIndex] = _pProjection[0];
 | 
						|
	}
 | 
						|
	bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetMaterialColor(int index, u32 data)
 | 
						|
{
 | 
						|
	int ind = index * 4;
 | 
						|
 | 
						|
	nMaterialsChanged  |= (1 << index);
 | 
						|
	float NormalizationCoef = 1 / 255.0f;
 | 
						|
	s_fMaterials[ind++] = ((data >> 24) & 0xFF) * NormalizationCoef;
 | 
						|
	s_fMaterials[ind++] = ((data >> 16) & 0xFF) * NormalizationCoef;
 | 
						|
	s_fMaterials[ind++] = ((data >>  8) & 0xFF) * NormalizationCoef;
 | 
						|
	s_fMaterials[ind]   = ( data        & 0xFF) * NormalizationCoef;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::TranslateView(float x, float y)
 | 
						|
{
 | 
						|
	float result[3];
 | 
						|
	float vector[3] = { x,0,y };
 | 
						|
 | 
						|
	Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
 | 
						|
 | 
						|
	for (int i = 0; i < 3; i++)
 | 
						|
		s_fViewTranslationVector[i] += result[i];
 | 
						|
 | 
						|
	bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::RotateView(float x, float y)
 | 
						|
{
 | 
						|
	s_fViewRotation[0] += x;
 | 
						|
	s_fViewRotation[1] += y;
 | 
						|
 | 
						|
	Matrix33 mx;
 | 
						|
	Matrix33 my;
 | 
						|
	Matrix33::RotateX(mx, s_fViewRotation[1]);
 | 
						|
	Matrix33::RotateY(my, s_fViewRotation[0]);
 | 
						|
	Matrix33::Multiply(mx, my, s_viewRotationMatrix);
 | 
						|
 | 
						|
	// reverse rotation
 | 
						|
	Matrix33::RotateX(mx, -s_fViewRotation[1]);
 | 
						|
	Matrix33::RotateY(my, -s_fViewRotation[0]);
 | 
						|
	Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
 | 
						|
 | 
						|
	bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::ResetView()
 | 
						|
{
 | 
						|
	memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
 | 
						|
	Matrix33::LoadIdentity(s_viewRotationMatrix);
 | 
						|
	Matrix33::LoadIdentity(s_viewInvRotationMatrix);
 | 
						|
	s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
 | 
						|
 | 
						|
	bProjectionChanged = true;
 | 
						|
}
 |