forked from dolphin-emu/dolphin
		
	The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
		
			
				
	
	
		
			250 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerInterface/XInput/XInput.h"
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#ifndef XINPUT_GAMEPAD_GUIDE
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#define XINPUT_GAMEPAD_GUIDE 0x0400
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#endif
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namespace ciface
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{
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namespace XInput
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{
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static const struct
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{
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  const char* const name;
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  const WORD bitmask;
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} named_buttons[] = {{"Button A", XINPUT_GAMEPAD_A},
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                     {"Button B", XINPUT_GAMEPAD_B},
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                     {"Button X", XINPUT_GAMEPAD_X},
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                     {"Button Y", XINPUT_GAMEPAD_Y},
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                     {"Pad N", XINPUT_GAMEPAD_DPAD_UP},
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                     {"Pad S", XINPUT_GAMEPAD_DPAD_DOWN},
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                     {"Pad W", XINPUT_GAMEPAD_DPAD_LEFT},
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                     {"Pad E", XINPUT_GAMEPAD_DPAD_RIGHT},
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                     {"Start", XINPUT_GAMEPAD_START},
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                     {"Back", XINPUT_GAMEPAD_BACK},
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                     {"Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER},
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                     {"Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER},
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                     {"Guide", XINPUT_GAMEPAD_GUIDE},
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                     {"Thumb L", XINPUT_GAMEPAD_LEFT_THUMB},
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                     {"Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB}};
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static const char* const named_triggers[] = {"Trigger L", "Trigger R"};
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static const char* const named_axes[] = {"Left X", "Left Y", "Right X", "Right Y"};
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static const char* const named_motors[] = {"Motor L", "Motor R"};
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static HMODULE hXInput = nullptr;
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typedef decltype(&XInputGetCapabilities) XInputGetCapabilities_t;
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typedef decltype(&XInputSetState) XInputSetState_t;
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typedef decltype(&XInputGetState) XInputGetState_t;
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static XInputGetCapabilities_t PXInputGetCapabilities = nullptr;
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static XInputSetState_t PXInputSetState = nullptr;
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static XInputGetState_t PXInputGetState = nullptr;
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static bool haveGuideButton = false;
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void Init()
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{
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  if (!hXInput)
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  {
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    // Try for the most recent version we were compiled against (will only work if running on Win8+)
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    hXInput = ::LoadLibrary(XINPUT_DLL);
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    if (!hXInput)
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    {
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      // Drop back to DXSDK June 2010 version. Requires DX June 2010 redist.
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      hXInput = ::LoadLibrary(TEXT("xinput1_3.dll"));
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      if (!hXInput)
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      {
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        return;
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      }
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    }
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    PXInputGetCapabilities =
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        (XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
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    PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
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    // Ordinal 100 is the same as XInputGetState, except it doesn't dummy out the guide
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    // button info. Try loading it and fall back if needed.
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    PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, (LPCSTR)100);
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    if (PXInputGetState)
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      haveGuideButton = true;
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    else
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      PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
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    if (!PXInputGetCapabilities || !PXInputSetState || !PXInputGetState)
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    {
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      ::FreeLibrary(hXInput);
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      hXInput = nullptr;
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      return;
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    }
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  }
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}
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void PopulateDevices()
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{
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  if (!hXInput)
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    return;
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  XINPUT_CAPABILITIES caps;
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  for (int i = 0; i != 4; ++i)
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    if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps))
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      g_controller_interface.AddDevice(std::make_shared<Device>(caps, i));
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}
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void DeInit()
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{
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  if (hXInput)
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  {
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    ::FreeLibrary(hXInput);
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    hXInput = nullptr;
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  }
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}
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Device::Device(const XINPUT_CAPABILITIES& caps, u8 index) : m_subtype(caps.SubType), m_index(index)
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{
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  // XInputGetCaps seems to always claim all capabilities are supported
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  // but I will leave all this stuff in, incase m$ fixes xinput up a bit
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  // get supported buttons
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  for (int i = 0; i != sizeof(named_buttons) / sizeof(*named_buttons); ++i)
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  {
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    // Guide button is never reported in caps
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    if ((named_buttons[i].bitmask & caps.Gamepad.wButtons) ||
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        ((named_buttons[i].bitmask & XINPUT_GAMEPAD_GUIDE) && haveGuideButton))
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      AddInput(new Button(i, m_state_in.Gamepad.wButtons));
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  }
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  // get supported triggers
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  for (int i = 0; i != sizeof(named_triggers) / sizeof(*named_triggers); ++i)
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  {
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    // BYTE val = (&caps.Gamepad.bLeftTrigger)[i];  // should be max value / MSDN lies
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    if ((&caps.Gamepad.bLeftTrigger)[i])
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      AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255));
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  }
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  // get supported axes
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  for (int i = 0; i != sizeof(named_axes) / sizeof(*named_axes); ++i)
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  {
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    // SHORT val = (&caps.Gamepad.sThumbLX)[i];  // xinput doesn't give the range / MSDN is a liar
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    if ((&caps.Gamepad.sThumbLX)[i])
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    {
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      const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
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      // each axis gets a negative and a positive input instance associated with it
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      AddInput(new Axis(i, ax, -32768));
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      AddInput(new Axis(i, ax, 32767));
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    }
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  }
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  // get supported motors
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  for (int i = 0; i != sizeof(named_motors) / sizeof(*named_motors); ++i)
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  {
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    // WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
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    if ((&caps.Vibration.wLeftMotorSpeed)[i])
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      AddOutput(new Motor(i, this, (&m_state_out.wLeftMotorSpeed)[i], 65535));
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  }
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  ZeroMemory(&m_state_in, sizeof(m_state_in));
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}
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std::string Device::GetName() const
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{
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  switch (m_subtype)
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  {
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  case XINPUT_DEVSUBTYPE_GAMEPAD:
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    return "Gamepad";
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  case XINPUT_DEVSUBTYPE_WHEEL:
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    return "Wheel";
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  case XINPUT_DEVSUBTYPE_ARCADE_STICK:
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    return "Arcade Stick";
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  case XINPUT_DEVSUBTYPE_FLIGHT_STICK:
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    return "Flight Stick";
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  case XINPUT_DEVSUBTYPE_DANCE_PAD:
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    return "Dance Pad";
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  case XINPUT_DEVSUBTYPE_GUITAR:
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    return "Guitar";
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  case XINPUT_DEVSUBTYPE_DRUM_KIT:
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    return "Drum Kit";
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  default:
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    return "Device";
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  }
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}
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std::string Device::GetSource() const
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{
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  return "XInput";
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}
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// Update I/O
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void Device::UpdateInput()
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{
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  PXInputGetState(m_index, &m_state_in);
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}
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void Device::UpdateMotors()
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{
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  // this if statement is to make rumble work better when multiple ControllerInterfaces are using
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  // the device
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  // only calls XInputSetState if the state changed
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  if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
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  {
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    m_current_state_out = m_state_out;
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    PXInputSetState(m_index, &m_state_out);
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  }
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}
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// GET name/source/id
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std::string Device::Button::GetName() const
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{
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  return named_buttons[m_index].name;
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}
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std::string Device::Axis::GetName() const
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{
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  return std::string(named_axes[m_index]) + (m_range < 0 ? '-' : '+');
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}
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std::string Device::Trigger::GetName() const
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{
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  return named_triggers[m_index];
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}
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std::string Device::Motor::GetName() const
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{
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  return named_motors[m_index];
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}
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// GET / SET STATES
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ControlState Device::Button::GetState() const
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{
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  return (m_buttons & named_buttons[m_index].bitmask) > 0;
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}
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ControlState Device::Trigger::GetState() const
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{
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  return ControlState(m_trigger) / m_range;
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}
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ControlState Device::Axis::GetState() const
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{
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  return std::max(0.0, ControlState(m_axis) / m_range);
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}
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void Device::Motor::SetState(ControlState state)
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{
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  m_motor = (WORD)(state * m_range);
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  m_parent->UpdateMotors();
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}
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}
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}
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