forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _GFX_DEBUGGER_H_
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| #define _GFX_DEBUGGER_H_
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| 
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| class GFXDebuggerBase
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| {
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| public:
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| 	virtual ~GFXDebuggerBase() {}
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| 
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| 	// if paused, debugging functions can be enabled
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| 	virtual void OnPause() {};
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| 	virtual void OnContinue() {};
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| 
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| 	void DumpPixelShader(const char* path);
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| 	void DumpVertexShader(const char* path);
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| 	void DumpPixelShaderConstants(const char* path);
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| 	void DumpVertexShaderConstants(const char* path);
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| 	void DumpTextures(const char* path);
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| 	void DumpFrameBuffer(const char* path);
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| 	void DumpGeometry(const char* path);
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| 	void DumpVertexDecl(const char* path);
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| 	void DumpMatrices(const char* path);
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| 	void DumpStats(const char* path);
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| };
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| 
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| enum PauseEvent {
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| 	NOT_PAUSE	=	0,
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| 	NEXT_FRAME	=	1<<0,
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| 	NEXT_FLUSH	=	1<<1,
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| 
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| 	NEXT_PIXEL_SHADER_CHANGE	=	1<<2,
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| 	NEXT_VERTEX_SHADER_CHANGE	=	1<<3,
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| 	NEXT_TEXTURE_CHANGE	=	1<<4,
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| 	NEXT_NEW_TEXTURE	=	1<<5,
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| 
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| 	NEXT_XFB_CMD	=	1<<6, // TODO
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| 	NEXT_EFB_CMD	=	1<<7, // TODO
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| 
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| 	NEXT_MATRIX_CMD	=	1<<8, // TODO
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| 	NEXT_VERTEX_CMD	=	1<<9, // TODO
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| 	NEXT_TEXTURE_CMD	=	1<<10, // TODO
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| 	NEXT_LIGHT_CMD	=	1<<11, // TODO
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| 	NEXT_FOG_CMD	=	1<<12, // TODO
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| 
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| 	NEXT_SET_TLUT	=	1<<13, // TODO
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| 
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| 	NEXT_ERROR	=	1<<14, // TODO
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| };
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| 
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| extern GFXDebuggerBase *g_pdebugger;
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| extern volatile bool GFXDebuggerPauseFlag;
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| extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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| extern volatile int GFXDebuggerEventToPauseCount;
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| void ContinueGFXDebugger();
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| void GFXDebuggerCheckAndPause(bool update);
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| void GFXDebuggerToPause(bool update);
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| void GFXDebuggerUpdateScreen();
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| 
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| #define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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| #define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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| #define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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| 
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| 
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| #endif // _GFX_DEBUGGER_H_
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