forked from dolphin-emu/dolphin
		
	Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too).
		
			
				
	
	
		
			28 lines
		
	
	
		
			986 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			986 B
		
	
	
	
		
			C
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _FPS_COUNTER_H_
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| #define _FPS_COUNTER_H_
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| 
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| // Initializes the FPS counter.
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| void InitFPSCounter();
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| 
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| // Called when a frame is rendered. Returns the value to be displayed on
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| // screen as the FPS counter (updated every second).
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| int UpdateFPSCounter();
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| 
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| #endif // _FPS_COUNTER_H_
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