forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5146 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			1224 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1224 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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/*
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1.1 Windows
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the
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parent for the rendering window (when we render to the main window). In Windows
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the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
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as parent window and creating a new child window to m_Panel. The new child
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window handle that is returned by CreateWindow() can be accessed from
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Core::GetWindowHandle().
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*/
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#include "Setup.h" // Common
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#include "NetWindow.h"
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "FileSearch.h"
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#include "Timer.h"
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#include "Globals.h" // Local
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "PluginManager.h"
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#include "MemcardManager.h"
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#include "CheatsWindow.h"
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#include "LuaWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "LogWindow.h"
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#include "WxUtils.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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#include "OnFrame.h"
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#include "HW/CPU.h"
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#include "PowerPC/PowerPC.h"
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#include "HW/DVDInterface.h"
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#include "HW/ProcessorInterface.h"
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#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "State.h"
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#include "VolumeHandler.h"
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#include "NANDContentLoader.h"
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#include <wx/datetime.h> // wxWidgets
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// Resources
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extern "C" {
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#include "../resources/Dolphin.c" // Dolphin icon
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#include "../resources/toolbar_browse.c"
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#include "../resources/toolbar_file_open.c"
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#include "../resources/toolbar_fullscreen.c"
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#include "../resources/toolbar_help.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_plugin_dsp.c"
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#include "../resources/toolbar_plugin_gfx.c"
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#include "../resources/toolbar_plugin_options.c"
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#include "../resources/toolbar_plugin_pad.c"
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#include "../resources/toolbar_plugin_wiimote.c"
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#include "../resources/toolbar_refresh.c"
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#include "../resources/toolbar_stop.c"
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#include "../resources/Boomy.h" // Theme packages
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#include "../resources/Vista.h"
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#include "../resources/X-Plastik.h"
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#include "../resources/KDE.h"
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};
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// Other Windows
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wxCheatsWindow* CheatsWindow;
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// Create menu items
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// ---------------------
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void CFrame::CreateMenu()
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{
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	if (GetMenuBar()) GetMenuBar()->Destroy();
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	m_MenuBar = new wxMenuBar(wxMB_DOCKABLE);
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	// file menu
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	wxMenu* fileMenu = new wxMenu;
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	fileMenu->Append(wxID_OPEN, _T("&Open...\tCtrl+O"));
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	wxMenu *externalDrive = new wxMenu;
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	m_pSubMenuDrive = fileMenu->AppendSubMenu(externalDrive, _T("&Boot from DVD Drive..."));
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	drives = cdio_get_devices();
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	// Windows Limitation of 24 character drives
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	for (unsigned int i = 0; i < drives.size() && i < 24; i++) {
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		externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i].c_str()));
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	}
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	fileMenu->AppendSeparator();
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	fileMenu->Append(wxID_REFRESH, _T("&Refresh List"));
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	fileMenu->AppendSeparator();
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	fileMenu->Append(IDM_BROWSE, _T("&Browse for ISOs..."));
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	fileMenu->AppendSeparator();
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	fileMenu->Append(wxID_EXIT, _T("E&xit\tAlt+F4"));
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	m_MenuBar->Append(fileMenu, _T("&File"));
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	// Emulation menu
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	wxMenu* emulationMenu = new wxMenu;
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	emulationMenu->Append(IDM_PLAY, _T("&Play\tF10"));
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	emulationMenu->Append(IDM_STOP, _T("&Stop"));
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	emulationMenu->Append(IDM_RESET, _T("&Reset"));
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	emulationMenu->AppendSeparator();
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	emulationMenu->Append(IDM_RECORD, _T("Start Re&cording..."));
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	emulationMenu->Append(IDM_PLAYRECORD, _T("P&lay Recording..."));
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	emulationMenu->AppendSeparator();
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	emulationMenu->Append(IDM_CHANGEDISC, _T("Change &Disc"));
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	emulationMenu->Append(IDM_FRAMESTEP, _T("&Frame Stepping"), wxEmptyString, wxITEM_CHECK);
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	wxMenu *skippingMenu = new wxMenu;
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	m_pSubMenuFrameSkipping = emulationMenu->AppendSubMenu(skippingMenu, _T("Frame S&kipping"));
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	for(int i = 0; i < 10; i++)
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		skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(_T("%i"), i), wxEmptyString, wxITEM_RADIO);
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	emulationMenu->AppendSeparator();
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	emulationMenu->Append(IDM_SCREENSHOT, _T("Take S&creenshot\tF9"));
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	emulationMenu->AppendSeparator();
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	wxMenu *saveMenu = new wxMenu;
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	wxMenu *loadMenu = new wxMenu;
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	m_pSubMenuLoad = emulationMenu->AppendSubMenu(loadMenu, _T("&Load State"));
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	m_pSubMenuSave = emulationMenu->AppendSubMenu(saveMenu, _T("Sa&ve State"));
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	saveMenu->Append(IDM_SAVESTATEFILE, _T("Save State..."));
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	loadMenu->Append(IDM_UNDOSAVESTATE, _T("Last Overwritten State\tShift+F12"));
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	saveMenu->AppendSeparator();
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	loadMenu->Append(IDM_LOADSTATEFILE, _T("Load State..."));
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	loadMenu->Append(IDM_LOADLASTSTATE, _T("Last Saved State\tF11"));
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	loadMenu->Append(IDM_UNDOLOADSTATE, _T("Undo Load State\tF12"));
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	loadMenu->AppendSeparator();
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	for (int i = 1; i <= 8; i++) {
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		loadMenu->Append(IDM_LOADSLOT1 + i - 1, wxString::Format(_T("Slot %i\tF%i"), i, i));
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		saveMenu->Append(IDM_SAVESLOT1 + i - 1, wxString::Format(_T("Slot %i\tShift+F%i"), i, i));
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	}
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	m_MenuBar->Append(emulationMenu, _T("&Emulation"));
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	// Options menu
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	wxMenu* pOptionsMenu = new wxMenu;
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	pOptionsMenu->Append(IDM_CONFIG_MAIN, _T("Co&nfigure..."));
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	pOptionsMenu->AppendSeparator();
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	pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&Graphics Settings"));
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	pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP Settings"));
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	pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Gamecube Pad Settings"));
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	pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote Settings"));
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	pOptionsMenu->AppendSeparator();
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	pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));	
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	if (g_pCodeWindow)
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	{
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		pOptionsMenu->AppendSeparator();
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		g_pCodeWindow->CreateMenuOptions(NULL, pOptionsMenu);	
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	}
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	m_MenuBar->Append(pOptionsMenu, _T("&Options"));
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	// Tools menu
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	wxMenu* toolsMenu = new wxMenu;
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	toolsMenu->Append(IDM_LUA, _T("New &Lua Console"));
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	toolsMenu->Append(IDM_MEMCARD, _T("&Memcard Manager (GC)"));
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	toolsMenu->Append(IDM_IMPORTSAVE, _T("Wii Save Import (experimental)"));
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	toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
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#if defined(HAVE_SFML) && HAVE_SFML
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	// Disabled for now, netplay doesn't quite work currently
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	// toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
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#endif
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	if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string (File::GetUserPath(D_WIIMENU_IDX))).IsValid())
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	{
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		toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
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	}
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	toolsMenu->AppendSeparator();
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	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, _T("Connect Wiimote 1\tAlt+F5"));
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	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, _T("Connect Wiimote 2\tAlt+F6"));
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	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, _T("Connect Wiimote 3\tAlt+F7"));
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	toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, _T("Connect Wiimote 4\tAlt+F8"));
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	m_MenuBar->Append(toolsMenu, _T("&Tools"));
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	wxMenu* viewMenu = new wxMenu;
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	viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _T("Show &Toolbar"));
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	viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
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	viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _T("Show &Statusbar"));
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	viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
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	viewMenu->AppendSeparator();
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	viewMenu->AppendCheckItem(IDM_LOGWINDOW, _T("Show &Logwindow"));
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	viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
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	viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _T("Show &Console"));
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	viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole);
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	viewMenu->AppendSeparator();
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	if (g_pCodeWindow)
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	{
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		g_pCodeWindow->CreateMenuView(NULL, viewMenu);
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		viewMenu->AppendSeparator();
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	}
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	wxMenu *platformMenu = new wxMenu;
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	viewMenu->AppendSubMenu(platformMenu, _T("Show Platforms"));
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	platformMenu->AppendCheckItem(IDM_LISTWII, _T("Show Wii"));
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	platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
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	platformMenu->AppendCheckItem(IDM_LISTGC, _T("Show GameCube"));
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	platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
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	platformMenu->AppendCheckItem(IDM_LISTWAD, _T("Show Wad"));
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	platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
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	wxMenu *regionMenu = new wxMenu;
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	viewMenu->AppendSubMenu(regionMenu, _T("Show Regions"));
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	regionMenu->AppendCheckItem(IDM_LISTJAP, _T("Show JAP"));
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	regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
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	regionMenu->AppendCheckItem(IDM_LISTPAL, _T("Show PAL"));
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	regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
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	regionMenu->AppendCheckItem(IDM_LISTUSA, _T("Show USA"));
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	regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
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	regionMenu->AppendSeparator();
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	regionMenu->AppendCheckItem(IDM_LISTFRANCE, _T("Show France"));
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	regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
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	regionMenu->AppendCheckItem(IDM_LISTITALY, _T("Show Italy"));
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	regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
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	regionMenu->AppendCheckItem(IDM_LISTKOREA, _T("Show Korea"));
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	regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
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	regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _T("Show Taiwan"));
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	regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
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	regionMenu->AppendCheckItem(IDM_LIST_UNK, _T("Show unknown"));
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	regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
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	viewMenu->AppendCheckItem(IDM_LISTDRIVES, _T("Show Drives"));
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	viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
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	viewMenu->Append(IDM_PURGECACHE, _T("Purge Cache"));
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	m_MenuBar->Append(viewMenu, _T("&View"));	
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	if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
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	// Help menu
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	wxMenu* helpMenu = new wxMenu;
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	/*helpMenu->Append(wxID_HELP, _T("&Help"));
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	re-enable when there's something useful to display*/
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	helpMenu->Append(IDM_HELPWEBSITE, _T("Dolphin &Web Site"));
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	helpMenu->Append(IDM_HELPGOOGLECODE, _T("Dolphin at &Google Code"));
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	helpMenu->AppendSeparator();
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	helpMenu->Append(IDM_HELPABOUT, _T("&About..."));
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	m_MenuBar->Append(helpMenu, _T("&Help"));
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	// Associate the menu bar with the frame
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	SetMenuBar(m_MenuBar);
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}
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// Create toolbar items
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// ---------------------
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void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
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{
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	int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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	    h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
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		ToolBar->SetToolBitmapSize(wxSize(w, h));
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	ToolBar->AddTool(wxID_OPEN,    _T("Open"),    m_Bitmaps[Toolbar_FileOpen], _T("Open file..."));
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	ToolBar->AddTool(wxID_REFRESH, _T("Refresh"), m_Bitmaps[Toolbar_Refresh], _T("Refresh game list"));
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	ToolBar->AddTool(IDM_BROWSE, _T("Browse"),   m_Bitmaps[Toolbar_Browse], _T("Browse for an ISO directory..."));
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	ToolBar->AddSeparator();
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	ToolBar->AddTool(IDM_PLAY, wxT("Play"),   m_Bitmaps[Toolbar_Play], _T("Play"));
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	ToolBar->AddTool(IDM_STOP, _T("Stop"),   m_Bitmaps[Toolbar_Stop], _T("Stop"));
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	ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _T("FullScr"),  m_Bitmaps[Toolbar_FullScreen], _T("Toggle Fullscreen"));
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	ToolBar->AddTool(IDM_SCREENSHOT, _T("ScrShot"),   m_Bitmaps[Toolbar_FullScreen], _T("Take Screenshot"));
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	ToolBar->AddSeparator();
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	ToolBar->AddTool(IDM_CONFIG_MAIN, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure..."));
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	ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("Graphics"),  m_Bitmaps[Toolbar_PluginGFX], _T("Graphics settings"));
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	ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"),  m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings"));
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	ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("GC Pad"),  m_Bitmaps[Toolbar_PluginPAD], _T("Gamecube Pad settings"));
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	ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"),  m_Bitmaps[Toolbar_Wiimote], _T("Wiimote settings"));
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	// after adding the buttons to the toolbar, must call Realize() to reflect
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	// the changes
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	ToolBar->Realize();
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}
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void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
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{
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	int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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	    h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
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	ToolBar->SetToolBitmapSize(wxSize(w, h));
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	ToolBar->AddTool(IDM_SAVE_PERSPECTIVE,	wxT("Save"),	g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], wxT("Save current perspective"));
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	ToolBar->AddTool(IDM_EDIT_PERSPECTIVES,	wxT("Edit"),	g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], wxT("Edit current perspective"));
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	ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
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	ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);	
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	ToolBar->Realize();
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}
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// Delete and recreate the toolbar
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void CFrame::RecreateToolbar()
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{
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	if (m_ToolBar)
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	{
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		m_Mgr->DetachPane(m_ToolBar);
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		m_ToolBar->Destroy();
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	}
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	m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
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	PopulateToolbar(m_ToolBar);
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						|
	
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	m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
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				Name(wxT("TBMain")).Caption(wxT("TBMain")).
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				ToolbarPane().Top().
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				LeftDockable(false).RightDockable(false).Floatable(false));
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	if (g_pCodeWindow && !m_ToolBarDebug)
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	{
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		m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
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		g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
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						|
		
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		m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo().
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				Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
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				ToolbarPane().Top().
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				LeftDockable(false).RightDockable(false).Floatable(false));
 | 
						|
 | 
						|
		m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
 | 
						|
		PopulateToolbarAui(m_ToolBarAui);
 | 
						|
		m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo().
 | 
						|
				Name(wxT("TBAui")).Caption(wxT("TBAui")).
 | 
						|
				ToolbarPane().Top().
 | 
						|
				LeftDockable(false).RightDockable(false).Floatable(false));
 | 
						|
	}
 | 
						|
 | 
						|
	UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::InitBitmaps()
 | 
						|
{
 | 
						|
	// Get selected theme
 | 
						|
	int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
 | 
						|
 | 
						|
	// Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
 | 
						|
	// in the exe, which is in memory, but at least we wont make another copy of all of them. 
 | 
						|
	switch (Theme)
 | 
						|
	{
 | 
						|
	case BOOMY:
 | 
						|
	{
 | 
						|
		// These are stored as 48x48
 | 
						|
		m_Bitmaps[Toolbar_FileOpen]		= wxGetBitmapFromMemory(toolbar_file_open_png);
 | 
						|
		m_Bitmaps[Toolbar_Refresh]		= wxGetBitmapFromMemory(toolbar_refresh_png);
 | 
						|
		m_Bitmaps[Toolbar_Browse]		= wxGetBitmapFromMemory(toolbar_browse_png);
 | 
						|
		m_Bitmaps[Toolbar_Play]			= wxGetBitmapFromMemory(toolbar_play_png);
 | 
						|
		m_Bitmaps[Toolbar_Stop]			= wxGetBitmapFromMemory(toolbar_stop_png);
 | 
						|
		m_Bitmaps[Toolbar_Pause]		= wxGetBitmapFromMemory(toolbar_pause_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginGFX]	= wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginDSP]	= wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginPAD]	= wxGetBitmapFromMemory(toolbar_plugin_pad_png);
 | 
						|
		m_Bitmaps[Toolbar_Wiimote]		= wxGetBitmapFromMemory(toolbar_plugin_wiimote_png);
 | 
						|
		m_Bitmaps[Toolbar_Screenshot]	= wxGetBitmapFromMemory(toolbar_fullscreen_png);
 | 
						|
		m_Bitmaps[Toolbar_FullScreen]	= wxGetBitmapFromMemory(toolbar_fullscreen_png);
 | 
						|
		m_Bitmaps[Toolbar_Help]			= wxGetBitmapFromMemory(toolbar_help_png);
 | 
						|
 | 
						|
		// Scale the 48x48 bitmaps to 24x24
 | 
						|
		for (size_t n = Toolbar_FileOpen; n <= Toolbar_Help; n++)
 | 
						|
		{
 | 
						|
			m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
 | 
						|
		}
 | 
						|
	}
 | 
						|
	break;
 | 
						|
 | 
						|
	case VISTA:
 | 
						|
	{
 | 
						|
		// These are stored as 24x24 and need no scaling
 | 
						|
		m_Bitmaps[Toolbar_FileOpen]		= wxGetBitmapFromMemory(Toolbar_Open1_png);
 | 
						|
		m_Bitmaps[Toolbar_Refresh]		= wxGetBitmapFromMemory(Toolbar_Refresh1_png);
 | 
						|
		m_Bitmaps[Toolbar_Browse]		= wxGetBitmapFromMemory(Toolbar_Browse1_png);
 | 
						|
		m_Bitmaps[Toolbar_Play]			= wxGetBitmapFromMemory(Toolbar_Play1_png);
 | 
						|
		m_Bitmaps[Toolbar_Stop]			= wxGetBitmapFromMemory(Toolbar_Stop1_png);
 | 
						|
		m_Bitmaps[Toolbar_Pause]		= wxGetBitmapFromMemory(Toolbar_Pause1_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginGFX]	= wxGetBitmapFromMemory(Toolbar_Gfx1_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginDSP]	= wxGetBitmapFromMemory(Toolbar_DSP1_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginPAD]	= wxGetBitmapFromMemory(Toolbar_Pad1_png);
 | 
						|
		m_Bitmaps[Toolbar_Wiimote]		= wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
 | 
						|
		m_Bitmaps[Toolbar_Screenshot]	= wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
 | 
						|
		m_Bitmaps[Toolbar_FullScreen]	= wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
 | 
						|
		m_Bitmaps[Toolbar_Help]			= wxGetBitmapFromMemory(Toolbar_Help1_png);
 | 
						|
	}
 | 
						|
	break;
 | 
						|
 | 
						|
	case XPLASTIK:
 | 
						|
	{
 | 
						|
		m_Bitmaps[Toolbar_FileOpen]		= wxGetBitmapFromMemory(Toolbar_Open2_png);
 | 
						|
		m_Bitmaps[Toolbar_Refresh]		= wxGetBitmapFromMemory(Toolbar_Refresh2_png);
 | 
						|
		m_Bitmaps[Toolbar_Browse]		= wxGetBitmapFromMemory(Toolbar_Browse2_png);
 | 
						|
		m_Bitmaps[Toolbar_Play]			= wxGetBitmapFromMemory(Toolbar_Play2_png);
 | 
						|
		m_Bitmaps[Toolbar_Stop]			= wxGetBitmapFromMemory(Toolbar_Stop2_png);
 | 
						|
		m_Bitmaps[Toolbar_Pause]		= wxGetBitmapFromMemory(Toolbar_Pause2_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginGFX]	= wxGetBitmapFromMemory(Toolbar_Gfx2_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginDSP]	= wxGetBitmapFromMemory(Toolbar_DSP2_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginPAD]	= wxGetBitmapFromMemory(Toolbar_Pad2_png);
 | 
						|
		m_Bitmaps[Toolbar_Wiimote]		= wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
 | 
						|
		m_Bitmaps[Toolbar_Screenshot]	= wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
 | 
						|
		m_Bitmaps[Toolbar_FullScreen]	= wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
 | 
						|
		m_Bitmaps[Toolbar_Help]			= wxGetBitmapFromMemory(Toolbar_Help2_png);
 | 
						|
	}
 | 
						|
	break;
 | 
						|
 | 
						|
	case KDE:
 | 
						|
	{
 | 
						|
		m_Bitmaps[Toolbar_FileOpen]		= wxGetBitmapFromMemory(Toolbar_Open3_png);
 | 
						|
		m_Bitmaps[Toolbar_Refresh]		= wxGetBitmapFromMemory(Toolbar_Refresh3_png);
 | 
						|
		m_Bitmaps[Toolbar_Browse]		= wxGetBitmapFromMemory(Toolbar_Browse3_png);
 | 
						|
		m_Bitmaps[Toolbar_Play]			= wxGetBitmapFromMemory(Toolbar_Play3_png);
 | 
						|
		m_Bitmaps[Toolbar_Stop]			= wxGetBitmapFromMemory(Toolbar_Stop3_png);
 | 
						|
		m_Bitmaps[Toolbar_Pause]		= wxGetBitmapFromMemory(Toolbar_Pause3_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginGFX]	= wxGetBitmapFromMemory(Toolbar_Gfx3_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginDSP]	= wxGetBitmapFromMemory(Toolbar_DSP3_png);
 | 
						|
		m_Bitmaps[Toolbar_PluginPAD]	= wxGetBitmapFromMemory(Toolbar_Pad3_png);
 | 
						|
		m_Bitmaps[Toolbar_Wiimote]		= wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
 | 
						|
		m_Bitmaps[Toolbar_Screenshot]	= wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
 | 
						|
		m_Bitmaps[Toolbar_FullScreen]	= wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
 | 
						|
		m_Bitmaps[Toolbar_Help]			= wxGetBitmapFromMemory(Toolbar_Help3_png);
 | 
						|
	}
 | 
						|
	break;
 | 
						|
 | 
						|
	default: PanicAlert("Theme selection went wrong");
 | 
						|
	}
 | 
						|
 | 
						|
	// Update in case the bitmap has been updated
 | 
						|
	if (m_ToolBar != NULL) RecreateToolbar();
 | 
						|
 | 
						|
	aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
 | 
						|
}
 | 
						|
 | 
						|
// Game loading state
 | 
						|
bool game_loading = false;
 | 
						|
 | 
						|
// Menu items
 | 
						|
 | 
						|
// Start the game or change the disc.
 | 
						|
// Boot priority:
 | 
						|
// 1. Show the game list and boot the selected game.
 | 
						|
// 2. Default ISO
 | 
						|
// 3. Boot last selected game
 | 
						|
void CFrame::BootGame(const std::string& filename)
 | 
						|
{
 | 
						|
	SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
 | 
						|
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
		return;
 | 
						|
 | 
						|
	// Start filename if non empty.
 | 
						|
	// Start the selected ISO, or try one of the saved paths.
 | 
						|
	// If all that fails, ask to add a dir and don't boot
 | 
						|
	if (!filename.empty())
 | 
						|
		BootManager::BootCore(filename);
 | 
						|
	else if (m_GameListCtrl->GetSelectedISO() != NULL)
 | 
						|
	{
 | 
						|
		if (m_GameListCtrl->GetSelectedISO()->IsValid())
 | 
						|
			BootManager::BootCore(m_GameListCtrl->GetSelectedISO()->GetFileName());
 | 
						|
	}
 | 
						|
	else if (!StartUp.m_strDefaultGCM.empty()
 | 
						|
		&&	wxFileExists(wxString(StartUp.m_strDefaultGCM.c_str(), wxConvUTF8)))
 | 
						|
	{
 | 
						|
		BootManager::BootCore(StartUp.m_strDefaultGCM);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (!SConfig::GetInstance().m_LastFilename.empty()
 | 
						|
			&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
 | 
						|
		{
 | 
						|
			BootManager::BootCore(SConfig::GetInstance().m_LastFilename);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			m_GameListCtrl->BrowseForDirectory();
 | 
						|
			game_loading = false;
 | 
						|
			m_GameListCtrl->Enable();
 | 
						|
			m_GameListCtrl->Show();
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Open file to boot
 | 
						|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoOpen(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoOpen(bool Boot)
 | 
						|
{
 | 
						|
    std::string currentDir = File::GetCurrentDir();
 | 
						|
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
			_T("Select the file to load"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			wxString::Format
 | 
						|
			(
 | 
						|
					_T("All GC/Wii files (elf, dol, gcm, iso, wad)|*.elf;*.dol;*.gcm;*.iso;*.gcz;*.wad|All files (%s)|%s"),
 | 
						|
					wxFileSelectorDefaultWildcardStr,
 | 
						|
					wxFileSelectorDefaultWildcardStr
 | 
						|
			),
 | 
						|
			wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
 | 
						|
	bool fileChosen = !path.IsEmpty();
 | 
						|
 | 
						|
    std::string currentDir2 = File::GetCurrentDir();
 | 
						|
 | 
						|
    if (currentDir != currentDir2)
 | 
						|
    {
 | 
						|
        PanicAlert("Current dir changed from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
 | 
						|
        File::SetCurrentDir(currentDir.c_str());
 | 
						|
    }
 | 
						|
 | 
						|
 | 
						|
	// Should we boot a new game or just change the disc?
 | 
						|
	if (Boot)
 | 
						|
	{
 | 
						|
		if (!fileChosen)
 | 
						|
			return;
 | 
						|
		BootManager::BootCore(std::string(path.mb_str()));
 | 
						|
		// Game has been started, hide the game list
 | 
						|
		if (m_GameListCtrl->IsShown())
 | 
						|
		{
 | 
						|
			m_GameListCtrl->Disable();
 | 
						|
			m_GameListCtrl->Hide();
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		strncpy(newDiscpath, path.mb_str(), strlen(path.mb_str())+1);
 | 
						|
		DVDInterface::ChangeDisc(newDiscpath);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFrameStep(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	Frame::SetFrameStepping(event.IsChecked());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoOpen(false);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
			_T("Select The Recording File"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			wxString::Format
 | 
						|
			(
 | 
						|
					_T("Dolphin TAS Movies (*.dtm)|*.dtm|All files (%s)|%s"),
 | 
						|
					wxFileSelectorDefaultWildcardStr,
 | 
						|
					wxFileSelectorDefaultWildcardStr
 | 
						|
			),
 | 
						|
			wxFD_SAVE | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
 | 
						|
	if(path.IsEmpty())
 | 
						|
		return;
 | 
						|
 | 
						|
	// TODO: Take controller settings from Gamecube Configuration menu
 | 
						|
	if(Frame::BeginRecordingInput(path.mb_str(), 1))
 | 
						|
		BootGame(std::string(""));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
			_T("Select The Recording File"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			wxString::Format
 | 
						|
			(
 | 
						|
					_T("Dolphin TAS Movies (*.dtm)|*.dtm|All files (%s)|%s"),
 | 
						|
					wxFileSelectorDefaultWildcardStr,
 | 
						|
					wxFileSelectorDefaultWildcardStr
 | 
						|
			),
 | 
						|
			wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
 | 
						|
	if(path.IsEmpty())
 | 
						|
		return;
 | 
						|
 | 
						|
	if(Frame::PlayInput(path.mb_str()))
 | 
						|
		BootGame(std::string(""));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	{
 | 
						|
		// Core is initialized and emulator is running
 | 
						|
		if (UseDebugger)
 | 
						|
		{
 | 
						|
			if (CCPU::IsStepping())
 | 
						|
				CCPU::EnableStepping(false);
 | 
						|
			else
 | 
						|
				CCPU::EnableStepping(true);  // Break
 | 
						|
 | 
						|
			wxThread::Sleep(20);
 | 
						|
			g_pCodeWindow->JumpToAddress(PC);
 | 
						|
			g_pCodeWindow->Update();
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			if (Core::GetState() == Core::CORE_RUN)
 | 
						|
				Core::SetState(Core::CORE_PAUSE);
 | 
						|
			else
 | 
						|
				Core::SetState(Core::CORE_RUN);
 | 
						|
		}
 | 
						|
		// Update toolbar with Play/Pause status
 | 
						|
		UpdateGUI();
 | 
						|
	}
 | 
						|
	else
 | 
						|
		// Core is uninitialized, start the game
 | 
						|
		StartGame(std::string(""));
 | 
						|
}
 | 
						|
 | 
						|
// Prepare the GUI to start the game.
 | 
						|
void CFrame::StartGame(const std::string& filename)
 | 
						|
{
 | 
						|
	game_loading = true;
 | 
						|
 | 
						|
	if (m_ToolBar)
 | 
						|
		m_ToolBar->EnableTool(IDM_PLAY, false);
 | 
						|
	GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
 | 
						|
	// Game has been started, hide the game list
 | 
						|
	if (m_GameListCtrl->IsShown())
 | 
						|
	{
 | 
						|
		m_GameListCtrl->Disable();
 | 
						|
		m_GameListCtrl->Hide();
 | 
						|
	}
 | 
						|
 | 
						|
	BootGame(filename);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnBootDrive(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	BootManager::BootCore(drives[event.GetId()-IDM_DRIVE1].c_str());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Refresh the file list and browse for a favorites directory
 | 
						|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (m_GameListCtrl) m_GameListCtrl->Update();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory();
 | 
						|
}
 | 
						|
 | 
						|
// Create screenshot
 | 
						|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	Core::ScreenShot();
 | 
						|
}
 | 
						|
 | 
						|
// Pause the emulation
 | 
						|
void CFrame::DoPause()
 | 
						|
{
 | 
						|
	Core::SetState(Core::CORE_PAUSE);
 | 
						|
	UpdateGUI();
 | 
						|
}
 | 
						|
 | 
						|
// Stop the emulation
 | 
						|
void CFrame::DoStop()
 | 
						|
{
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	{
 | 
						|
		// Ask for confirmation in case the user accidentally clicked Stop / Escape
 | 
						|
		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
 | 
						|
		{
 | 
						|
			// Suppress duplicate dialog boxes
 | 
						|
			if (m_StopDlg)
 | 
						|
				return;
 | 
						|
 | 
						|
			m_StopDlg = new wxMessageDialog(
 | 
						|
				this,
 | 
						|
				wxT("Do you want to stop the current emulation?"),
 | 
						|
				wxT("Please confirm..."),
 | 
						|
				wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
 | 
						|
				wxDefaultPosition);
 | 
						|
 | 
						|
			int Ret = m_StopDlg->ShowModal();
 | 
						|
			m_StopDlg->Destroy();
 | 
						|
			m_StopDlg = NULL;
 | 
						|
			if (Ret == wxID_NO)
 | 
						|
				return;
 | 
						|
		}
 | 
						|
 | 
						|
		// TODO: Show the author/description dialog here
 | 
						|
		if(Frame::IsRecordingInput())
 | 
						|
			Frame::EndRecordingInput();
 | 
						|
		if(Frame::IsPlayingInput())
 | 
						|
			Frame::EndPlayInput();
 | 
						|
	
 | 
						|
		Core::Stop();
 | 
						|
		UpdateGUI();
 | 
						|
 | 
						|
		// Clean framerate indications from the status bar.
 | 
						|
		m_pStatusBar->SetStatusText(wxT(" "), 0);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	game_loading = false;
 | 
						|
	DoStop();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	ProcessorInterface::ResetButton_Tap();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CConfigMain ConfigMain(this);
 | 
						|
	if (ConfigMain.ShowModal() == wxID_OK)
 | 
						|
		m_GameListCtrl->Update();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CPluginManager::GetInstance().OpenConfig(
 | 
						|
			GetHandle(),
 | 
						|
			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
 | 
						|
			PLUGIN_TYPE_VIDEO
 | 
						|
			);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CPluginManager::GetInstance().OpenConfig(
 | 
						|
			GetHandle(),
 | 
						|
			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
 | 
						|
			PLUGIN_TYPE_DSP
 | 
						|
			);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CPluginManager::GetInstance().OpenConfig(
 | 
						|
			GetHandle(),
 | 
						|
			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strPadPlugin[0].c_str(),
 | 
						|
			PLUGIN_TYPE_PAD
 | 
						|
			);
 | 
						|
}
 | 
						|
void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CPluginManager::GetInstance().OpenConfig(
 | 
						|
			GetHandle(),
 | 
						|
			SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[0].c_str(),
 | 
						|
			PLUGIN_TYPE_WIIMOTE
 | 
						|
			);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnHelp(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case IDM_HELPABOUT:
 | 
						|
		{
 | 
						|
			AboutDolphin frame(this);
 | 
						|
			frame.ShowModal();
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	case IDM_HELPWEBSITE:
 | 
						|
		WxUtils::Launch("http://www.dolphin-emu.com/");
 | 
						|
		break;
 | 
						|
	case IDM_HELPGOOGLECODE:
 | 
						|
		WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ClearStatusBar()
 | 
						|
{
 | 
						|
	if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::StatusBarMessage(const char * Text, ...)
 | 
						|
{
 | 
						|
	const int MAX_BYTES = 1024*10;
 | 
						|
	char Str[MAX_BYTES];
 | 
						|
	va_list ArgPtr;
 | 
						|
	int Cnt;
 | 
						|
	va_start(ArgPtr, Text);
 | 
						|
	Cnt = vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
 | 
						|
	va_end(ArgPtr);
 | 
						|
 | 
						|
	if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxString::FromAscii(Str),0);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Miscellaneous menus
 | 
						|
// ---------------------
 | 
						|
// NetPlay stuff
 | 
						|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
#if defined(HAVE_SFML) && HAVE_SFML
 | 
						|
	new NetPlay(this, m_GameListCtrl->GetGamePaths(), m_GameListCtrl->GetGameNames());
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CMemcardManager MemcardManager(this);
 | 
						|
	MemcardManager.ShowModal();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event)) 
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(_T("Select the save file"),
 | 
						|
			wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
			wxString::Format
 | 
						|
			(
 | 
						|
					_T("Wii save files|data.bin|All files (%s)|%s"),
 | 
						|
					wxFileSelectorDefaultWildcardStr,
 | 
						|
					wxFileSelectorDefaultWildcardStr
 | 
						|
			),
 | 
						|
			wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
			this);
 | 
						|
 | 
						|
	if (!path.IsEmpty())
 | 
						|
	{
 | 
						|
		CWiiSaveCrypted* saveFile = new CWiiSaveCrypted(path.ToUTF8().data());
 | 
						|
		delete saveFile;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnOpenLuaWindow(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	new wxLuaWindow(this, wxDefaultPosition, wxSize(600, 390));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	StartGame(std::string (File::GetUserPath(D_WIIMENU_IDX)));
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	if (Core::isRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
 | 
						|
	{
 | 
						|
		int Id = event.GetId() - IDM_CONNECT_WIIMOTE1;
 | 
						|
		bNoWiimoteMsg = !event.IsChecked();
 | 
						|
		GetUsbPointer()->AccessWiiMote(Id | 0x100)->Activate(event.IsChecked());
 | 
						|
		wxString msg(wxString::Format(wxT("Wiimote %i %s"), Id + 1, (event.IsChecked()) ? wxT("Connected") : wxT("Disconnected")));
 | 
						|
		Core::DisplayMessage(msg.ToAscii(), 3000);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
 | 
						|
// the entire screen (when we render to the main window).
 | 
						|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	DoFullscreen(!IsFullScreen());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
 | 
						|
	SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
 | 
						|
	SConfig::GetInstance().SaveSettings();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
		_T("Select the state to load"),
 | 
						|
		wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
		wxString::Format
 | 
						|
		(
 | 
						|
		_T("All Save States (sav, s##)|*.sav;*.s??|All files (%s)|%s"),
 | 
						|
		wxFileSelectorDefaultWildcardStr,
 | 
						|
		wxFileSelectorDefaultWildcardStr
 | 
						|
		),
 | 
						|
		wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
 | 
						|
		this);
 | 
						|
 | 
						|
	if(!path.IsEmpty())
 | 
						|
		State_LoadAs((const char*)path.mb_str());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	wxString path = wxFileSelector(
 | 
						|
		_T("Select the state to save"),
 | 
						|
		wxEmptyString, wxEmptyString, wxEmptyString,
 | 
						|
		wxString::Format
 | 
						|
		(
 | 
						|
		_T("All Save States (sav, s##)|*.sav;*.s??|All files (%s)|%s"),
 | 
						|
		wxFileSelectorDefaultWildcardStr,
 | 
						|
		wxFileSelectorDefaultWildcardStr
 | 
						|
		),
 | 
						|
		wxFD_SAVE,
 | 
						|
		this);
 | 
						|
 | 
						|
	if(! path.IsEmpty())
 | 
						|
		State_SaveAs((const char*)path.mb_str());
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	State_LoadLastSaved();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	State_UndoLoadState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	State_UndoSaveState();
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CFrame::OnLoadState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	int id = event.GetId();
 | 
						|
	int slot = id - IDM_LOADSLOT1 + 1;
 | 
						|
	State_Load(slot);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnSaveState(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	int id = event.GetId();
 | 
						|
	int slot = id - IDM_SAVESLOT1 + 1;
 | 
						|
	State_Save(slot);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnFrameSkip(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	int amount = event.GetId() - IDM_FRAMESKIP0;
 | 
						|
 | 
						|
	Frame::SetFrameSkipping((unsigned int)amount);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
// GUI
 | 
						|
// ---------------------
 | 
						|
 | 
						|
// Update the enabled/disabled status
 | 
						|
void CFrame::UpdateGUI()
 | 
						|
{
 | 
						|
	if (!m_bControlsCreated)
 | 
						|
		return;
 | 
						|
 | 
						|
	// Save status
 | 
						|
	bool Initialized = Core::isRunning();
 | 
						|
	bool Running = Core::GetState() == Core::CORE_RUN;
 | 
						|
	bool Paused = Core::GetState() == Core::CORE_PAUSE;
 | 
						|
 | 
						|
	// Make sure that we have a toolbar
 | 
						|
	if (m_ToolBar)
 | 
						|
	{
 | 
						|
		// Enable/disable the Config and Stop buttons
 | 
						|
		m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
 | 
						|
		m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); // Don't allow refresh when we don't show the list
 | 
						|
		m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
 | 
						|
		m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
 | 
						|
	}
 | 
						|
 | 
						|
	// File
 | 
						|
	GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
 | 
						|
	m_pSubMenuDrive->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
 | 
						|
 | 
						|
	// Emulation
 | 
						|
	GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
 | 
						|
	GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
 | 
						|
	GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
 | 
						|
	GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
 | 
						|
	GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
 | 
						|
	
 | 
						|
	m_pSubMenuLoad->Enable(Initialized);
 | 
						|
	m_pSubMenuSave->Enable(Initialized);
 | 
						|
 | 
						|
	// Misc
 | 
						|
	GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
 | 
						|
	if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string(File::GetUserPath(D_WIIMENU_IDX))).IsValid())
 | 
						|
		GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
 | 
						|
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(Initialized  && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(Initialized  && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(Initialized  && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
 | 
						|
	GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(Initialized  && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
 | 
						|
	if (Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
 | 
						|
	{
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected() == 3);
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected() == 3);
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected() == 3);
 | 
						|
		GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected() == 3);
 | 
						|
	}
 | 
						|
 | 
						|
	if (Running)
 | 
						|
	{
 | 
						|
		if (m_ToolBar)
 | 
						|
		{
 | 
						|
			m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
 | 
						|
			m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
 | 
						|
			m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
 | 
						|
		}
 | 
						|
		GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Pause\tF10"));
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		if (m_ToolBar)
 | 
						|
		{
 | 
						|
			m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
 | 
						|
			m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
 | 
						|
			m_ToolBar->SetToolLabel(IDM_PLAY, wxT(" Play "));
 | 
						|
		}
 | 
						|
		GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Play\tF10"));		
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (!Initialized)
 | 
						|
	{
 | 
						|
		if (m_GameListCtrl->IsEnabled())
 | 
						|
		{
 | 
						|
			// Prepare to load Default ISO, enable play button
 | 
						|
			if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
 | 
						|
			{
 | 
						|
				if (m_ToolBar)
 | 
						|
					m_ToolBar->EnableTool(IDM_PLAY, true);					
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
 | 
						|
			}
 | 
						|
			// Prepare to load last selected file, enable play button
 | 
						|
			else if (!SConfig::GetInstance().m_LastFilename.empty()
 | 
						|
			&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
 | 
						|
			{
 | 
						|
				if (m_ToolBar)
 | 
						|
					m_ToolBar->EnableTool(IDM_PLAY, true);					
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				// No game has been selected yet, disable play button
 | 
						|
				if (m_ToolBar)
 | 
						|
					m_ToolBar->EnableTool(IDM_PLAY, false);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		if (m_GameListCtrl && !game_loading)
 | 
						|
		{
 | 
						|
			// Game has not started, show game list
 | 
						|
			if (!m_GameListCtrl->IsShown())
 | 
						|
			{
 | 
						|
				m_GameListCtrl->Reparent(m_Panel);
 | 
						|
				m_GameListCtrl->Enable();
 | 
						|
				m_GameListCtrl->Show();
 | 
						|
				sizerPanel->FitInside(m_Panel);
 | 
						|
			}
 | 
						|
			// Game has been selected but not started, enable play button
 | 
						|
			if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled() && !game_loading)
 | 
						|
			{
 | 
						|
				if (m_ToolBar)
 | 
						|
					m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
				GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);				
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Game has been loaded, enable the play button
 | 
						|
		if (m_ToolBar)
 | 
						|
			m_ToolBar->EnableTool(IDM_PLAY, true);
 | 
						|
		GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
 | 
						|
 | 
						|
		// Reset game loading flag
 | 
						|
		game_loading = false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (m_ToolBar) m_ToolBar->Refresh();
 | 
						|
	if (g_pCodeWindow) g_pCodeWindow->Update();
 | 
						|
 | 
						|
	// Commit changes to manager
 | 
						|
	m_Mgr->Update();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::GameListChanged(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case IDM_LISTWII:
 | 
						|
		SConfig::GetInstance().m_ListWii = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTGC:
 | 
						|
		SConfig::GetInstance().m_ListGC = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTWAD:
 | 
						|
		SConfig::GetInstance().m_ListWad = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTJAP:
 | 
						|
		SConfig::GetInstance().m_ListJap = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTPAL:
 | 
						|
		SConfig::GetInstance().m_ListPal = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTUSA:
 | 
						|
		SConfig::GetInstance().m_ListUsa = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTFRANCE:
 | 
						|
		SConfig::GetInstance().m_ListFrance = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTITALY:
 | 
						|
		SConfig::GetInstance().m_ListItaly = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTKOREA:
 | 
						|
		SConfig::GetInstance().m_ListKorea = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTTAIWAN:
 | 
						|
		SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LIST_UNK:
 | 
						|
		SConfig::GetInstance().m_ListUnknown = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_LISTDRIVES:
 | 
						|
		SConfig::GetInstance().m_ListDrives = event.IsChecked();
 | 
						|
		break;
 | 
						|
	case IDM_PURGECACHE:
 | 
						|
		CFileSearch::XStringVector Directories;
 | 
						|
		Directories.push_back(File::GetUserPath(D_CACHE_IDX));
 | 
						|
		CFileSearch::XStringVector Extensions;
 | 
						|
		Extensions.push_back("*.cache");
 | 
						|
		
 | 
						|
		CFileSearch FileSearch(Extensions, Directories);
 | 
						|
		const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
 | 
						|
		
 | 
						|
		for (u32 i = 0; i < rFilenames.size(); i++)
 | 
						|
		{
 | 
						|
			File::Delete(rFilenames[i].c_str());
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
	
 | 
						|
	if (m_GameListCtrl) m_GameListCtrl->Update();
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the toolbar
 | 
						|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
 | 
						|
	DoToggleToolbar(event.IsChecked());
 | 
						|
}
 | 
						|
void CFrame::DoToggleToolbar(bool _show)
 | 
						|
{
 | 
						|
	if (_show)
 | 
						|
	{
 | 
						|
		m_Mgr->GetPane(wxT("TBMain")).Show();
 | 
						|
		if (g_pCodeWindow) { m_Mgr->GetPane(wxT("TBDebug")).Show(); m_Mgr->GetPane(wxT("TBAui")).Show(); }
 | 
						|
		m_Mgr->Update();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_Mgr->GetPane(wxT("TBMain")).Hide();
 | 
						|
		if (g_pCodeWindow) { m_Mgr->GetPane(wxT("TBDebug")).Hide(); m_Mgr->GetPane(wxT("TBAui")).Hide(); }
 | 
						|
		m_Mgr->Update();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Enable and disable the status bar
 | 
						|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
 | 
						|
	if (SConfig::GetInstance().m_InterfaceStatusbar == true)
 | 
						|
		m_pStatusBar->Show();
 | 
						|
	else
 | 
						|
		m_pStatusBar->Hide();
 | 
						|
 | 
						|
	this->SendSizeEvent();
 | 
						|
}
 | 
						|
 |