forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			129 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _NETSOCKETS_H_
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#define _NETSOCKETS_H_
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#include <SFML/Network.hpp>
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class NetPlay;
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#include "Common.h"
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#include "NetStructs.h"
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#include <wx/wx.h>
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struct Clients {
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	std::string       nick;
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	sf::SocketTCP     socket;
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	unsigned short    port;
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	sf::IPAddress     address;
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	bool              ready;
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};
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class NetEvent
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{
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	public:
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		NetEvent(NetPlay* netptr) { m_netptr = netptr; }
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		~NetEvent() {};
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		void SendEvent(int EventType, std::string="NULL", int=NULL);
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		void AppendText(const wxString text);
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	private:
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		NetPlay          *m_netptr;
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};
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class ServerSide : public wxThread
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{
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	public:
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		ServerSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, int netmodel, std::string nick);
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		~ServerSide() {};
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		virtual void *Entry();
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		void Write(int socknb, const char *data, size_t size, long *ping=NULL);
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		void WriteUDP(int socknb, const char *data, size_t size);
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		bool isNewPadData(u32 *netValues, bool current, int client=0);
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	private:
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		bool SyncValues(unsigned char, sf::IPAddress);
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		bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time = 0);
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		char GetSocket(sf::SocketTCP Socket);
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		void OnServerData(int sock, unsigned char data);
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		void IsEveryoneReady();
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		NetPlay          *m_netptr;
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		NetEvent         *Event;
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		u32               m_netvalues[3][3];
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		bool              m_data_received; // New Pad data received ?
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		unsigned char     m_numplayers;
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		int               m_netmodel;
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		std::string       m_nick;
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		Clients           m_client[3];      // Connected client objects
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		sf::SelectorTCP   m_selector;
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		sf::SocketTCP     m_socket;	        // Server 'listening' socket
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		sf::SocketUDP     m_socketUDP;
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		wxCriticalSection m_CriticalSection;
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};
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class ClientSide : public wxThread
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{
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	public:
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		ClientSide(NetPlay* netptr, sf::SocketTCP, sf::SocketUDP, std::string addr, std::string nick);
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		~ClientSide() {}
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		virtual void *Entry();
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		void Write(const char *data, size_t size, long *ping=NULL);
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		void WriteUDP(const char *data, size_t size);
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		bool isNewPadData(u32 *netValues, bool current, bool isVersus=true);
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	private:
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		bool SyncValues();
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		void CheckGameFound();
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		void OnClientData(unsigned char data);
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		bool RecvT(sf::SocketUDP Socket, char * Data, size_t Max, size_t& Recvd, float Time=0);
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		NetPlay          *m_netptr;
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		NetEvent         *Event;
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		u32               m_netvalues[3][3];
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		bool              m_data_received; // New Pad data received ?
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		unsigned char     m_numplayers;
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		int               m_netmodel;
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		std::string       m_nick;
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		std::string       m_hostnick;
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		std::string       m_selectedgame;
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		sf::SelectorTCP   m_selector;
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		sf::SocketTCP     m_socket;	        // Client I/O socket
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		sf::SocketUDP     m_socketUDP;
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		unsigned short    m_port;
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		std::string       m_addr;           // Contains the server addr
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		wxCriticalSection m_CriticalSection;
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};
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#endif
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